Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 8731569942376832090 116 hadali the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 14, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:00 (2337 turns). hadali the Conjurer (Deep Elf Conjurer) Turns: 2337, Time: 00:02:02 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 2/12 EV: 11 Int: 25 God: Gold: 129 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-4 -> -14) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (worn) Scrolls d - 3 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} f - 2 scrolls of poison {unknown} h - a scroll of silence {unknown} i - 2 scrolls of brand weapon {unknown} Potions b - a potion of magic g - 3 potions of mutation {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 6.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ..############ .†....S@.....# .#.##.##.###.# #+##'###.# #.....#.# #.....#.# +##'##'.# ..#..#.# ##+#..#.# #..#.# You could see a water moccasin. Vanquished Creatures An orc priest (D:3) An adder (D:3) A ribbon worm (D:2) A dart slug (D:2) 3 orcs (D:3) 7 ball pythons 7 endoplasms 2 giant cockroaches (D:2) 5 hobgoblins 4 jackals 9 kobolds 5 quokkas 5 bats 2 frilled lizards 7 goblins 2 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hadali the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 281 | D:1 | Reached skill level 5 in Conjurations 429 | D:1 | Learned a level 2 spell: Searing Ray 533 | D:1 | Found Goil's Jewellery Boutique. 961 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1367 | D:2 | Found a broken altar of Ashenzari. 1554 | D:2 | Found a faded altar of an unknown god. 2128 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 2249 | D:3 | Reached skill level 6 in Conjurations 2327 | D:3 | Noticed a water moccasin 2337 | D:3 | HP: 1/24 [poisoned by a water moccasin] 2337 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_close_crescents D:2: minmay_razor_zed, layout_rooms, shapermc_ecumenical_altar_flowoftime, basic_altar, hex_tiny D:3: layout_basic, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_concentric_impassable, kennysheep_generic_room_12 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Magic Dart | 97 | 5 || 102 Searing Ray | | 5 || 5 Armour: Robe | | 8 || 8 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2336 | 2250 | 86 | 243 | 1777 | 3 | 778.7 | Dungeon | 2336 | 2250 | 86 | 243 | 1777 | 3 | 778.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1280 daAuts D:1: 948 daAuts D:3: 106 daAuts