gw216 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, 3, D:1) a rat corpse (skeletalised by now) (4, 19, D:1) a bat corpse (skeletalised by now) (6, 19, D:1) a bat corpse (skeletalised by now) (8, 2, D:1) a +0 dagger (8, 27, D:1) a +0 robe (12, 0, D:1) a frilled lizard corpse (skeletalised by now) (29, 12, D:1) a +0 dagger (31, -8, D:1) a bat skeleton (31, 20, D:1) a +0 dagger 5 stones (31, 21, D:1) a quokka skeleton (35, -6, D:1) a ball python skeleton (36, -7, D:1) a +0 ring mail Level 2 of the Dungeon (9, -1, D:2) a frilled lizard corpse (skeletalised by now) (11, -13, D:2) a +0 robe (11, -12, D:2) a ball python skeleton (18, -24, D:2) a +0 club (18, -9, D:2) a +0 dagger a goblin skeleton (34, 3, D:2) a +0 club (37, -4, D:2) a bat skeleton (38, 12, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 9, D:3) an inkwell talisman (2, 14, D:3) a hobgoblin skeleton (2, 16, D:3) a +0 club a kobold skeleton (9, 1, D:3) a rat corpse (skeletalised by now) (10, 32, D:3) a +0 dagger a goblin corpse (skeletalised by now) (15, 1, D:3) a +0 dagger (16, 11, D:3) a +0 whip (23, 11, D:3) a +0 falchion (23, 31, D:3) a quokka skeleton (25, 7, D:3) a ball python skeleton (30, 35, D:3) a +0 club the +5 ring mail "Fuwihoustri" {+Inv Int+3 SInv} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a goblin corpse (skeletalised by now) (43, 21, D:3) a +0 long sword (46, 10, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (14, -17, D:4) a +0 club (17, 6, D:4) a +0 robe (24, -5, D:4) a +0 dagger a kobold skeleton (28, 11, D:4) an adder skeleton (35, -25, D:4) a +0 quarterstaff (35, -9, D:4) a quokka corpse (skeletalised by now) (39, -12, D:4) a +0 mace an orc corpse (skeletalised by now) (53, 11, D:4) a +0 whip (54, -4, D:4) a +0 dagger 2 stones a kobold skeleton (56, -15, D:4) a ball python skeleton (58, 11, D:4) a jackal skeleton a jackal skeleton (65, -11, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (3, 10, D:5) a +0 hand axe a +0 flail a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, 10, D:5) a +0 mace a +0 ring mail (10, 13, D:5) a +0 flail (35, 16, D:5) a +0 ring mail (44, 19, D:5) a +0 chain mail (50, 20, D:5) a +0 robe a +0 dire flail the orc skeleton of Blorkula the orcula (52, 5, D:5) a +0 robe (57, 12, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, 1, D:6) a +0 chain mail (13, -7, D:6) a +0 hand axe (19, -32, D:6) a +0 trident (20, -32, D:6) a +0 robe (24, 1, D:6) a +0 pair of boots (33, -22, D:6) a +1 dagger of venom (40, -26, D:6) a hound corpse (skeletalised by now) (42, -19, D:6) a +0 chain mail (51, 15, D:6) a +0 lajatang (52, 4, D:6) a +0 robe Level 7 of the Dungeon (17, 17, D:7) a +0 war axe (22, 0, D:7) 18 gold pieces the Ecumenical Temple