gusrb771 Level 1 of the Dungeon (1, -15, D:1) a rat corpse (skeletalised by now) (2, -1, D:1) a +0 whip a gnoll skeleton (3, 10, D:1) a +0 dagger (4, -26, D:1) a hobgoblin corpse (skeletalised by now) (4, 5, D:1) a +0 leather armour (10, 13, D:1) a quokka corpse (skeletalised by now) (14, -13, D:1) a +0 whip 3 stones (15, -12, D:1) a +0 ring mail (18, 23, D:1) a +0 club (20, 13, D:1) a +2 dagger of speed a goblin corpse (skeletalised by now) (22, -7, D:1) a hobgoblin skeleton (24, 13, D:1) a hobgoblin corpse (skeletalised by now) (25, 4, D:1) a bat skeleton (26, -27, D:1) a +0 dagger (31, -31, D:1) a +0 short sword (35, 12, D:1) a +0 whip a kobold corpse (skeletalised by now) (37, -11, D:1) a frilled lizard skeleton (38, -11, D:1) a hobgoblin skeleton (39, -12, D:1) a +0 dagger (45, 16, D:1) a +0 whip 4 stones a kobold skeleton a hobgoblin skeleton (46, -21, D:1) a +0 sling (49, -22, D:1) a +0 scale mail (51, 11, D:1) a +0 hand axe (54, 24, D:1) a +0 club a gnoll corpse (skeletalised by now) (54, 25, D:1) a gnoll corpse (skeletalised by now) (61, -22, D:1) a +0 rapier (62, -28, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (6, 26, D:2) a +0 spear a gnoll corpse (skeletalised by now) (6, 27, D:2) a +0 halberd (6, 28, D:2) a +0 halberd (7, 27, D:2) a +0 halberd (7, 29, D:2) a +0 club (8, -8, D:2) a +0 scale mail (10, -3, D:2) a quokka corpse (skeletalised by now) (11, 22, D:2) a +0 club (12, -6, D:2) a hobgoblin corpse (skeletalised by now) (16, 7, D:2) a +0 short sword (23, 42, D:2) a +2 dagger of venom a +0 sling (28, -3, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (42, 22, D:2) a bat corpse (skeletalised by now) (46, -6, D:2) a bat corpse (skeletalised by now) (52, 1, D:2) a +0 robe (54, 47, D:2) a +0 dagger a stone Level 3 of the Dungeon (6, 27, D:3) a +0 cloak (8, 9, D:3) a +0 club a kobold corpse (skeletalised by now) (9, -12, D:3) a +0 flail (10, -5, D:3) a hobgoblin skeleton (12, -11, D:3) a river rat skeleton (12, 17, D:3) a +0 scale mail (14, 17, D:3) a +0 robe (18, 4, D:3) a +0 dagger a kobold skeleton (21, 23, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (25, 8, D:3) an adder corpse (skeletalised by now) (29, 24, D:3) a +0 pair of boots (30, 12, D:3) a staff of fire (35, 22, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (36, 19, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip 5 stones a kobold corpse (skeletalised by now) (3, -2, D:4) a +0 scale mail (3, 11, D:4) a +0 club a kobold corpse (skeletalised by now) (14, -29, D:4) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (14, -22, D:4) a +1 dagger of freezing an orc skeleton (14, -19, D:4) a +0 mace a +0 club a +0 war axe a +0 dagger a +0 dagger an orc skeleton an orc skeleton (15, -18, D:4) a +0 dagger a +0 leather armour a +0 scimitar a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 leather armour an orc skeleton an orc skeleton (16, -18, D:4) a +0 dagger a +0 robe (16, 0, D:4) a hobgoblin corpse (skeletalised by now) (18, -17, D:4) a +0 hand axe an orc skeleton (18, 16, D:4) the +0 leather armour of Fael {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, 31, D:4) a +0 whip 5 stones a hobgoblin corpse (skeletalised by now) (22, -11, D:4) the +1 chain mail "Uqoicoik" {^Drain rC+++ Will- SInv} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (22, 21, D:4) a +0 scale mail (27, -4, D:4) an adder skeleton (28, 7, D:4) a parchment of Ensorcelled Hibernation (34, -2, D:4) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (37, -26, D:4) a