hads Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -35, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (6, -25, D:1) a +0 dagger of venom (7, -37, D:1) a +0 club (8, -38, D:1) a +0 dagger (9, -9, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (11, -27, D:1) a bat skeleton (12, -25, D:1) a ball python skeleton (17, -36, D:1) a ball python corpse (skeletalised by now) (18, -8, D:1) a +0 sling (21, -15, D:1) a quokka skeleton (22, -37, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, -6, D:1) a +0 short sword a kobold skeleton (23, -37, D:1) a +0 whip (23, -35, D:1) a rat corpse (skeletalised by now) (23, -7, D:1) a +0 dagger (24, -39, D:1) a ball python corpse (skeletalised by now) (27, -42, D:1) 2 atropa-tipped darts (27, -39, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (28, -39, D:1) a hobgoblin corpse (skeletalised by now) (28, -38, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, -21, D:1) a quokka corpse (skeletalised by now) (46, -16, D:1) a +0 club (47, -15, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (50, 5, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 40, D:2) a +0 leather armour (9, 13, D:2) a bat skeleton (9, 25, D:2) a +0 dagger (11, 12, D:2) a +0 short sword a stone a kobold skeleton (11, 13, D:2) a +0 club (13, 46, D:2) a rat corpse (skeletalised by now) (34, -4, D:2) a ball python skeleton (36, 35, D:2) a ball python skeleton (44, -4, D:2) 4 stones a +0 dagger a +0 club a quokka skeleton (45, 14, D:2) a +0 long sword a +0 robe a hobgoblin corpse (skeletalised by now) (53, 4, D:2) a +0 dagger (53, 42, D:2) a +0 short sword a kobold corpse (skeletalised by now) (53, 43, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (15, 14, D:3) a +0 whip (18, 16, D:3) a +0 whip (26, 38, D:3) a +0 short sword (28, 4, D:3) an adder corpse (skeletalised by now) (30, 24, D:3) a +0 mace (34, 31, D:3) the felid skeleton of Natasha (40, 23, D:3) a +0 dagger (40, 25, D:3) the felid skeleton of Natasha Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (0, 1, D:4) a +1 trident of venom a +0 scale mail an orc corpse (skeletalised by now) (10, -6, D:4) an iguana corpse (skeletalised by now) (24, 3, D:4) a +0 short sword a +0 chain mail a +0 whip a +0 ring mail an orc skeleton (24, 4, D:4) a +0 flail a +0 leather armour (25, 3, D:4) a +0 flail a +0 leather armour (26, 10, D:4) a +0 club (27, -5, D:4) a +0 short sword a kobold skeleton (37, -30, D:4) a +0 club a +0 ring mail (37, 10, D:4) a +0 falchion (46, -19, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (9, 7, D:5) a hound skeleton (10, 8, D:5) an adder skeleton (14, -13, D:5) a +0 club a gnoll corpse (skeletalised by now) an adder corpse (skeletalised by now) (14, -11, D:5) a +0 ring mail a +0 war axe (15, -12, D:5) a +0 club (16, 10, D:5) an inkwell talisman (23, -8, D:5) a +0 falchion (28, 18, D:5) a +0 giant club an iguana corpse (skeletalised by now) an ogre corpse (skeletalised by now) (37, 13, D:5) a +0 orcbow (39, 7, D:5) an orb of pyromania (39, 31, D:5) a +0 spear (47, -1, D:5) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, -5, D:5) a +0 ring mail (51, 33, D:5) a hound skeleton (58, 3, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 halberd a gnoll skeleton (0, 2, D:6) a +0 whip a +0 whip (20, 23, D:6) a +0 ring mail (21, -10, D:6) a parchment of Apportation (22, 21, D:6) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (25, 5, D:6) a +0 rapier (27, -4, D:6) 3 large rocks (27, 8, D:6) an iguana skeleton (28, -15, D:6) a +0 trident (30, -21, D:6) a +0 ring mail (30, -11, D:6) a +0 long sword (31, -17, D:6) a +0 shortbow a centaur skeleton (31, -10, D:6) a +0 dagger (32, -16, D:6) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (32, 17, D:6) a +0 ring mail (42, 4, D:6) a +3 whip of draining a +0 leather armour an orc skeleton (42, 5, D:6) a +0 hand axe an orc skeleton (43, 3, D:6) a +0 mace an orc skeleton (43, 4, D:6) a +0 club a +0 leather armour (44, -18, D:6) a +0 ring mail (44, 4, D:6) a +0 club a +0 leather armour an orc skeleton (45, 3, D:6) a +0 spear (59, -10, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve a +1 heavy flail (1330 gold) the +0 robe "Ceetuc Wypnu" {^Drain rC+ Int+6} (2190 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It can be maximally enchanted to +2. the amulet of Mosamex {Alch+ *Corrode Dex+5} (4190 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). the +4 plate armour of Entitlement {rPois rC+} (5620 gold) rPois: It protects you from poison. rC+: It protects you from cold. It can be maximally enchanted to +10. the alchemy staff "Kovimmus" {^Fragile rElec rPois Str+6 Air Alch} (5160 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +11 hand axe of Hiweiteb {freeze, rC+ rCorr Dex+3} (8630 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of Xom's Entertainment {Faith *Corrode rC+ rN+ MP+6} (6520 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). the +4 short sword of Dung {freeze, rF- rN+++ Int+4} (5480 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. the maw talisman "Fiale" {rF+++ rCorr Int+2 Dex-2} (11170 gold) [maw talisman] rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the earth staff "Teimiop" {Str+2 Int+3 Earth} (4250 gold) [staff of earth] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the +0 robe of Okawaru, Holding {rElec rN+ MP+10 Str-3} (3380 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). Str-3: It affects your strength (-3). It can be maximally enchanted to +2. the sanguine talisman of the Gate {Harm rPois rF- Will+ SInv} (9000 gold) [sanguine talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. the necromancy staff of Zipruem {rN+ rCorr SInv Stlth+ Necro} (4460 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the ring of Eclozi {rC- rN+ MP+9 Str+4} (3260 gold) [ring of magical power] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). the granite talisman of Soir {rF+ rC+ rCorr Dex+4} (14850 gold) [granite talisman] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the ring of Viladoliam {Str+6 Int+2} (4720 gold) [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the +1 robe of Liberalism {SInv} (1710 gold) SInv: It lets you see invisible. It can be maximally enchanted to +2. the fire staff "Xeanuffia" {rF++ Fire} (3900 gold) [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. the necromancy staff of Dominance {Fly rC- rN+ Str+4 Necro} (3550 gold) [staff of necromancy] Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. the ring "Imeg" {Will++ SInv} (3600 gold) [ring of see invisible] Will++: It greatly increases your willpower. SInv: It lets you see invisible. (0, 0, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, 1, D:7) a +0 trident 2 boomerangs a +0 ring mail an orc corpse (skeletalised by now) (11, -2, D:7) a +0 dagger an orc corpse (skeletalised by now) (14, 7, D:7) a +0 dagger (14, 8, D:7) a +0 dagger a +0 whip (15, 7, D:7) a +0 short sword a stone a kobold corpse (skeletalised by now) (34, -26, D:7) a parchment of Ensorcelled Hibernation (41, -12, D:7) a +0 shortbow (44, -6, D:7) a +0 mace (50, -27, D:7) a water moccasin skeleton Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (5, 28, D:8) a +0 dagger (17, 25, D:8) a +0 short sword (17, 27, D:8) a +0 dagger 4 stones (18, 25, D:8) a +0 whip (18, 27, D:8) a +0 short sword 3 stones a kobold skeleton (19, 6, D:8) a parchment of Volatile Blastmotes (19, 7, D:8) a +0 short sword a +0 club 2 stones a kobold skeleton a kobold skeleton (19, 8, D:8) a +0 club (19, 24, D:8) a +0 short sword 5 stones (19, 25, D:8) a +0 dagger 4 stones a +0 club (20, 6, D:8) a +0 whip (20, 7, D:8) a +0 club 3 stones a water moccasin skeleton (21, 6, D:8) a +0 whip (21, 7, D:8) a +0 short sword (21, 23, D:8) a +0 giant club a +0 giant spiked club a +0 short sword (24, -14, D:8) a +0 ring mail (25, -16, D:8) a +0 long sword (27, 21, D:8) a +0 dagger a +0 robe an orc skeleton (28, 18, D:8) a +0 long sword (28, 21, D:8) a +0 mace a +0 scale mail a +0 war axe a +0 hand axe an orc skeleton an orc skeleton an orc skeleton (28, 22, D:8) a +0 mace a wyvern skeleton an orc skeleton (54, 0, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) 16 gold pieces (4, -1, D:9) a +0 spear