Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8199857376257880692 9 hads the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Oct 19, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (331 turns). hads the Magician (Djinni Conjurer) Turns: 331, Time: 00:01:11 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 13 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 mace Armour a - a +0 robe (worn) f - a +0 kite shield Magical Staves e - a staff of conjuration (weapon) Scrolls b - a scroll of torment {unknown} d - a scroll of poison {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 52% 2d6 4% 2 c - Fulminant Prism Conj/Alch 13% 3d9 32% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a bark! You feel a surge of power! The magic dart hits the goblin. You kill the goblin! You have reached level 2! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. You feel a surge of power! The magic dart hits the jackal. The jackal is almost dead. An endoplasm comes into view. A jackal comes into view. The jackal closely misses you. You feel a surge of power! The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a loud squeak. You feel a surge of power! The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. A rat comes into view. The jackal bites you. You feel a surge of power! The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. The endoplasm hits you. There are monsters nearby! You feel a surge of power! The magic dart hits the jackal! You kill the jackal! The endoplasm closely misses you. You feel a surge of power! The magic dart hits the rat. The rat is moderately wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.######.##.# #.# #.##.# #.# #.##.# #.# #.##.####.# #.### #.##......## ....# #.#........). #.#.# #.#.########.# #.#.# #.########.##### #.#.# #......@r†...... #.#.# ########J..##### #.#.# ........ #.#.# #..###### †.#.# #.## ### .. .. ... # You could see an endoplasm and a rat. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 goblins (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hads set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 323 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 331 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, ebering_ecumenical_altar_mist Action || total ---------------------------++------- Cast: Magic Dart || 16 Armour: Robe || 5 Dodge: Dodged || 2