hads Level 1 of the Dungeon (0, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 7, D:1) a +0 dagger (1, 4, D:1) a ball python corpse (skeletalised by now) (3, -1, D:1) a +0 club a goblin skeleton (3, 4, D:1) a +0 dagger (5, 24, D:1) a rat corpse (skeletalised by now) (6, 14, D:1) a +0 club (11, 27, D:1) a ball python corpse (skeletalised by now) (17, 22, D:1) a +0 club (20, -4, D:1) a ball python corpse (skeletalised by now) (24, 19, D:1) 4 large rocks (30, 5, D:1) a +0 dagger a frilled lizard skeleton a goblin skeleton a jackal skeleton (32, 11, D:1) a +0 chain mail (33, 7, D:1) a staff of cold (37, 2, D:1) a ring of protection from fire (38, 0, D:1) a ball python corpse (skeletalised by now) (41, 28, D:1) a frilled lizard corpse (skeletalised by now) (45, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 4, D:1) a staff of necromancy Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 4, D:2) a bat skeleton (11, 5, D:2) a +0 short sword (23, -2, D:2) an adder skeleton (30, 30, D:2) a +0 robe (31, 12, D:2) a ball python skeleton (32, 30, D:2) a +0 sling (41, 30, D:2) an adder corpse (skeletalised by now) (46, -2, D:2) a hobgoblin skeleton (53, 26, D:2) a ring of willpower (58, 30, D:2) a bat corpse (skeletalised by now) (59, -4, D:2) a +2 vampiric rapier (65, -7, D:2) a ball python corpse (skeletalised by now) (65, -5, D:2) a ring of flight Level 3 of the Dungeon [Shop] Ampeg's Antique Weapon Shop a +0 long sword (115 gold) a +0 falchion (99 gold) a +0 sling (49 gold) the +6 broad axe "Beetle's Nightmare" {antimagic, rC++ Dex+3} (2897 gold) rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). a +0 club (16 gold) a +0 short sword (99 gold) a +3 heavy trident (768 gold) (0, 0, D:3) a +0 robe (18, -15, D:3) a +0 hand axe an orc skeleton (20, -16, D:3) a +0 flail (23, -24, D:3) a +0 short sword (23, -21, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (25, -21, D:3) a +0 falchion a +0 ring mail a +6 ring of intelligence a kobold skeleton (26, -21, D:3) a +0 dagger a +0 robe (27, -20, D:3) a +0 dagger a +0 robe (31, -14, D:3) a +0 dagger (36, -28, D:3) a +0 spear (38, 0, D:3) a +0 whip 4 stones (45, 0, D:3) a +0 ring mail (52, -8, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Zeupou" {^Contam Fly AC+4 Str+8 Dex-2} (5210 gold) [ring of protection] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. AC+4: It affects your AC (+4). Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). the +1 robe of Sunlight {rElec rN++ Dex-4 Archmagi} (3600 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). Archmagi: It increases the power of your magical spells. the ring "Niufutu" {rC+ Will- EV+5 Str+4 Int+3} (6050 gold) [ring of evasion] rC+: It protects you from cold. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the blade talisman of the Untouchables {Int+2 Dex+3} (5250 gold) [blade talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a +3 glaive of protection (2900 gold) the +8 scale mail of the Endless Expanse {rPois rC+} (6220 gold) rPois: It protects you from poison. rC+: It protects you from cold. the orb "Xeubenoj" {Attunement, rPois rN+ Dex+4} (2880 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). the cold staff of Veinnarph {rF+ rC+ Int+3 Ice} (4530 gold) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the +0 ring mail "Reomie" {rElec Str+3} (2430 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the +9 short sword "Concordance" {freeze, rF+ rN++ Will- Int+3} (7700 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). the +1 ring mail of the Desert {Regen+ Slay+6} (4120 gold) Regen+: It increases your rate of health regeneration. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the amulet of Symmetry {Faith Fly rElec rC+++ Int-5} (8060 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). the +0 ring mail "Fanaacs" {rPois rF+ Int+3 SInv} (3270 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +9 mace of the Farrago {reap, rC+} (6200 gold) rC+: It protects you from cold. the necromancy staff of Ravage {rPois rN+ rCorr Necro} (4180 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. the serpent talisman "Xuriruam" {Rampage rF- rC+ Str+2} (3900 gold) [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). the +4 ring mail of Histrionic Lucidity {Bane Int+4} (3940 gold) Bane: It inflicts you with a random bane when you equip it. Int+4: It affects your intelligence (+4). the +5 short sword of Xeppag {flame, Fly SInv} (4370 gold) Fly: It grants you flight. SInv: It lets you see invisible. the ring of Zeas {MP+9 Int+6} (3960 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). the scarab talisman of Loss {rN+ rCorr MP+11} (8090 gold) [scarab talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). (9, 7, D:4) a +0 ring mail (9, 8, D:4) a +0 rapier (14, 47, D:4) a +1 flail of venom (still there?) a gnoll corpse (still there?) (15, 14, D:4) an iguana skeleton (16, -2, D:4) a ball python skeleton (22, 38, D:4) a ring of flight (25, -4, D:4) a hobgoblin corpse (skeletalised by now) (25, 5, D:4) a +0 mace a +0 leather armour (26, 6, D:4) a +0 hand axe an orc corpse (skeletalised by now) (27, 7, D:4) a +0 morningstar an orc corpse (skeletalised by now) (27, 37, D:4) a +0 short sword (29, 8, D:4) a +1 dagger of holy wrath a goblin corpse (skeletalised by now) (38, 2, D:4) a +0 flail a +0 club (38, 3, D:4) a +0 whip (39, 3, D:4) a +6 ring of intelligence