gusrb771 Level 1 of the Dungeon (0, 0, D:1) 3 flux baubles (7, 3, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (12, -10, D:1) a bat corpse (skeletalised by now) (14, 22, D:1) a hobgoblin corpse (skeletalised by now) (15, -7, D:1) a +0 spear a goblin corpse (skeletalised by now) (15, -4, D:1) a bat corpse (skeletalised by now) (17, -1, D:1) 2 stones (17, 0, D:1) a +0 club (18, -7, D:1) a +0 club a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, -1, D:1) a +0 spear (19, 11, D:1) a +0 helmet (28, 12, D:1) a jackal skeleton (29, 14, D:1) a bat corpse (skeletalised by now) (30, 14, D:1) a +0 short sword a kobold skeleton (31, -14, D:1) a +0 hand axe (31, -12, D:1) a +0 dagger (37, 0, D:1) a +0 dagger (38, -11, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (40, 13, D:1) a +0 short sword a stone (45, -16, D:1) a +0 club (45, 1, D:1) a quokka skeleton (46, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, 8, D:2) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (15, 11, D:2) a +0 short sword (19, 16, D:2) a +0 robe (19, 33, D:2) a quokka corpse (skeletalised by now) (20, 5, D:2) a +0 flail 2 stones a kobold skeleton (24, 5, D:2) a +2 dagger of holy wrath (29, 9, D:2) a jackal skeleton (33, 37, D:2) a rat skeleton (39, 22, D:2) a hobgoblin corpse (skeletalised by now) (39, 30, D:2) a +0 club a goblin corpse (skeletalised by now) (40, 31, D:2) a ball python corpse (skeletalised by now) (41, 42, D:2) a +0 whip a kobold skeleton (43, 26, D:2) a +0 spear (43, 43, D:2) a bat skeleton (44, 25, D:2) a rat corpse (skeletalised by now) (46, 48, D:2) a +0 short sword Level 3 of the Dungeon (8, 9, D:3) a +0 scale mail (9, 38, D:3) a +0 whip (10, 2, D:3) a +0 whip (11, 13, D:3) a jade talisman (22, 15, D:3) the +5 dagger "Liehod" {flame, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (23, 16, D:3) a +0 mace a +0 ring mail an orc skeleton (23, 41, D:3) a +0 club a gnoll corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (23, 42, D:3) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (24, 15, D:3) a +0 trident a +0 leather armour an orc skeleton (24, 32, D:3) a hobgoblin skeleton (25, 16, D:3) a +0 morningstar an orc skeleton (25, 17, D:3) a +2 heavy hand axe a +0 leather armour an orc skeleton (29, 9, D:3) a +0 whip Level 4 of the Dungeon (4, 3, D:4) a +0 falchion a +0 leather armour (13, 11, D:4) a +0 leather armour (22, -11, D:4) a +0 dagger a +0 scale mail (23, -11, D:4) a +0 mace (25, 45, D:4) a +0 whip (29, 3, D:4) a +0 ring mail (33, 34, D:4) a +0 club (34, 12, D:4) a +0 hand axe (36, 17, D:4) a staff of alchemy (46, 5, D:4) a +0 club (49, 13, D:4) a +0 hand axe Level 5 of the Dungeon (2, -6, D:5) a +0 hand axe a +0 ring mail (3, -7, D:5) a +0 hand axe a +0 ring mail (4, -6, D:5) a +0 flail (4, -5, D:5) a +0 dagger a +0 leather armour (5, -5, D:5) a +0 dagger a +0 leather armour (16, 6, D:5) a +0 club (17, 6, D:5) a +0 dagger a +0 robe (19, 7, D:5) a +0 whip a +0 leather armour (22, 9, D:5) a +0 dagger a +0 leather armour (27, 3, D:5) a staff of conjuration (39, -12, D:5) a +0 mace a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (18, -18, D:6) a +0 dagger a +0 whip 6 stones a +0 dagger a +0 short sword (20, -16, D:6) a +0 club (20, -15, D:6) a +0 dagger a +0 robe (21, -17, D:6) a +0 dagger 3 stones (21, -16, D:6) a +0 short sword a stone (24, -10, D:6) a +0 short sword (25, -9, D:6) a +0 mace (26, -9, D:6) a +0 trident a +0 leather armour a +0 trident (26, -8, D:6) a +1 falchion of distortion a +0 chain mail a +0 robe a +0 dagger (28, -7, D:6) a +0 club a +0 leather armour (43, -30, D:6) a +0 sling (54, -42, D:6) a +0 hand axe a +0 leather armour (55, -38, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (2, -35, D:7) a +0 quarterstaff (3, 0, D:7) a +0 flail a +0 leather armour (9, -6, D:7) a +0 falchion (10, -24, D:7) a +2 short sword a +0 scale mail (13, -24, D:7) a +0 whip a +0 leather armour (18, -35, D:7) a +0 hand axe a +0 scale mail (19, -34, D:7) a +0 spear a +0 robe (21, -37, D:7) a +0 robe (22, 6, D:7) a +0 shortbow (25, -36, D:7) a +0 whip (26, -35, D:7) a +0 robe (27, -35, D:7) a +3 short sword (32, -27, D:7) a +0 club a +0 leather armour (33, -10, D:7) an orb of stardust (35, -29, D:7) a +0 club the +3 ring mail of Leapfrog {rF- rCorr Str+4} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (36, -32, D:7) a +0 halberd (36, -30, D:7) a +0 flail a +0 scale mail a +0 mace a +0 leather armour (37, -32, D:7) a +0 hand axe of venom (37, -31, D:7) a +0 sling a +0 leather armour a +0 whip (38, -33, D:7) a +0 spear (39, 3, D:7) a +0 robe (43, -37, D:7) a +0 club (59, -25, D:7) a scarf of harm (59, -18, D:7) a +0 animal skin Level 8 of the Dungeon (0, 0, D:8) 4 poisoned darts (0, 5, D:8) a parchment of Call Canine Familiar 4 gold pieces (1, 6, D:8) 7 gold pieces a +0 club (4, 9, D:8) a wand of charming (10) the Ecumenical Temple (7, 3, Temple) a +0 dagger a +0 scale mail (7, 4, Temple) a +0 hand axe a +0 scale mail (8, 5, Temple) a ball python skeleton (9, 4, Temple) a +0 falchion a +0 leather armour (9, 5, Temple) a +0 short sword