gw216 Level 1 of the Dungeon [Shop] Niapniq's Jewellery Shop an amulet of guardian spirit (unknown) (360 gold) a ring of flight (210 gold) a ring of willpower (unknown) (300 gold) a +5 ring of evasion (unknown) (432 gold) a +6 ring of intelligence (432 gold) an amulet of reflection (unknown) (360 gold) an inkwell talisman (120 gold) a +6 ring of dexterity (unknown) (432 gold) a ring of resist corrosion (unknown) (240 gold) an amulet of faith (unknown) (480 gold) (14, 15, D:1) a +0 dagger (16, 17, D:1) a +0 dagger 2 stones (16, 19, D:1) a parchment of Leda's Liquefaction (20, 7, D:1) a +0 robe (20, 35, D:1) a +0 dagger a kobold skeleton (21, 10, D:1) a +0 ring mail (22, 20, D:1) a +0 ring mail (22, 35, D:1) a ball python skeleton (31, 13, D:1) a ball python corpse (skeletalised by now) (31, 14, D:1) a ball python corpse (skeletalised by now) (33, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 21, D:1) a +0 chain mail (44, 46, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (1, -5, D:2) a +0 dagger (2, -1, D:2) a +0 halberd (2, 5, D:2) a +0 ring mail (3, -5, D:2) a +0 robe (4, -2, D:2) a +0 scale mail (7, 8, D:2) a +0 ring mail (9, 35, D:2) a +0 short sword (11, 35, D:2) a +2 hat of ice (17, 29, D:2) a +0 leather armour (20, 7, D:2) a +0 dagger a kobold skeleton (20, 30, D:2) a +0 dagger (21, 8, D:2) a +0 flail a +0 chain mail the human skeleton of Terence (27, -3, D:2) a +0 robe (39, -8, D:2) a bat corpse (skeletalised by now) (39, 3, D:2) a +0 dagger (42, 16, D:2) 5 poisoned darts (44, 29, D:2) a +0 robe Level 3 of the Dungeon [Shop] Votecis's Antique Armour Boutique a +0 leather armour (54 gold) a +2 ring mail of poison resistance (486 gold) the +3 ring mail of Abstinence {rPois Int+3} (985 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 ring mail (108 gold) the +2 kite shield of the Immovable Artisans {rPois rF+ Int+3 Stlth+} (1196 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 pair of gloves of strength (310 gold) a +0 robe (24 gold) the +9 plate armour "Fedoh" {Command, Fly Dex+3} (2251 gold) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, -2, D:3) a +0 mace an orc corpse (skeletalised by now) (2, -17, D:3) a +0 ring mail (2, -2, D:3) a +0 flail an orc corpse (skeletalised by now) (3, -3, D:3) a +0 hand axe 2 boomerangs a +0 leather armour (5, -5, D:3) a +0 dagger (6, -19, D:3) a frilled lizard corpse (skeletalised by now) (8, -39, D:3) an adder skeleton (12, -33, D:3) a +0 dagger (16, -41, D:3) a +0 hand axe a +0 scale mail a +0 hand axe a +0 leather armour an adder skeleton an orc skeleton (17, -41, D:3) a +0 flail an orc skeleton (21, -33, D:3) a +0 club a +0 leather armour (21, -9, D:3) a ball python skeleton (23, -38, D:3) a +0 short sword 4 stones a kobold skeleton (25, -26, D:3) a hobgoblin skeleton (26, -25, D:3) a +0 dagger (26, -24, D:3) a ball python skeleton (26, -7, D:3) a +0 scale mail (30, -13, D:3) a +0 hand axe (42, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (5, -46, D:4) an orb of mesmerism (7, -22, D:4) a +0 ring mail (9, -20, D:4) a +0 robe (10, -24, D:4) a +0 leather armour (14, -41, D:4) a +0 leather armour of fire resistance (15, -6, D:4) a +0 spear (16, -7, D:4) a +0 whip a +0 flail a gnoll skeleton a gnoll skeleton (16, 8, D:4) a +0 club a gnoll corpse (skeletalised by now) (17, 8, D:4) a +0 flail a gnoll corpse (skeletalised by now) (18, 8, D:4) a +0 flail a gnoll corpse (skeletalised by now) (18, 9, D:4) a +0 spear (23, -26, D:4) a +0 hand axe (25, 1, D:4) a +0 pair of boots (35, -24, D:4) a +0 club a +0 club a goblin