Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11572559753462595409 347 hads the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Oct 2, 2025. Was a Believer of Vehumet. Slain by an ogre ... wielding a +0 giant spiked club (34 damage) ... on level 4 of the Dungeon. The game lasted 00:05:52 (2501 turns). hads the Conjurer (Deep Elf Conjurer) Turns: 2501, Time: 00:05:52 Health: -2/32 AC: 2 Str: 4 XL: 6 Next: 32% Magic: 9/15 EV: 12 Int: 25 God: Vehumet [**....] Gold: 141 SH: 0 Dex: 13 Spells: 10/14 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ u - ring of wizardry HPRegen 0.25/turn k - ring of protection from cold MPRegen 0.28/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 chain mail t - a +0 leather armour Jewellery k - a ring of protection from cold (worn) u - a ring of wizardry (worn) Wands n - a wand of digging (3) Scrolls c - 2 scrolls of torment {unknown} d - a scroll of teleportation {unknown} g - 4 scrolls of identify {unknown} j - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} p - a scroll of revelation {unknown} r - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - 2 potions of enlightenment {unknown} m - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} q - 2 potions of berserk rage {unknown} s - a potion of resistance {unknown} Talismans h - a storm talisman Skills: + Level 4.3 Dodging + Level 4.4 Stealth + Level 4.7 Spellcasting + Level 5.4 Conjurations + Level 2.4 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Sandblast Erth 10% 2d5 3% 1 c - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 38% 2d7 1% 2 Kiss of Death Conj/Necr 76% 2d11 1% 1 Confusing Touch Hex 5% N/A 11% 3 Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 12% 4 Dispel Undead Necr 5% 3d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder moves out of view. An adder is nearby! The magic dart hits the adder but does no damage. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder! You kill the adder! Vehumet accepts your kill. You open the door. There is an open door here. There is an open door here. An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre! The ogre is heavily wounded. The magic dart hits the ogre but does no damage. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ..###..######## ...#.....'....# ...'.....#^...+ ##'##....###.## ....#....############# ....'................# ....#..>.............# ....#########'########+# ##..............@O...... #<..................... #............†......... #...................... ##########.....######+# #..)..# #.....# #.....# #....... You could see an ogre. Vanquished Creatures Sigmund (D:2) A bombardier beetle (D:3) An orc priest (D:3) An orc wizard (D:3) 4 adders 3 dart slugs A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:2) 7 hobgoblins 3 orcs (D:3) 5 quokkas 6 ball pythons 7 bats 5 frilled lizards 5 goblins 5 kobolds 5 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 567 | D:1 | Found a faded altar of an unknown god. 573 | D:1 | Prayed at the altar of an unknown god. 573 | D:1 | Became a worshipper of Vehumet 573 | D:1 | Reached * piety under Vehumet 573 | D:1 | Offered knowledge of Sandblast by Vehumet. 576 | D:1 | Learned a level 1 spell: Sandblast 579 | D:1 | Learned a level 2 spell: Searing Ray 898 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 965 | D:2 | Noticed Sigmund 980 | D:2 | Killed Sigmund 981 | D:2 | Reached skill level 5 in Conjurations 981 | D:2 | Reached skill level 1 in Shapeshifting 981 | D:2 | Reached XP level 4. HP: 11/24 MP: 3/12 981 | D:2 | Reached XP level 5. HP: 12/28 MP: 3/13 1829 | D:3 | Reached ** piety under Vehumet 1850 | D:3 | Offered knowledge of Mercury Arrow by Vehumet. 1864 | D:3 | Reached XP level 6. HP: 32/32 MP: 8/14 2501 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_loops_cross, uniq_sigmund D:3: layout_loops_ring D:4: layout_gridville, grunt_temple_overflow_open, uniq_robin, uniq_pikel, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.3 Stealth | 3 4 | 4.4 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Shapeshifting | 1 2 | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 46 | 92 || 138 Searing Ray | 2 | 4 || 6 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 9 | 4 || 13