gusrb771 Level 1 of the Dungeon (10, 0, D:1) a bat corpse (skeletalised by now) (16, 25, D:1) a hobgoblin skeleton (18, 25, D:1) a bat skeleton (22, 44, D:1) a +0 spear (27, 8, D:1) a +0 club (30, 26, D:1) a quokka skeleton a rat skeleton (32, 17, D:1) a +0 club (45, 7, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) an adder corpse (6, 4, D:2) an adder skeleton (6, 5, D:2) a bat skeleton an adder skeleton (8, -1, D:2) a +0 falchion (9, -7, D:2) a bat corpse (13, 4, D:2) a +0 spear (13, 17, D:2) a ball python skeleton (37, 3, D:2) a rat corpse (skeletalised by now) (37, 4, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (51, 33, D:2) a +0 sling (53, 9, D:2) a bat skeleton (56, 11, D:2) a bat corpse (skeletalised by now) (58, 23, D:2) the +7 whip of the Imperium {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (58, 26, D:2) a +0 club a goblin skeleton (58, 27, D:2) a hobgoblin skeleton (59, 26, D:2) a +0 dagger an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 ring mail a +0 whip a +0 flail a +0 hand axe an orc corpse a gnoll corpse (13, -1, D:3) a +0 robe