Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11152573044135973429 4307 hamnam the Conjurer (level 9, -4/62 HPs) Began as a Demigod Conjurer on Jan 25, 2025. Slain by Grum ... wielding a +0 glaive of protection (24 damage) ... on level 9 of the Dungeon. The game lasted 00:30:32 (9010 turns). hamnam the Conjurer (Demigod Conjurer) Turns: 9010, Time: 00:30:32 Health: -4/62 AC: 11 Str: 8 XL: 9 Next: 87% Magic: 0/22 EV: 10 Int: 32 God: Gold: 232 SH: 0 Dex: 7 Spells: 4/20 levels left rFire + + . B - +1 trident (venom) rCold . . . (no shield) rNeg . . . H - +1 robe of the Wereyak {rElec rF++ Regen+ Dex-5} rPois + D - +0 helmet rElec + f - +0 cloak rCorr . M - +1 pair of gloves SInv . (no boots) Will ..... I - amulet of the acrobat Stlth + K - ring of poison resistance HPRegen 1.10/turn s - +4 ring of protection MPRegen 0.18/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 577 gold pieces. You spent 345 gold pieces at shops. Inventory: Hand Weapons B - a +1 trident of venom (weapon) Missiles w - 6 atropa-tipped darts Armour f - a +0 cloak (worn) D - a +0 helmet (worn) H - the +1 robe of the Wereyak (worn) {rElec rF++ Regen+ Dex-5} (You acquired it on level 7 of the Dungeon) Dex-5: It affects your dexterity (-5). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. M - a +1 pair of gloves (worn) Magical Staves v - a staff of death Jewellery r - a ring of willpower s - a +4 ring of protection (right hand) C - a ring of positive energy F - a ring of protection from fire I - an amulet of the acrobat (around neck) K - a ring of poison resistance (left hand) Talismans e - a beast talisman k - a blade talisman q - a serpent talisman Wands a - a wand of flame (49) A - a wand of paralysis (8) O - a wand of mindburst (1) Scrolls c - a scroll of vulnerability j - a scroll of poison l - 2 scrolls of torment m - 2 scrolls of revelation n - 2 scrolls of noise p - 2 scrolls of amnesia {unknown} y - 3 scrolls of teleportation {unknown} z - 2 scrolls of fear {unknown} E - a scroll of enchant weapon {unknown} G - a scroll of immolation J - a scroll of silence {unknown} L - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic d - a potion of heal wounds g - a potion of lignification {unknown} h - a potion of berserk rage i - 3 potions of mutation o - 2 potions of cancellation t - a potion of enlightenment u - a potion of haste x - a potion of might N - 2 potions of curing {unknown} Skills: - Level 0.2 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.4 Spellcasting - Level 7.8 Conjurations - Level 4.5 Translocations - Level 4.1 Ice Magic - Level 4.0 Air Magic - Level 5.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 3% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d53% 4 e - Freezing Cloud Conj/Ice/Air 22% 6-21 14% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 78% N/A 1% 2 Summon Small Mammal Summ 40% N/A 4% 1 Volatile Blastmotes Fire/Tloc 48% 2d14 5% 3 Call Imp Summ 20% N/A 7% 2 Passage of Golubria Tloc 39% N/A 7% 4 Call Canine Familiar Summ 10% N/A 13% 3 Tukima's Dance Hex 10% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 10% N/A 41% 4 Yara's Violent Unravell Hex/Alch 13% 3d7 38% 5 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Lair: D:8-11 Orc: D:9-12 Shops: D:7 *(([ Annotations: D:9 Grum Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The yak suddenly stops moving! The yak is engulfed in poison gas. The yak looks as sick as possible! The helpless yak fails to defend itself. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak is engulfed in poison gas. The yak looks as sick as possible! You kill the yak! Things that are here: a +0 mace; a +0 robe A wolf comes into view. A wolf comes into view. The wolf howls! You hear a shout! The wolf completely misses you. Grum lets out an intimidating howl. There is an open door here. The wolf attacks as it pursues you! The wolf misses you. The wolf bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wolf bites you! The wolf barely misses you. You completely miss the wolf. The wolf bites you. The wolf completely misses you. Your fulminant prism crackles loudly. You closely miss the wolf. The wolf misses you. The wolf bites you but does no damage. Your fulminant prism explodes! The blast of energy engulfs Grum! Grum is heavily wounded. The blast of energy engulfs the wolf!! The wolf is almost dead. You hear a shout! The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The wolf bites you. Grum hits you from afar with a +0 glaive of protection!! You die... .... #.# #..# ⌠..⌠? #§# #..#... ....(##§# #..+.#.# #$(#§# #..#...# ##$#§#### #..#...# ###§#..####..#.#.# ##§#.....#..#...# #§§#...#.#'##...# #. #@##...#....>...# ## ##'### ####h##...#..##..#.