skeleton (35, -18, D:4) a stone a +0 short sword a kobold skeleton (36, -24, D:4) a +1 dagger of venom (36, -22, D:4) a +0 club a hobgoblin skeleton a hobgoblin skeleton (37, -22, D:4) a +0 dagger a +0 dagger a +0 club a goblin skeleton a goblin skeleton (37, -21, D:4) a +0 club (38, -21, D:4) a +0 helmet of intelligence a +0 animal skin a +0 spear (38, -4, D:4) a +0 hand axe (59, -43, D:4) an adder corpse (skeletalised by now) (59, -42, D:4) a +0 whip an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 giant club an ogre skeleton (1, 2, D:5) a +0 chain mail (5, -14, D:5) a +0 trident (5, -11, D:5) a +0 trident an orc skeleton (5, -10, D:5) a +0 club a +0 ring mail an orc skeleton (6, -10, D:5) a +0 flail a +0 whip a +0 ring mail an orc skeleton (7, -10, D:5) a +0 hand axe a +0 leather armour (10, -7, D:5) a +0 giant club (12, 4, D:5) a +0 spear a +0 ring mail a +0 whip a gnoll skeleton (12, 5, D:5) a +0 whip a gnoll skeleton (13, 4, D:5) a +0 flail a +0 spear a gnoll skeleton (13, 5, D:5) a +0 spear a +0 ring mail a +0 buckler a gnoll skeleton (16, 2, D:5) a +0 hand axe (18, -18, D:5) an iguana skeleton (23, -23, D:5) a +0 hand axe (28, 4, D:5) a hound corpse (skeletalised by now) (32, -10, D:5) 2 flux baubles (34, -8, D:5) a +0 club a ring of poison resistance (34, -6, D:5) a +0 rapier an orc skeleton (35, -8, D:5) a +0 flail an orc skeleton (36, -8, D:5) a +0 dagger (39, -8, D:5) a +0 dagger an orc skeleton (40, -8, D:5) a +0 short sword (41, -8, D:5) a +0 falchion a +0 scale mail a +0 club an orc skeleton (41, -7, D:5) a +0 dagger a +0 robe an orc skeleton (42, -21, D:5) a wand of charming (1) (44, 19, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (12, -7, D:6) a +0 rapier (22, -24, D:6) a +0 dagger (41, -35, D:6) a +0 pair of gloves (52, -22, D:6) a scarf of resistance (53, 8, D:6) 2 flux baubles (54, -21, D:6) a wand of charming (13) (56, -23, D:6) a +0 whip (56, -6, D:6) a +0 short sword a +0 leather armour a human corpse (skeletalised by now) (57, -33, D:6) a +0 giant club an ogre skeleton (57, 4, D:6) a +0 flail a +0 ring mail (58, 6, D:6) a +0 club (59, 2, D:6) an iguana skeleton (60, 2, D:6) a +0 sling a +0 animal skin (61, 2, D:6) a +0 mace a +0 leather armour Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of the Hall of Blades {rPois rN+} (1940 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 mace "Qelip" {heavy, Dex+3} (4370 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 whip of the Ninety-Nine Scars {freeze, *Slow rPois Str+2 Int+2} (3850 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 leather armour of the Arcane {rCorr} (1460 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Luuch" {MP+9 Int+3 Dex+2} (3750 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the +8 whip of Red Wine {venom, ^Contam Fly rElec Str+3} (5980 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the death talisman "Pyetem" {Int+4} (11890 gold) [talisman of death] Int+4: It affects your intelligence (+4). the ring "Bonipreu" {Int+3 Dex+2 Slay+4} (5350 gold) [ring of slaying] Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the wellspring talisman "Yceluv" {Rampage rCorr Int+2} (4130 gold) [wellspring talisman] Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the conjuration staff of Symmetry {Str+3 Int+2 Conj} (4250 gold) [staff of conjuration] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the death talisman of Xutisk {rElec rF+ Str+6 Int-5} (14430 gold) [talisman of death] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). the +6 dagger of the