Dungeon Crawl Stone Soup version 0.33-a0-1052-gfa27b1d1f1 (webtiles) character file. Game seed: 786062983110793016 32 hamnam the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:21 (1018 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 1018, Time: 00:05:21 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 1/7 EV: 11 Int: 20 God: Gold: 22 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 flail rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons e - a +0 flail (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} i - 2 scrolls of immolation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When seriously injured, your blood forms armour. (AC +0) Message History The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits the endoplasm! You kill the endoplasm! You finish channelling your searing ray. A goblin is nearby! You start resting. Magic restored. The goblin shouts! A dart slug comes into view. A hobgoblin comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! A goblin comes into view. It is wielding a +0 dagger. You stop channelling your searing ray. An adder comes into view. You see here a dart slug corpse. Found an escape hatch in the floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...S...#.......# .......#......># #### .......#.......# #... .......#....†..####.## .......#.......##...# ..................### .....g..†......#### #.#####g.......# #.@..g.)....# #.#####.##### ... #.# ...## ..# .# ....# ...# .. #### ..# #. #. #. #. You could see a hobgoblin and a goblin. Vanquished Creatures 2 dart slugs (D:2) 5 ball pythons 4 bats (D:2) 2 endoplasms A giant cockroach (D:2) 2 goblins A hobgoblin (D:1) 4 quokkas 2 frilled lizards 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 386 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 386 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 483 | D:1 | You fall into a shaft and drop 1 floor! 487 | D:2 | Learned a level 2 spell: Searing Ray 1010 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1010 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1018 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_04, eino_curves_01, eino_curves_03, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 17 Searing Ray || 13 Armour: Robe || 11 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1017 | 1017 | 0 | 44 | 836 | 2 | 508.5 | Dungeon | 1017 | 1017 | 0 | 44 | 836 | 2 | 508.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 534 daAuts D:1: 482 daAuts