Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 9650525243684207816 23 hads the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 1, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (731 turns). hads the Magician (Djinni Conjurer) Turns: 731, Time: 00:02:28 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 108 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +2 whip (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons d - a +2 whip of venom (weapon) Armour a - a +0 robe (worn) g - a +0 ring mail Jewellery b - a ring of fire Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} i - a scroll of brand weapon {unknown} j - a scroll of revelation {unknown} Potions f - a potion of heal wounds {unknown} Skills: * Level 2.9 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The web tears apart. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. (Press . to maintain the ray.) You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. An adder comes into view. The adder hisses angrily. You barely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The adder barely misses you. You struggle to detach yourself from the web. The adder barely misses you. You struggle to detach yourself from the web. The adder bites you. You die... .#.##################### ......S@w............... ##.##################### # You could see a ribbon worm and an adder (very poisoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms 6 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:2) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hads set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 553 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 553 | D:2 | Learned a level 1 spell: Foxfire 731 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms D:2: layout_basic Action || total ---------------------------++------- Melee: Whip || 2 Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 10