Dungeon Crawl Stone Soup version 0.34-a0-800-g797e1778c9 (webtiles) character file. Game seed: 4816691074654496442 2 hads the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 16, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (113 turns). hads the Conjurer (Octopode Conjurer) Turns: 113, Time: 00:00:23 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 30% Magic: 1/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! The jackal barks! A ball python comes into view. A jackal comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. You closely miss the jackal. The jackal barks! Your grab misses the jackal. The jackal is severely wounded. The jackal barely misses you. x2 The jackal attacks as it pursues you! The jackal bites you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal barely misses you. The jackal closely misses you. x2 The jackal barely misses you. x2 The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. You see here a +0 ring mail. The jackal bites you. The jackal barely misses you. x2 The jackal barely misses you. x3 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... #.########.# #.# #.# #.# ##.#######. #######........[. .........####.... .###>##>## # . #..@.# #.###.#h.# #.....Sh.# # ###....h.## .# #....h).####.# #....[.......# #............# #.......###..# #.#.....# ..# You could see 4 jackals and a ball python. Vanquished Creatures A ball python (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hads the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 113 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 6 Armour: None || 9 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 107 | 6 | 0 | 78 | 1 | 113.0 | Dungeon | 113 | 107 | 6 | 0 | 78 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts