Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11347508334724445382 4 hads the Apothecary (level 1, 0/11 HPs) Began as a Poltergeist Alchemist on Sept 26, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (118 turns). hads the Apothecary (Poltergeist Alchemist) Turns: 118, Time: 00:01:06 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +1 cloak (haunted) Potions b - a potion of magic Skills: * Level 2.3 Dodging + Level 3.1 Stealth + Level 2.0 Spellcasting - Level 0.6 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal barks! You hear a bark! A jackal comes into view. x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Poisonous fumes billow around the jackal! The jackal is poisoned. You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You kill the jackal! You are out of magic! The jackal closely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. You barely miss the jackal. The jackal closely misses you. Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal barely misses you. The jackal bites you. Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal completely misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal looks more healthy. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. x2 The jackal bites you. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (lightly wounded) Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .#h..#####..........# h......†.'.......≈.≈# .....#####.......≈.≈# ... #.......≈.≈# . #.......≈≈≈# #####......## #..........# #....h.###)#### #....@.###....# #......#......# ##.....#......# #.....#......# #.....#'####.# #...<.#># #.# #....>'## #.# #.....## #.# ####### #.# You could see a jackal (poisoned). Vanquished Creatures A jackal (D:1) A quokka (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Poltergeist Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 118 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, chequers_serial_rivers_micro_d Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Poisonous Vapours || 7 Armour: Skin || 10 Dodge: Dodged || 10