Dungeon Crawl Stone Soup: Circus Animals version 1.7-131-g07752b3d90 (webtiles) character file. 11 hamnam the Conjurer (level 4, 70/70 HPs) *EASY* Began as a Demonspawn Conjurer on Feb 28, 2025. Was an Initiate of Vehumet. Quit the game on level 2 of the Dungeon. The game lasted 00:08:07 (1378 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 1378, Time: 00:08:08 Health: 70/70 AC: 2 Str: 8 XL: 4 Next: 65% Magic: 100/100 EV: 16 Int: 18 God: Vehumet [......] Gold: 101 SH: 0 Dex: 18 Spells: 3 memorised, 2 levels left rFire . . . rPois . c - +11 club rCold . . . rElec . a - +0 robe rNeg . . . rCorr . (no shield) MagicSh . . . SeeInvis . (helmet restricted) StaminaSh . . . Faith . (no cloak) RegenHP +++....... SustAt . (no gloves) RegenSP +++....... Dismiss . (no boots) RegenMP +++....... Reflect . (no amulet) MR ..... Harm . (no ring) Stlth ++........ b - +5 ring of dexterity @: slow, not resistant to hostile enchantments, unstealthy A: horns 1, powered by pain 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +11 club (weapon) Armour a - a +0 robe (worn) Jewellery b - a +5 ring of dexterity (left hand) Scrolls k - a scroll of immolation {unknown} Potions b - 4 potions of heal wounds c - 9 potions of stamina d - 5 potions of magic e - a potion of mutation {unknown} f - a potion of agility {unknown} g - 2 potions of curing {unknown} h - a potion of ambrosia {unknown} i - a potion of degeneration {unknown} j - 2 potions of might {unknown} Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration/Light 2 c - Dazzling Spray Conjuration/Hexes/Light 3 d - Fulminant Prism Conjuration/Hexes/Time 4 e - Iskenderun's Mystic Blast Conjuration/Ice 4 f - Iskenderun's Battlesphere Conjuration/Charms/Light 5 Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 3.1 Spellcasting - Level 4.1 Conjurations - Level 1.0 Hexes - Level 1.2 Light Magic + Level 0.5 Time Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #......... 3% 1 ##..... b - Searing Ray Conj/Light #......... 6% 2 ##..... c - Fulminant Prism Conj/Hex/Time #......... 21% 4 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/7) Altars: Vehumet Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. Message History Found a flail. Found a stone staircase leading down. Exploring the dungeon... You now have 101 gold pieces (gained 14). You see here a bat skeleton. Found a stone staircase leading down. There are monsters nearby! A worm comes into view. (hp=18, hd=2) The goblin shouts! A jackal comes into view. (hp=6, hd=1) The searing ray misses the hobgoblin. The searing ray hits the goblin. (mon hp-10) You kill the goblin! Vehumet accepts your kill. Unknown command. The searing ray misses the hobgoblin. The hobgoblin completely misses you. The searing ray hits the hobgoblin. (mon hp-18) You kill the hobgoblin! Vehumet accepts your kill. The searing ray hits the worm. (mon hp-21) You kill the worm! Vehumet accepts your kill. You finish channeling your searing ray. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##..>......##......... #######...........##..###.... #.................##..###.... #..........................). .#.....?.....†................ .......................####... .........#..................#. .............)......#.######.. .............@.............#.. ...................#...#####.. #########÷...........#.## ##.. #..÷........##..###.†. #######).........####.....†# #....÷...................... #...<....<..##########.....# #.....)..#### #.....##.. ########## .......^.### There were no monsters in sight! Vanquished Creatures Ijyb (D:2) 2 dart slugs (D:1) 2 giant geckos (D:1) 2 ball pythons (D:1) 14 bats 6 giant cockroaches A gnoll (D:1) 12 goblins 8 hobgoblins 6 jackals 2 giant newts 8 kobolds 3 oozes 8 rats 4 worms (D:2) 79 creatures vanquished. Vanquished Creatures (others) An adder (D:2) A jackal (D:2) 2 creatures vanquished. Grand Total: 81 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 37/37 MP: 100/100 117 | D:1 | Gained mutation: You have a pair of small horns on your head. [demonic ancestry] 117 | D:1 | Reached XP level 2. HP: 48/48 MP: 96/100 157 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Reached XP level 3. HP: 59/59 MP: 94/100 554 | D:1 | Reached skill level 1 in Light Magic 673 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 673 | D:1 | Reached XP level 4. HP: 70/70 MP: 94/100 774 | D:1 | Learned a level 4 spell: Fulminant Prism 1006 | D:2 | Noticed Ijyb 1014 | D:2 | Killed Ijyb 1068 | D:2 | Reached skill level 1 in Hexes 1103 | D:2 | Found a radiant altar of Vehumet. 1125 | D:2 | Became a worshipper of Vehumet 1378 | D:2 | Quit the game Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.1 Light Magic | 1 | 1.2 Hexes | 1 | 1.0 Dodging | | 1.7 Stealth | | 2.0 Conjurations | | 4.1 Time Magic | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | 1 || 6 Club | | 15 || 15 Headbutt | | 1 || 1 Throw: Stone | 1 | || 1 Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 25 | 30 || 55 Use: Scroll | | 3 || 3 Stab: Sleeping | | 1 || 1 Armor: Robe | 1 | 5 || 6 Dodge: Dodged | 12 | 24 || 36