Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.0-5-g3e7bbf7a23 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2690344010233130957, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name guswns7182 -rc /dgldir/rcfiles/crawl-0.34/guswns7182.rc -macro /dgldir/rcfiles/crawl-0.34/guswns7182.macro -morgue /dgldir/morgue/guswns7182/ -webtiles-socket /crawl-master/webserver/sockets/guswns7182:2026-02-12.16:20:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63e9b414bf4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x63e9b415a1aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x63e9b414c42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f18916b4330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7f18916aa6a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x63e9b4366b00]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z20prompt_inscribe_itemv+0x43) [0x63e9b436b623]: prompt_inscribe_item() /usr/games/crawl-0.34(+0xcc0f42) [0x63e9b4917f42]: /usr/games/crawl-0.34(+0xcc1985) [0x63e9b4918985]: /usr/games/crawl-0.34(main+0x1f7) [0x63e9b407dae7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f18916991ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f189169928b]: /usr/games/crawl-0.34(_start+0x25) [0x63e9b407e5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f189177f7d7 in __GI___wait4 (pid=4173681, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f189177f7d7 in __GI___wait4 (pid=4173681, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063e9b414c5fc in call_gdb (file=0x7f18918734e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 4164800\000\000\000\000\000" #2 0x000063e9b415a1c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770913311 dir = "/dgldir/morgue/guswns7182/" name = "/dgldir/morgue/guswns7182/crash-guswns7182-20260212-162151.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f18918734e0 <_IO_2_1_stderr_> #3 0x000063e9b414c42a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007f18916aa6a2 in isspace (c=-9992) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: heliophobic_arrival_ceremonial_halls layout_basic nicolae_houndstooth_variations st_stairs_14 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (51, 30): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, guswns7182 the Kobold Hexslinger. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a scroll labelled MYTHRUE YLICEMA. Found a staircase leading out of the dungeon. Okay, then. c - a scroll labelled MYTHRUE YLICEMA You open the door. There is an open door here. d - a scroll labelled RAXKAU TEUT You encounter a bat. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You encounter a frilled lizard. You shoot a sling bullet. The sling bullet barely misses the frilled lizard. You shoot a sling bullet. The sling bullet barely misses the frilled lizard. You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 16 gold pieces. Found a stone staircase leading down. You encounter a kobold. It is wielding a +0 whip. A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold. The kobold shouts! The kobold is severely wounded. You encounter a quokka. You encounter a rat. You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! You encounter a ball python. Your Ranged Weapons skill increases to level 3! You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka completely misses you. The quokka bites you. The rat barely misses you. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. The ball python closely misses you. x2; The quokka misses you. The rat bites you. The ball python closely misses you. The ball python misses you. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! The rat closely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! The rat misses you. The rat barely misses you. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Okay, then. Okay, then. HP restored. Things that are here: a +0 whip; a kobold corpse e - a scroll labelled ECVAER HUE You now have 23 gold pieces (gained 7). You encounter a ball python. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. The ball python hisses angrily. The ball python is severely wounded. You hear a shout! You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You hear a loud squeak. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You encounter a hobgoblin. Found an escape hatch in the floor. You see here a ball python corpse. A hobgoblin is nearby! A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You encounter a rat. You have reached level 2! Okay, then. A rat is nearby! A rat is nearby! A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! p - 2 scrolls of poison (gained 1) You open the door. There is an open door here. You encounter a rat and a bat. The bat leaves your sight. A rat is nearby! A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You shoot a sling bullet. The sling bullet misses the bat. The bat hits you but does no damage. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. The bat closely misses you. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet closely misses the bat. You hear an angry hiss. The bat hits you. You encounter a ball python. You shoot a sling bullet. The sling bullet misses the bat. The bat closely misses you. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You encounter a rat. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You encounter a kobold. It is wielding a +0 short sword and quivering stones. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! No target in view! Your movement speed is average. Your attack delay is about 1.2. Your damage rating with your +1 sling is about 10 (Base 7 x 117% (Dex) x 108% (Skill) + 1 (Ench)). Unknown command. Okay, then. You encounter a rat. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat skeleton. You encounter a ball python. You see here a parchment of Mephitic Cloud. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! Your Ranged Weapons skill increases to level 4! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You pick up a parchment of Mephitic Cloud and begin reading... You add the spell Mephitic Cloud to your library. You encounter a quokka. A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 27 gold pieces (gained 4). You encounter a frilled lizard. The frilled lizard hisses angrily. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet closely misses the frilled lizard. You shoot a sling bullet. The sling bullet misses the frilled lizard. The frilled lizard completely misses you. You shoot a sling bullet. The sling bullet barely misses the frilled lizard. The frilled lizard misses you. You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The frilled lizard misses you. You shoot a sling bullet. The sling bullet misses the frilled lizard. The frilled lizard closely misses you. You shoot a sling bullet. The sling bullet barely misses the frilled lizard. The frilled lizard bites you. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The frilled lizard bites you. x2 A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard but does no damage. The frilled lizard misses you. You shoot a sling bullet. The sling bullet hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You shoot a sling bullet. The sling bullet barely misses the frilled lizard. The frilled lizard bites you. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 36 gold pieces (gained 9). You open the door. There is an open door here. You encounter an endoplasm. An endoplasm is nearby! Okay, then. Sorry, you're not good enough to have a special ability. Okay, then. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! You encounter a frilled lizard. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! You encounter a dart slug. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! No target in view! No target in view! No target in view! No target in view! Offhand : (nothing) Armour : b - a +0 robe Helmet : (nothing) Gloves : (nothing) Boots : (nothing) Cloak : (nothing) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? 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(? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) You don't have any such object. Inscribe which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.0-5-g3e7bbf7a23 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INSCRIBE_ITEM repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [guswns7182] Species: Kobold Job: Hexslinger HP: 16/16; mods: 0/0 MP: 3/3; mod: 0 Stats: 5 14 17 Position: (24, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 51 | 9/84 Short Blades | X | 0 | 0 | 0 | 0 | 0/29 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 100 | 4 | 349 | 52/148 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 1 | 60 | 10/100 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 3 | 301 | 1/200 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 1 | 51 | 1/100 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 36 #49: 70 Mutations: nightstalker: 3 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #1: +0 robe eq slot #1, inv slot #0: +1 sling }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ########.## #.. ##......##.### #.# ......##.....## #.# ##......###...######.# ......##..#....##....# ##.#.######.....#..... # #.## #####'#...## #.#.# #.........+ #.#@# #.........# #......# #.......#.# ....†##..#.........†# #†.... ##......##..# .....# #......# .. ######## dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>