Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6608317628861534715 115 hamnam the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Jan 29, 2025. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 4 of the Dungeon. The game lasted 00:05:00 (2731 turns). hamnam the Conjurer (Demigod Conjurer) Turns: 2731, Time: 00:05:00 Health: 0/33 AC: 4 Str: 8 XL: 4 Next: 41% Magic: 0/11 EV: 11 Int: 24 God: Gold: 153 SH: 0 Dex: 18 Spells: 2/9 levels left rFire . . . j - +3 short sword rCold . . . (no shield) rNeg . . . i - +1 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ k - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons j - a +3 short sword (weapon) q - a +1 dagger of venom Missiles n - 2 throwing nets Armour i - a +1 robe of willpower (worn) p - a +0 pair of gloves (worn) Jewellery k - a +6 ring of dexterity (left hand) Scrolls a - a scroll of vulnerability {unknown} c - 8 scrolls of identify {unknown} g - 2 scrolls of immolation {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of haste {unknown} e - a potion of might {unknown} f - a potion of heal wounds {unknown} l - a potion of mutation {unknown} o - a potion of invisibility {unknown} r - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.1 Spellcasting - Level 4.4 Conjurations + Level 1.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Passwall Erth 3% N/A 32% 3 Summon Ice Beast Ice/Summ 3% N/A 32% 3 Swiftness Air 3% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Summon Mana Viper Hex/Summ 3% N/A 96% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you! You hear some strange, mumbled words. Something tries to affect you, but you resist. You finish channelling your searing ray. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you. You die... ######## .(....# #....### +......####### #....#........ #..@......# #.#..{###!# #........# #......#..... ................ .....#.......#.# ###....#####...# #..#.# .... #.##. ### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 adders 3 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 2 ball pythons 2 endoplasms 3 giant cockroaches 3 goblins 4 hobgoblins 5 quokkas 4 frilled lizards 8 kobolds 6 rats A spectral goblin (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 289 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/8 292 | D:1 | Learned a level 2 spell: Searing Ray 1049 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/10 1700 | D:3 | Reached skill level 4 in Conjurations 1898 | D:3 | Reached XP level 4. HP: 30/33 MP: 11/11 1903 | D:3 | Learned a level 4 spell: Fulminant Prism 2215 | D:3 | Reached skill level 1 in Alchemy 2556 | D:4 | Noticed Sigmund 2731 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, dreamdust_ecumenical_altar_drowned_temple, dreamdust_princess_corridor D:2: layout_basic, basic_altar, kennysheep_generic_room_13 D:3: layout_basic D:4: layout_basic, mainiacjoe_overflow_divided_tiny, minmay_temple_entry_hall, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.1 Conjurations | 4 | 4.4 Alchemy | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 14 | 12 || 26 Cast: Magic Dart | 34 | 1 || 35 Searing Ray | 13 | 12 || 25 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | 21 || 23 Dodge: Dodged | 10 | 17 || 27