Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2238124712874145709 103 hamnam the Conjurer (level 4, -15/33 HPs) Began as a Demigod Conjurer on Jan 24, 2025. Demolished by a gnoll sergeant ... wielding a +4 trident of pain (16 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (2228 turns). hamnam the Conjurer (Demigod Conjurer) Turns: 2228, Time: 00:04:37 Health: -15/33 AC: 2 Str: 8 XL: 4 Next: 27% Magic: 2/11 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of heal wounds {unknown} e - a potion of attraction {unknown} h - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.5 Conjurations + Level 1.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 11% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Frozen Ramparts Ice 6% 1d1 32% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +3 flail of protection (82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The bat completely misses you. The bat misses you. The gnoll sergeant hits you from afar with a +4 trident of pain! * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The bat barely misses you. The gnoll sergeant hits you from afar with a +4 trident of pain. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! You kill the gnoll! The bat closely misses you. The gnoll sergeant barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Your Alchemy skill increases to level 1! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The bat hits you. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +4 trident of pain! You die... ...... .... .<.> ... ##.. ..# #b# ####@# #gg..# ..## #)#### ..o..#####.###### #...............#. ###.##.g.<....... #.##.g.....#### #..g..###### #....## You could see a gnoll sergeant, a gnoll and a bat. Vanquished Creatures An iguana (D:2) A gnoll (D:3) An adder (D:2) A dart slug (D:3) 2 orcs 5 ball pythons 4 endoplasms A giant cockroach (D:1) 5 goblins 6 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 6 bats 4 frilled lizards 2 kobolds (D:1) 11 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 242 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/8 314 | D:1 | Learned a level 2 spell: Searing Ray 872 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/10 1415 | D:2 | Reached skill level 4 in Conjurations 1990 | D:2 | Reached XP level 4. HP: 23/33 MP: 5/11 1995 | D:2 | Learned a level 4 spell: Fulminant Prism 2209 | D:3 | Noticed a gnoll sergeant 2227 | D:3 | HP: 1/33 [bat (1)] 2228 | D:3 | Reached skill level 1 in Alchemy 2228 | D:3 | Demolished by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic D:2: layout_rooms, chequers_serial_rivers_room_a D:3: layout_rooms, nicolae_ecumenical_snake_handling, chequers_avenue Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Alchemy | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Short sword | | 2 || 2 Cast: Magic Dart | 62 | 3 || 65 Searing Ray | 11 | 5 || 16 Armour: Robe | 14 | 13 || 27 Dodge: Dodged | 17 | 11 || 28