gw216 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, -46, D:1) a +0 spear (14, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, -42, D:1) a +0 club (23, -14, D:1) a hobgoblin corpse (skeletalised by now) (29, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 4, D:1) a jackal corpse (skeletalised by now) (33, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -5, D:1) a ball python corpse (skeletalised by now) (50, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -4, D:2) a +0 dagger (3, 23, D:2) a +0 robe (5, 34, D:2) a frilled lizard corpse (skeletalised by now) (16, 23, D:2) a +0 whip 2 stones a kobold skeleton (24, -1, D:2) an adder skeleton (25, 21, D:2) an adder corpse (skeletalised by now) (27, -14, D:2) a +0 spear (38, 22, D:2) a +0 leather armour (38, 29, D:2) a hobgoblin skeleton (40, 12, D:2) a +0 dagger (48, 23, D:2) a +0 club (49, 0, D:2) an adder skeleton (49, 11, D:2) a ball python skeleton (50, 10, D:2) a staff of cold (50, 11, D:2) a frilled lizard skeleton (51, 15, D:2) the +5 ring mail of Bright Knowledge {^Contam rF+ MP+4 Int+4} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (53, 21, D:2) a rat skeleton (62, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (62, 28, D:2) a +0 spear (64, 21, D:2) a +0 dagger Level 3 of the Dungeon (1, 20, D:3) a +0 flail (4, 19, D:3) an adder corpse (skeletalised by now) (18, -3, D:3) a frilled lizard skeleton (21, 39, D:3) the +9 spear of a ziggurat {drain, Will+} Will+: It increases your willpower. It cannot be enchanted further. (27, 7, D:3) a +0 hammer (36, 4, D:3) an adder corpse (skeletalised by now) (43, -11, D:3) a +0 ring mail (49, 32, D:3) a bat skeleton (50, 3, D:3) a +0 club (56, 44, D:3) a frilled lizard corpse