Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 14592389065948770579 25 hamnam the Conjurer (level 2, -1/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Slain by Terence ... wielding a +4 falchion of flaming (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1242 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 1242, Time: 00:01:58 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 86% Magic: 4/6 EV: 11 Int: 18 God: Gold: 56 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of attraction {unknown} i - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Fugue of the Fallen Necr 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 56% 4 Anguish Hex/Necr 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of flaming and wearing a +0 scale mail (82% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Magic courses through your body. Terence hits you with a +4 falchion of flaming! A demonic guardian appears! Terence burns you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of flaming and wearing a +0 scale mail (heavily wounded, ally target, 82% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. Your demonic guardian avoids your attack. (Press . to maintain the ray.) Your white imp barely misses Terence. Terence hits you with a +4 falchion of flaming! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.##.## #.. ...##.## ### #.# ##..###.. #... #.# #..# ### #... #.####..# # ###...#### #.#.....# ## .........###.#.#...####. ..?...................'. ....†5@@.###.......####. ###...#### #.#.##.## ## #.. #......# # #. #......# # #......# #......# #......# #......# ### ###.###. .. You could see Terence (ally target) and a friendly white imp (summoned). Vanquished Creatures 3 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins A quokka (D:1) 4 ball pythons 2 bats 5 frilled lizards A kobold (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 295 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 298 | D:1 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Noticed Terence 1242 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, hangedman_decor_growths D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 5 Staff || 2 Cast: Magic Dart || 11 Searing Ray || 19 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1241 | 1231 | 10 | 53 | 1021 | 2 | 620.5 | Dungeon | 1241 | 1231 | 10 | 53 | 1021 | 2 | 620.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 336 daAuts