gw216 Level 1 of the Dungeon (3, -1, D:1) a +0 hand axe (5, 23, D:1) a +0 club (6, 24, D:1) a +0 dagger (15, 46, D:1) a +1 short sword of electrocution (17, 29, D:1) a ball python skeleton (21, -10, D:1) a +0 ring mail (24, 2, D:1) a bat corpse (skeletalised by now) (25, 17, D:1) a +0 club a hobgoblin skeleton (26, 17, D:1) a jackal skeleton a jackal skeleton (26, 19, D:1) a +0 short sword 2 stones (28, 30, D:1) a +2 dagger of venom a goblin corpse (skeletalised by now) (29, 29, D:1) a bat corpse (skeletalised by now) (52, 15, D:1) a +0 whip a kobold skeleton (57, 9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (10, 23, D:2) a bat skeleton (12, 23, D:2) a +0 trident 4 stones a +0 leather armour (19, 24, D:2) a +0 club a +0 sling (20, 13, D:2) a rat corpse (skeletalised by now) (20, 14, D:2) a +0 short sword (24, 24, D:2) a bat corpse (skeletalised by now) (29, 14, D:2) a +0 leather armour (36, 23, D:2) a +1 short sword of draining (41, -9, D:2) a staff of fire (48, 16, D:2) a +0 scale mail (49, -10, D:2) an inkwell talisman