# .####....####..§g##...#..##....# ..##......##..§§§§#...#..##....# ......#......§#§§§....#......#.# #....## #...§####§§...#.####...# #....####..§§####h§#....# #...# z.z....#..§§)..#.§§#.#### #...# ..##z.....##......##.# #.#.# You could see Grum and 2 wolves. Vanquished Creatures A gargoyle (D:6) Maggie (D:9) The ghost of hamnam the Conjurer, an amateur DgFE (D:6) 2 shadowghasts 2 yaks (D:9) A wraith (D:9) An acid dragon (D:9) A water moccasin (D:6) A sky beast (D:8) 2 ice beasts An orc warrior (D:9) A black bear (D:5) A wolf (D:9) A centaur (D:6) 2 phantoms A kobold brigand (D:8) 5 bullfrogs A scorpion (D:5) 2 gnoll sergeants 2 wights 5 killer bees 5 hounds 4 bombardier beetles 4 jellies 2 gnoll boudas (D:9) An orc priest (D:6) Terence (D:2) An iguana (D:6) An orc wizard (D:4) 15 gnolls 9 adders A shadow imp (D:7) 2 ufetubi (D:5) 6 dart slugs 19 orcs 8 ball pythons 9 bats 4 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 10 jackals 15 kobolds A frilled lizard (D:1) 2 rats (D:1) A fulminant prism (D:7) 170 creatures vanquished. Vanquished Creatures (others) 12 fulminant prisms 12 creatures vanquished. Grand Total: 182 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 130 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 230 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:2 | Noticed Terence 787 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/10 1502 | D:2 | Killed Terence 1503 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/13 1508 | D:2 | Learned a level 4 spell: Fulminant Prism 2320 | D:3 | Reached skill level 1 in Alchemy 2790 | D:4 | Reached XP level 5. HP: 38/38 MP: 6/14 3242 | D:4 | Reached skill level 4 in Conjurations 3659 | D:5 | Entered Level 5 of the Dungeon 3659 | D:5 | Noticed an ice beast 3758 | D:5 | Reached XP level 6. HP: 41/45 MP: 7/15 3775 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4006 | D:5 | Reached skill level 5 in Conjurations 4435 | D:5 | Reached skill level 6 in Conjurations 4620 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/16 5031 | D:6 | Reached skill level 5 in Alchemy 5650 | D:6 | Reached XP level 8. HP: 55/57 MP: 13/18 5837 | D:6 | Found a staircase to the Ecumenical Temple. 5950 | D:6 | Reached skill level 5 in Spellcasting 6140 | D:6 | Found a runed translucent door. 6148 | D:6 | Noticed hamnam's ghost (amateur DgFE) 6149 | D:6 | Noticed a gargoyle 6162 | D:6 | Killed hamnam's ghost 6166 | D:6 | Killed a gargoyle 6503 | D:7 | Reached skill level 7 in Conjurations 7076 | D:7 | Learned a level 5 spell: Freezing Cloud 7158 | D:7 | Identified a scroll of acquirement 7159 | D:7 | Acquired the +1 robe of the Wereyak {rElec rF++ Regen+ | Dex-5} 7199 | D:7 | Found Waschu Xyicu's Antique Weapon Boutique. 7235 | D:7 | Reached skill level 1 in Ice Magic 7235 | D:7 | Reached XP level 9. HP: 62/62 MP: 15/20 7320 | D:7 | Found Wiwitwu's Antique Weapon Shop. 7323 | D:7 | Found Ogonk's Assorted Antiques. 7325 | D:7 | Found Amuqil's Antique Armour Boutique. 7334 | D:7 | Bought a scorched great sword for 345 gold pieces 7334 | D:7 | Identified the +1 great sword of Winter {venom, Fly Int+3 | Dex-3} (You bought it in a shop on level 7 of the Dungeon) 8281 | D:8 | Reached skill level 1 in Air Magic 8632 | D:9 | Noticed Maggie 8640 | D:9 | Killed Maggie 8989 | D:9 | Noticed Grum 9010 | D:9 | Slain by Grum Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_rooms D:2: layout_basic, nicolae_twisty_statue_hallways, uniq_terence D:3: layout_rooms, chequers_serial_rivers_micro_b D:4: layout_basic D:5: black_bear_nest_1, layout_rooms, grunt_decor_resistance, grunt_decor_one_mirror D:6: layout_loops_corners, trog_book, fedhas_altar_3, minmay_temple_entry_antechambers, ebering_ghost_inner_flame, minmay_strange_pillars, hex_medium D:7: layout_cave_pools, nicolae_shops_antique_district, minmay_ruined_shrine D:8: layout_basic, grunt_temple_overflow_cloverleaf, elyvilon_altar_1 D:9: wad_guarded_room, layout_stronghold, general_overflow_altar, uniq_maggie, uniq_grum Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 2 3 4 5 6 | 6.4 Alchemy | 2 3 5 | 5.2 Conjurations | 4 6 7 | 7.8 Translocations | 4 | 4.5 Ice Magic | 1 4 | 4.1 Air Magic | 4 | 4.0 Short Blades | | 0.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 25 | 5 | || 30 Unarmed | 6 | | || 6 Trident | | | 19 || 19 Cast: Magic Dart | 37 | 3 | 2 || 42 Searing Ray | 14 | 48 | 59 || 121 Fulminant Prism | | | 13 || 13 Iskenderun's Myst | | | 5 || 5 Evoke: Wand | | | 6 || 6 Use: Scroll | | 6 | 11 || 17 Potion | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Paralysed | | | 1 || 1 Armour: Robe | 32 | 23 | 82 || 137 Dodge: Dodged | 35 | 17 | 82 || 134 Form: | 3 | | || 3 Beast | 2 | | || 2 Blade | 1 | | || 1