Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1921615999090354895 8274 hamnam the Conjurer (level 10, -5/69 HPs) Began as a Demigod Conjurer on Feb 14, 2025. Slain by a tengu warrior ... wielding a +2 great sword of holy wrath (45 damage) ... while put to sleep by a sleepcap... on level 8 of the Dungeon. The game lasted 00:26:42 (9033 turns). hamnam the Conjurer (Demigod Conjurer) Turns: 9033, Time: 00:26:43 Health: -5/69 AC: 13 Str: 8 XL: 10 Next: 81% Magic: 20/22 EV: 2 Int: 32 God: Gold: 519 SH: 0 Dex: 12 Spells: 1/20 levels left rFire + . . i - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + . . (no offhand) rNeg + . . C - +3 leather armour {rN+} rPois . g - +1 helmet {SInv} rElec + (no cloak) rCorr . A - +0 pair of gloves SInv + o - +0 pair of boots Will +.... k - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.58/turn %: no passive effects @: sleeping A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 10 of its levels. You collected 519 gold pieces. Inventory: Hand Weapons i - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You acquired it on level 6 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). l - the +1 trident "Mutz" {drain, rC+ rCorr Str+3} (You found it on level 9 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Missiles u - 3 throwing nets Armour g - a +1 helmet of see invisible (worn) o - a +0 pair of boots (worn) A - a +0 pair of gloves (worn) C - a +3 leather armour of positive energy (worn) F - an orb of mayhem G - +0 steam dragon scales Jewellery b - a ring of resist corrosion h - an amulet of the acrobat k - an amulet of magic regeneration (worn) Wands d - a wand of flame (7) n - a wand of acid (4) s - a wand of polymorph (7) y - a wand of warping (7) (quivered) z - a wand of mindburst (10) Scrolls c - 8 scrolls of identify e - a scroll of poison f - 2 scrolls of teleportation j - a scroll of immolation {unknown} p - 4 scrolls of enchant armour {unknown} q - a scroll of torment {unknown} r - a scroll of vulnerability {unknown} t - 3 scrolls of enchant weapon {unknown} w - a scroll of fog {unknown} x - a scroll of fear {unknown} B - a scroll of revelation {unknown} H - a scroll of amnesia I - a scroll of silence Potions a - 2 potions of heal wounds m - a potion of lignification v - a potion of magic D - a potion of haste E - a potion of might {unknown} J - a potion of attraction Skills: - Level 3.2 Armour - Level 5.6 Dodging - Level 1.7 Stealth + Level 5.7 Spellcasting - Level 7.9 Conjurations - Level 2.4 Translocations - Level 6.4 Fire Magic - Level 7.6 Air Magic - Level 3.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Arcjolt Conj/Air 36% 1d46 8% 5 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 6% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d58% 4 e - Sticky Flame Fire/Alch 57% 2d10 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Kinetic Grapnel Frge 36% 1d5 7% 1 Sandblast Erth 26% 2d8 7% 1 Soul Splinter Necr 36% N/A 7% 1 Mercury Arrow Conj/Alch 90% 2d10 1% 2 Lesser Beckoning Tloc 48% N/A 3% 2 Volatile Blastmotes Fire/Tloc 100% 2d18 3% 3 Maxwell's Portable Pile Tloc 24% (3-9)d4 8% 3 Teleport Other Tloc 24% N/A 8% 3 Rending Blade Conj/Frge 34% 2d(6+1*) 13% 4 Forge Lightning Spire Air/Frge 50% 3d8 14% 4 Olgreb's Toxic Radiance Alch 31% N/A 16% 4 Frozen Ramparts Ice 26% 1d4 21% 3 Ozocubu's Armour Ice 13% N/A 21% 3 Tukima's Dance Hex 9% N/A 21% 3 Dimensional Bullseye Hex/Tloc 8% N/A 38% 4 Alistair's Intoxication Alch 20% N/A 41% 5 Metabolic Englaciation Hex/Ice 6% N/A 88% 5 Bombard Conj/Erth 25% 9d5 89% 6 Forge Monarch Bomb Fire/Frge 22% 4d10 95% 6 Dispersal Tloc 12% N/A 98% 6 Gell's Gavotte Tloc 12% 2d(16-24) 98% 6 Maxwell's Capacitive Co Air 36% ∞ 100% 8 Platinum Paragon Frge 4% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:4 Lair: D:8-11 Orc: D:9-12 Shops: D:5 ( Annotations: D:9 Gastronok D:10 Sonja Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You open the door. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a +0 robe There is an open door here. A tengu warrior comes into view. It is wielding a +2 great sword of holy wrath. There is an open door here. There is an open door here. As you close the door, it creaks loudly! You start waiting. A tengu warrior and a sleepcap come into view. The tengu warrior is wielding a +2 great sword of holy wrath. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The tengu warrior shouts! The tengu warrior unwields a +2 great sword of holy wrath. It stops glowing. The tengu warrior wields a +0 arbalest. The tengu warrior shoots a bolt. The bolt hits you!! You close the door. A tengu warrior opens the door. Your fulminant prism crackles loudly. You close the door. A tengu warrior opens the door. Your fulminant prism explodes! The blast of energy engulfs the sleepcap! The sleepcap is moderately damaged. The blast of energy engulfs the tengu warrior! The tengu warrior is lightly wounded. You hear an angry buzzing noise. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The tengu warrior unwields a +0 arbalest. The tengu warrior wields a +2 great sword of holy wrath. It softly glows with a divine radiance! The tengu warrior hits you with a +2 great sword of holy wrath!!! Ouch! That really hurt! You die... ...........................^..... ................................. ......########.........##'###.... ###'### ### ######....#....###'# #...# .. #..#....#.....#..# #...# #. ####..#....#.....#))# #...# #?##.##.##..#....#.....#.)# ##### #..$.÷...Qf.#....#.....#.)# # #$##$##.##@##....#....##..# # #. ####..#....#....##..# .. #..#....#....##..# ##. #..#....#........# #t ##)#....#....##..# .. #..#....########## #. #..#....# ##..# #...##### #...# #...# #...' You could see a tengu warrior and a sleepcap. Vanquished Creatures A two-headed ogre (D:8) A centaur warrior (D:8) A fire crab (shapeshifter) (D:8) Pikel (D:6) An unseen horror (D:8) A kobold demonologist (D:8) Prince Ribbit (D:7) Sigmund (D:5) A vampire (D:9) Blorkula the Orcula (D:6) A wraith (D:9) Eustachio (D:6) 2 steam dragons Menkaure (D:6) 3 water moccasins Duvessa (D:5) 2 black bears 2 ice beasts 4 orc warriors 2 sky beasts A centaur (D:6) 2 lemures (D:6) A phantom (D:4) 2 kobold brigands 4 bullfrogs 3 gnoll sergeants 6 scorpions 9 wights Dowan (D:5) 4 vampire bats (D:6) 3 howler monkeys (D:8) A crimson imp (D:4) 2 bombardier beetles 5 jellies 3 orc priests A gnoll bouda (D:7) 2 iguanas (D:5) Jessica (D:3) Ijyb (D:4) Natasha (thrice) (D:2) Terence (D:3) 8 orc wizards Robin (D:3) 8 adders 21 gnolls A shadow imp (D:4) A white imp (D:6) 2 ufetubi (D:6) 6 dart slugs 12 orcs 10 ball pythons 11 bats 4 endoplasms 4 giant cockroaches 10 goblins 15 hobgoblins 14 jackals 4 quokkas 3 frilled lizards 16 kobolds 8 rats 244 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 96 | D:1 | Got the Precepts of the Iron Alembic 271 | D:1 | Reached XP level 2. HP: 6/20 MP: 0/8 358 | D:1 | Learned a level 2 spell: Searing Ray 1097 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/10 1400 | D:2 | Noticed Natasha 1632 | D:2 | Killed Natasha 1633 | D:2 | Reached XP level 4. HP: 9/33 MP: 0/11 1653 | D:2 | Noticed Natasha 1683 | D:2 | Killed Natasha 1684 | D:2 | Reached skill level 1 in Alchemy 1770 | D:2 | Learned a level 4 spell: Fulminant Prism 1799 | D:2 | Noticed Natasha 1808 | D:2 | Killed Natasha 1809 | D:2 | Reached XP level 5. HP: 29/38 MP: 7/12 2463 | D:3 | Noticed Robin 2551 | D:3 | Killed Robin 2722 | D:3 | Noticed Terence 2729 | D:3 | Killed Terence 3100 | D:3 | Noticed Jessica 3105 | D:3 | Killed Jessica 3387 | D:4 | Found a staircase to the Ecumenical Temple. 