Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 1898324181819386833

7 hamnam the Conjurer (level 1, 14/14 HPs)
             Began as a Demigod Conjurer on Jan 23, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:01:31 (225 turns).

hamnam the Conjurer (Demigod Conjurer)               Turns: 225, Time: 00:01:31

Health: 14/14      AC:  2    Str:  8    XL:     1   Next: 73%
Magic:  6/6        EV: 11    Int: 20    God:    
Gold:   19         SH:  0    Dex: 12    Spells: 3/4 levels left

rFire   . . .        h - +1 short sword (venom)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.10/turn

%: no passive effects
@: mighty, contaminated, glowing, invisible (but backlit and visible)
A: high MP 1, forlorn, divine attributes, teleportitis 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 19 gold pieces.

Inventory:

Hand Weapons
 d - a +2 dagger of distortion
 h - a +1 short sword of venom (weapon)
Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of teleportation {unknown}
 g - a scroll of identify {unknown}
Potions
 b - a potion of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.3 Spellcasting
 - Level 3.6 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       5%          2
 Sting                    Conj/Alch      36%        1d5       8%          1
 Apportation              Tloc           4%         N/A       16%         1
 Soul Splinter            Necr           8%         N/A       16%         1
 Summon Small Mammal      Summ           8%         N/A       16%         1
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Shops:
D:1 [


Innate Abilities, Weirdness & Mutations

You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.
You are occasionally teleported next to monsters.

Message History

The giant cockroach barely misses you.
The giant cockroach attacks as it pursues you!
The giant cockroach bites you but does no damage.
You hit the giant cockroach.
Space warps horribly around the giant cockroach.
You kill the giant cockroach!
A kobold comes into view. It is wielding a +1 short sword of venom.
A kobold is nearby!
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - kobold
Aim: a kobold, wielding a +1 short sword of venom and quivering stones (asleep,
100% to hit)
The magic dart hits the kobold but does no damage.
The kobold shouts!
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - kobold
Aim: a kobold, wielding a +1 short sword of venom and quivering stones (100% to
hit)
The magic dart hits the kobold.
You kill the kobold!
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Things that are here:
a +1 short sword of venom; 3 stones; a kobold corpse
h - a +1 short sword of venom
Space warps into you!
You are contaminated with residual magic.
Your +1 short sword of venom begins to drip with poison!
h - a +1 short sword of venom (weapon)
It was a potion of invisibility.
You become transparent, but the glow from your magical contamination prevents
you from becoming completely invisible.
It was a potion of might.
You feel very mighty all of a sudden.
You start waiting.
Your body shudders with the violent release of wild energies!
You feel weirdly uncertain.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

#                 #####
#                 ....#
##################....#
................@(....+
#################.....#
.......         +.....#
##....#         #.....#
##....#         #...#...
......#         ###.+....
......#            ## ...
...####                ..
...#


There were no monsters in sight!

Vanquished Creatures
  2 giant cockroaches (D:1)
  A goblin (D:1)
  A quokka (D:1)
  A kobold (D:1)
5 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | hamnam the Demigod Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 5/5
    36 | D:1      | Found Xerin's Armour Shoppe.
   224 | D:1      | Gained mutation: You are occasionally teleported next to
                  | monsters. [mutagenic glow]
   225 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_tiny_a, layout_basic, serial_shops, shop

Skill      XL: |  1 |
---------------+----+-----
Spellcasting   |  2 |  2.3
Dodging        |    |  1.7
Stealth        |    |  1.7
Conjurations   |    |  3.6

Action                     || total
---------------------------++-------
  Melee: Dagger            ||     3
   Cast: Magic Dart        ||     7
    Use: Potion            ||     2
 Armour: Robe              ||     4
  Dodge: Dodged            ||     2