hobgoblin corpse (skeletalised by now) (37, -22, D:4) a +0 leather armour (38, 0, D:4) an adder corpse (skeletalised by now) (44, -4, D:4) a +0 ring mail (53, -6, D:4) a +0 trident Level 5 of the Dungeon (5, 5, D:5) an iguana corpse (skeletalised by now) (9, 3, D:5) a +0 plate armour (19, 31, D:5) a +0 chain mail (51, 38, D:5) a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton (51, 39, D:5) a +2 spear of venom a +0 whip a +0 scale mail Level 6 of the Dungeon [Shop] Xisch's Weapon Boutique a +0 halberd (44 gold) 4 boomerangs (88 gold) a +1 vampiric short sword (176 gold) a +0 long sword (38 gold) a +0 trident (38 gold) a +0 falchion (33 gold) (8, 6, D:6) a +0 flail of protection an orc corpse (skeletalised by now) (9, 6, D:6) a +0 robe (16, -2, D:6) a +0 rapier (17, 29, D:6) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 trident (18, 25, D:6) a +0 robe (18, 27, D:6) a +0 dagger a +0 robe (19, 7, D:6) a +0 ring mail (20, 9, D:6) a +0 hand axe an orc skeleton (36, 44, D:6) a +0 ring mail (44, 31, D:6) a +0 club (45, 5, D:6) a +0 robe of positive energy a +2 long sword of draining the human corpse of Maggie (skeletalised by now) (46, 32, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) an amulet of chemistry (2, 7, D:7) a +0 dagger (7, -12, D:7) a +0 dagger (8, -22, D:7) a +0 club a +0 short sword (8, -21, D:7) a +0 short sword a +0 club a +0 whip (9, -22, D:7) a +0 dagger (10, -22, D:7) a +0 whip (10, -6, D:7) a +0 chain mail (12, 2, D:7) a +0 dagger a +0 scale mail (13, 2, D:7) a +0 dagger a +0 robe a +0 sling (14, 1, D:7) a +0 short sword a +0 ring mail (15, -28, D:7) a +0 pair of boots (15, 0, D:7) a +0 trident a +0 leather armour (16, 9, D:7) a +0 quarterstaff (18, 6, D:7) a +0 flail a +0 ring mail (19, 4, D:7) a +0 whip (25, 7, D:7) a +0 spear (30, 10, D:7) a +0 leather armour (33, 19, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Eparicw's Jewellery Emporium a +6 ring of strength (720 gold) a granite talisman (600 gold) a +4 ring of protection (720 gold) the ring of Fylur {Wiz Str+4 SInv} (992 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the macabre finger necklace {Ring+ rN+ HP+7} (800 gold) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a +6 ring of strength (720 gold) a ring of flight (unknown) (350 gold) (6, -37, D:8) a parchment of Petrify (17, -26, D:8) a +0 rapier (25, -15, D:8) a +0 short sword 3 stones (26, -16, D:8) a +0 club (26, -15, D:8) a +0 short sword (26, -14, D:8) a +0 club (27, -16, D:8) a +0 short sword (41, -26, D:8) a +0 shortbow (48, 14, D:8) a +0 dagger (48, 15, D:8) a +1 short sword of flaming a +0 dagger (49, 0, D:8) the quill talisman of Oruwk {Str+2 Dex+3} [quill talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (50, 15, D:8) a +3 whip (51, -35, D:8) a +0 whip a +0 leather armour (51, 15, D:8) a +0 club a +0 club 2 stones (52, -35, D:8) a +0 dagger a +0 robe (52, -34, D:8) a +0 dagger (52, -20, D:8) a +0 hand axe (53, -29, D:8) a +2 flail of draining Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (16, 15, D:9) a +0 war axe (21, 6, D:9) a +0 club (22, 6, D:9) a +0 club (22, 8, D:9) a +0 club (23, 6, D:9) a +0 dagger (23, 28, D:9) a +0 orcbow (24, 2, D:9) a +0 mace (31, 11, D:9) a +2 mace of protection a +0 leather armour a +1 dagger of speed a +0 robe a +0 club (32, 11, D:9) a +0 falchion (32, 12, D:9) a +0 short sword (45, 26, D:9) the +4 scale mail of the Trout {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 34, D:9) a +0 giant club