3452 | D:4 | Reached skill level 5 in Conjurations 3473 | D:4 | Reached XP level 6. HP: 45/45 MP: 7/13 3849 | D:4 | Noticed Ijyb 3889 | D:4 | Killed Ijyb 4019 | D:5 | Entered Level 5 of the Dungeon 4033 | D:5 | Found Zumeoloa's Weapon Shop. 4033 | D:5 | Noticed a water moccasin 4041 | D:5 | Killed a water moccasin 4042 | D:5 | Reached XP level 7. HP: 26/50 MP: 6/16 4042 | D:5 | Noticed Sigmund 4169 | D:5 | Noticed Duvessa 4177 | D:5 | Killed Sigmund 4179 | D:5 | Noticed Dowan 4183 | D:5 | Killed Duvessa 4183 | D:5 | Killed Dowan 4184 | D:5 | Reached skill level 5 in Spellcasting 4311 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4316 | D:5 | Learned a level 4 spell: Sticky Flame 4457 | D:5 | Reached skill level 1 in Fire Magic 4474 | D:5 | Reached skill level 1 in Translocations 4474 | D:5 | Reached XP level 8. HP: 57/57 MP: 17/20 5088 | D:6 | Noticed Menkaure 5092 | D:6 | Killed Menkaure 5307 | D:6 | Noticed Pikel 5317 | D:6 | Killed Pikel 5329 | D:6 | Noticed Blorkula the Orcula 5456 | D:6 | Killed Blorkula the Orcula 5457 | D:6 | Reached XP level 9. HP: 52/62 MP: 4/21 5642 | D:6 | Noticed Eustachio 5648 | D:6 | Killed Eustachio 5649 | D:6 | Reached skill level 1 in Armour 5874 | D:6 | Got Sif Muna's Handbook of Spellsmithed Zombies 6129 | D:6 | Identified a scroll of acquirement 6129 | D:6 | Acquired the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 6129 | D:6 | Found the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 6257 | D:7 | Noticed Prince Ribbit 6270 | D:7 | Killed Prince Ribbit 6304 | D:7 | You fall into a shaft and drop 3 floors! 6304 | D:10 | Entered Level 10 of the Dungeon 6325 | D:10 | Noticed Sonja 6343 | D:9 | Reached skill level 5 in Dodging 6661 | D:9 | Learned a level 5 spell: Arcjolt 6696 | D:9 | Identified the +1 trident "Mutz" {drain, rC+ rCorr Str+3} 6706 | D:9 | Noticed Gastronok 6783 | D:9 | Reached skill level 1 in Air Magic 7047 | D:7 | Reached XP level 10. HP: 46/69 MP: 11/22 7885 | D:8 | Reached skill level 5 in Air Magic 7962 | D:8 | Noticed a centaur warrior 7968 | D:8 | Noticed a black mamba 7972 | D:8 | Killed a centaur warrior 7972 | D:8 | Noticed a fire crab 7983 | D:8 | Killed a fire crab 8491 | D:8 | Noticed a two-headed ogre 8501 | D:8 | Killed a two-headed ogre 8952 | D:8 | Noticed a tengu warrior 9033 | D:8 | Slain by a tengu warrior Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, chequers_ecumenical_altar_simple_redux, kennysheep_potato, uniq_natasha D:3: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_jessica, uniq_robin, uniq_terence D:4: layout_basic, grunt_temple_overflow_champion_of_chaos, nicolae_overflow_hidden_temple, nicolae_wu_jian_immortal_techniques, minmay_temple_entry_offerings, solitary_fountain, uniq_ijyb D:5: layout_loops_ring, kennysheep_slug_shrine, serial_shops, nicolae_shop_competitors_out_of_business, corner_web_ring, uniq_duvessa, uniq_sigmund D:6: layout_basic, nzn_overflow_gifts_of_might_and_magic, uniq_pikel, uniq_blorkula_the_orcula, uniq_eustachio, uniq_menkaure D:7: layout_loops_ring, mainiacjoe_overflow_alcove_1, minmay_misc_feat_nine_boxes, minmay_misc_feat_chi, uniq_prince_ribbit1 D:8: hangedman_cross_veins, layout_gridville D:9: layout_basic, dpeg_lair_monsters, kennysheep_just_a_vault, uniq_gastronok D:10: layout_rooms, serial_shops, shop, nicolae_shop_vocational, uniq_sonja Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 2 3 4 5 | 5.7 Conjurations | 4 5 6 7 | 7.9 Alchemy | 1 3 | 3.5 Fire Magic | 1 6 | 6.4 Translocations | 1 2 | 2.4 Dodging | 2 5 | 5.6 Armour | 3 | 3.2 Air Magic | 3 7 | 7.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Short sword | 13 | | | || 13 Unarmed | 4 | | | || 4 Long sword | | 14 | | || 14 Dagger | | 19 | 10 | || 29 Rapier | | | 14 | || 14 Staff | | | 12 | 24 || 36 Cast: Magic Dart | 19 | | | || 19 Searing Ray | 26 | 56 | 31 | 8 || 121 Fulminant Prism | | 2 | 24 | 8 || 34 Iskenderun's Myst | | | 16 | 4 || 20 Sticky Flame | | | 22 | 18 || 40 Arcjolt | | | | 6 || 6 Evoke: Wand | | | 1 | || 1 Use: Potion | | 6 | 4 | || 10 Scroll | | | 6 | || 6 Stab: Sleeping | | 1 | | || 1 Armour: Robe | 36 | 46 | 47 | || 129 Skin | | 14 | | || 14 Leather armour | | | 59 | 54 || 113 Dodge: Dodged | 42 | 43 | 72 | 30 || 187 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9047 | 8859 | 188 | 1486 | 5723 | 10 | 904.7 | Dungeon | 9047 | 8859 | 188 | 1486 | 5723 | 10 | 904.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1499 daAuts D:8: 1386 daAuts D:1: 1089 daAuts D:5: 1050 daAuts D:4: 973 daAuts D:7: 951 daAuts D:6: 887 daAuts D:3: 646 daAuts D:9: 533 daAuts D:10: 28 daAuts