Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 1039371658673079253 279 hamnam the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Mar 7, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:07:42 (3560 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 3560, Time: 00:07:42 Health: 41/41 AC: 7 Str: 7 XL: 6 Next: 5% Magic: 10/10 EV: 16 Int: 20 God: Gold: 101 SH: 0 Dex: 12 Spells: 5/11 levels left rFire . . . c - +2 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . p - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.26/turn l - +4 ring of protection MPRegen 0.12/turn %: no passive effects @: no status effects A: demonic guardian 1, ignite blood 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +2 hand axe of electrocution (weapon) Missiles b - a throwing net (quivered) Armour a - a +0 robe (worn) j - the +0 robe of Dramatic Exits {rF+ rC- SInv} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. p - a +0 helmet (worn) Jewellery d - a +5 ring of evasion (worn) l - a +4 ring of protection (worn) Wands n - a wand of roots (14) Scrolls f - a scroll of blinking g - a scroll of amnesia Potions e - a potion of magic h - a potion of might i - 2 potions of curing {unknown} m - a potion of haste {unknown} q - a potion of cancellation Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.1 Spellcasting + Level 5.8 Conjurations - Level 3.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 10% 3d8 22% 4 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Dithmenos Kikubaaqudgha Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your demonic aura often causes spilled blood to erupt in flames. Message History Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) Your Alchemy skill increases to level 3! Without enough magic to sustain it, your Searing Ray dissipates. You now have 101 gold pieces (gained 10). i - 2 fuming pink potions You open the door. There is an open door here. Found a stone staircase leading down. Found a stone staircase leading down. An iguana comes into view. An iguana is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (asleep, 100% to hit) You focus your ray upon the iguana. The searing ray hits the iguana but does no damage. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the iguana. The iguana is heavily wounded. The iguana is engulfed in blazing flames. You kill the iguana! You have reached level 6! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You stop channelling your searing ray. You see here an iguana corpse. A hobgoblin comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#########.#...####.........#### .## #.##.## ##.......## # .. #.# ## ##.....## # #) #.# ##...## # .# #.# ##+# ... #.# #. #.# #.##$#########.## #.....@.....#...####### ####.######......##.... #g #.#...###.### #. #.##.####.# #. #.........# # ########### You could see a hobgoblin (asleep). Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:4) An iguana (D:4) Natasha (D:2) An orc wizard (D:4) 6 adders A dart slug (D:3) 3 ribbon worms 11 orcs 7 bats An endoplasm (D:1) 2 giant cockroaches 2 goblins (D:3) 8 hobgoblins 2 jackals (D:2) A quokka (D:3) 5 ball pythons A frilled lizard (D:1) 7 kobolds 9 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 342 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 342 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 345 | D:1 | Learned a level 2 spell: Searing Ray 611 | D:2 | Identified the +0 robe of Dramatic Exits {rF+ rC- SInv} 1180 | D:2 | Gained mutation: Your demonic aura often causes spilled | blood to erupt in flames. [demonic ancestry] 1180 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1545 | D:2 | Noticed Natasha 1549 | D:2 | Killed Natasha 1632 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1673 | D:2 | Reached skill level 5 in Conjurations 1926 | D:2 | Learned a level 4 spell: Fulminant Prism 2505 | D:3 | Reached XP level 5. HP: 35/35 MP: 9/9 2657 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2722 | D:3 | Reached skill level 1 in Alchemy 2810 | D:3 | Found a shadowy altar of Dithmenos. 2810 | D:3 | Found a broken altar of Ashenzari. 3448 | D:4 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 3448 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/10 3560 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms D:2: layout_basic, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_corridor_3, aquarium_window_2, aquarium_view_4, aquarium_view_2d, aquarium_pool_2, uniq_natasha D:3: layout_basic, lemuel_doored_altar, gammafunk_temple_overflow_elements, minmay_quantized D:4: layout_loops_corners, tso_oasis_becter, minmay_temple_entry_large_hall, serial_shops, shop, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.1 Conjurations | 5 | 5.8 Alchemy | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Punch | 1 | || 1 Whip | 15 | 12 || 27 Cast: Magic Dart | 15 | || 15 Searing Ray | 17 | 31 || 48 Use: Potion | 1 | 3 || 4 Scroll | | 5 || 5 Stab: Sleeping | | 1 || 1 Armour: Robe | 19 | 24 || 43 Dodge: Dodged | 21 | 27 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3560 | 3509 | 51 | 86 | 2980 | 4 | 890.0 | Dungeon | 3560 | 3509 | 51 | 86 | 2980 | 4 | 890.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1443 daAuts D:3: 1150 daAuts D:1: 570 daAuts D:4: 396 daAuts