a +0 giant club (53, 22, D:9) a +0 giant spiked club a +0 giant club (59, 16, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, -7, D:10) a +0 hand axe (7, 29, D:10) a +0 hand axe (8, 29, D:10) a +0 hand axe a +0 hand axe (9, 29, D:10) a +0 hand axe (14, -22, D:10) a +0 dagger a +0 robe a +0 falchion (15, -23, D:10) a +0 glaive of freezing a +0 plate armour (15, -22, D:10) a +0 club (18, -25, D:10) a +0 trident (30, -10, D:10) a +0 ring mail (43, 21, D:10) a storm talisman (45, -24, D:10) a +0 flail (53, -19, D:10) a +0 flail (53, -18, D:10) a +1 trident of venom a +0 scale mail (53, -14, D:10) a +0 halberd (54, -18, D:10) a +0 halberd (63, 12, D:10) a staff of cold a +2 robe of cold resistance (67, -12, D:10) a +2 leather armour of poison resistance the Ecumenical Temple Level 1 of the Lair of Beasts (20, 20, Lair:1) a +0 chain mail (31, 19, Lair:1) a parchment of Petrify (38, 4, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts [Shop] Irchedd's Weapon Emporium 2 atropa-tipped darts (25 gold) a +2 heavy long sword (256 gold) a +3 sling of flaming (275 gold) the +0 dagger of the Crawling Thing {flame, Str+8 Int-5} (236 gold) Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a throwing net (42 gold) 6 atropa-tipped darts (75 gold) a +2 spear of flaming (243 gold) 5 darts of disjunction (63 gold) a +2 devious dagger (196 gold) a throwing net (42 gold) (12, 4, Lair:2) a parchment of Animate Dead (18, -2, Lair:2) a +0 mace (25, -20, Lair:2) a +2 pair of boots of stealth (47, 19, Lair:2) a +0 leather armour (53, 17, Lair:2) a +0 helmet Level 3 of the Lair of Beasts [Shop] Ypsaoba's Armour Emporium a +0 hat of willpower (220 gold) a +2 leather armour of cold resistance (380 gold) a +1 hat of stealth (320 gold) a +2 pair of boots of earth (630 gold) the +0 toga "Victory" {*Victory Clar} (1200 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +2 cloak of willpower (430 gold) a +2 robe of positive energy (298 gold) a +2 chain mail of command (430 gold) a +2 robe of cold resistance (358 gold) (8, -26, Lair:3) a +0 long sword a +0 robe (9, -27, Lair:3) a +0 short sword a +0 short sword (9, -26, Lair:3) a +0 hand axe a +0 robe (13, -2, Lair:3) a +0 robe (14, 3, Lair:3) a +0 leather armour (18, -31, Lair:3) a staff of earth (22, -43, Lair:3) a +0 club (30, -38, Lair:3) a parchment of Maxwell's Portable Piledriver (30, -23, Lair:3) a +0 dagger (36, -7, Lair:3) a +0 quarterstaff (42, -2, Lair:3) a +0 leather armour (49, -27, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (7, 37, Lair:4) a +0 plate armour (16, 52, Lair:4) a +5 double sword a +0 scale mail (26, 1, Lair:4) a +0 great sword (31, 19, Lair:4) a +0 battleaxe (37, 51, Lair:4) a +0 hand axe (45, 46, Lair:4) a +0 leather armour (53, 37, Lair:4) a +0 shortbow of flaming (55, 8, Lair:4) the +8 quarterstaff "Tablomnu" {antimagic, ^Fragile rPois rC+++} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. It cannot be enchanted further. Level 5 of the Lair of Beasts (0, 0, Lair:5) 19 gold pieces (1, -9, Lair:5) a scroll of enchant armour 12 gold pieces (3, -5, Lair:5) a potion of lignification a potion of curing (4, -8, Lair:5) 3 gold pieces (4, -7, Lair:5) 8 gold pieces (5, -8, Lair:5) 11 gold pieces (5, -7, Lair:5) 6 gold pieces (5, -5, Lair:5) 17 gold pieces (6, -6, Lair:5) 12 gold pieces (7, -7, Lair:5) 22 gold pieces (8, -7, Lair:5) 4 gold pieces (8, -5, Lair:5) 6 gold pieces (9, -7, Lair:5) 4 gold pieces (9, -5, Lair:5) 7 gold pieces (14, -29, Lair:5) a +0 leather armour