Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 16158765513980259011 46 hadali the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 8, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:01:40 (1181 turns). hadali the Conjurer (Deep Elf Conjurer) Turns: 1181, Time: 00:01:41 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 44% Magic: 3/10 EV: 11 Int: 24 God: Gold: 66 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -8) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} l - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} n - 2 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Passage of Golubria Tloc 4% N/A 69% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence hits you with a +2 short sword of venom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of venom and wearing a +0 chain mail (85% to hit) You miscast Searing Ray. Nothing appears to happen. Terence looks scornfully at you. Terence hits you with a +2 short sword of venom. You are poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of venom and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You feel very sick. Terence misses you. The searing ray hits Terence! Terence is heavily wounded. You feel very sick. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You feel sick. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +2 short sword of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence closely misses you. You die... #<##.#.........#.# #. #.##.#.#######.#.## #. #.##.#. ##.#....#####> .....#. #............. #.##.#. ##.#....###### .....#. ###.#.## ... #. #.#.# ... #@#######.#.# # #.#.@.......#.# . ...........#####.# # .###.####### #.# # #. You could see Terence. Vanquished Creatures 2 adders (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 3 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hadali the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 281 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 531 | D:1 | Reached skill level 5 in Conjurations 911 | D:1 | Learned a level 2 spell: Searing Ray 980 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1173 | D:2 | Noticed Terence 1181 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic D:2: layout_loops_ring, nicolae_twisty_statue_hallways, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 68 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1179 | 1144 | 35 | 35 | 965 | 2 | 589.5 | Dungeon | 1179 | 1144 | 35 | 35 | 965 | 2 | 589.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 233 daAuts