Original Sin {drain, rElec} (4760 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 robe of Immorality {Regen+ rCorr Dex+3} (1980 gold) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the granite talisman "Bioreawa" {Int+5 Dex+3} (12140 gold) [granite talisman] Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the amulet "Vonujy" {RegenMP+ Dex+5} (4750 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). the ring of Ibeliagh {rElec rC+ MP-9 Int+6 Stlth+} (4090 gold) [ring of intelligence] rElec: It insulates you from electricity. rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the +4 dagger "Fiuxkiug" {spect, rC+ Str+3} (4530 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 ring mail of the Akabeko {Rampage} (1600 gold) Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. the ring of Nufi {Wiz Str+6} (4960 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). the amulet "Xikhlyitt" {Wildshape Str+4} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+4: It affects your strength (+4). (0, 0, D:7) a +0 club a +0 club a +0 short sword a +0 chain mail a +0 flail an orc skeleton an orc skeleton an orc skeleton (1, 0, D:7) a +0 dagger a +0 robe (3, -6, D:7) a +0 robe (3, -3, D:7) a +0 whip (5, 14, D:7) a +0 halberd a gnoll skeleton (6, 14, D:7) a +0 spear (6, 15, D:7) a +0 dagger a +0 robe (6, 16, D:7) a wyvern skeleton (6, 17, D:7) a +0 short sword a +0 chain mail an orc skeleton (7, 14, D:7) a +0 halberd (7, 15, D:7) a +1 flail of draining a +0 scimitar a +0 chain mail an orc skeleton (8, -3, D:7) a +0 short sword 4 stones (8, 15, D:7) a +0 club (9, -4, D:7) a +0 whip a curare-tipped dart a +0 dagger a +0 short sword 3 stones a kobold skeleton a kobold skeleton (9, 18, D:7) a +0 mace a +0 dagger a +0 club a +0 dagger a +0 club 12 stones a kobold skeleton a kobold skeleton a kobold skeleton (10, -4, D:7) a +0 dagger 5 stones a kobold skeleton (10, -3, D:7) a +0 short sword a +0 dagger of holy wrath (10, 18, D:7) a +0 whip a +0 club a bullfrog skeleton a kobold skeleton (10, 19, D:7) a +0 club a curare-tipped dart a kobold skeleton (11, 31, D:7) 3 datura-tipped darts (14, 23, D:7) a +0 quarterstaff (15, 25, D:7) a +0 chain mail (33, 9, D:7) a +0 flail (33, 35, D:7) 6 atropa-tipped darts (54, 9, D:7) a +0 war axe Level 8 of the Dungeon (1, -28, D:8) a bullfrog skeleton (3, -51, D:8) a howler monkey corpse (skeletalised by now) (4, -27, D:8) a +0 chain mail (8, -23, D:8) a +0 club (8, -22, D:8) a +0 dagger (8, -21, D:8) a +0 short sword (9, -24, D:8) a +0 whip 2 stones a kobold skeleton (11, -32, D:8) a yak corpse (skeletalised by now) (11, -31, D:8) a yak corpse (skeletalised by now) (11, -29, D:8) a +0 dagger (11, -26, D:8) a +0 dagger (14, -23, D:8) a +0 dagger 4 stones (14, -17, D:8) a +0 short sword a kobold skeleton (16, -25, D:8) a +0 short sword a +0 robe (16, -18, D:8) a yak skeleton (21, -30, D:8) a +1 dagger of venom a +0 robe (22, -31, D:8) a +2 spear a +0 robe (22, -30, D:8) a +3 falchion of freezing a +0 robe (27, -21, D:8) a +0 dagger a +0 robe a kobold skeleton (42, -25, D:8) the +3 quarterstaff "Roed" {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. Level 9 of the Dungeon (0, 0, D:9) a scroll of vulnerability (3, 0, D:9) a +0 short sword (3, 1, D:9) a yak skeleton (3, 2, D:9) 2 stones a +0 club (4, 2, D:9) a +0 short sword a kobold skeleton (5, 1, D:9) 4 stones a +0 whip (13, -1, D:9) a +0 club Level 10 of the Dungeon (4, -12, D:10) a wand of digging (5) (6, -7, D:10) a ring of protection from fire Level 11 of the Dungeon the Ecumenical Temple