gusrb771 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -1, D:1) a hobgoblin corpse (skeletalised by now) (4, 8, D:1) a +0 club a +0 short sword (7, 27, D:1) a +0 robe (13, 30, D:1) an inkwell talisman (14, 0, D:1) a +0 robe (21, 22, D:1) a +0 short sword (28, 10, D:1) a rat skeleton (30, 16, D:1) a ball python corpse (skeletalised by now) (32, -19, D:1) a +0 robe (34, 28, D:1) a +0 ring mail (37, 13, D:1) a +0 whip 3 stones a kobold skeleton (54, 2, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (2, 19, D:2) an adder skeleton (7, 30, D:2) a frilled lizard corpse (skeletalised by now) (15, 36, D:2) a +0 dagger (21, 21, D:2) a +0 ring mail (24, 7, D:2) a jackal skeleton (25, 6, D:2) a jackal skeleton (33, 24, D:2) a +0 robe (36, 34, D:2) a hobgoblin skeleton (38, 33, D:2) a +0 leather armour (38, 38, D:2) the quill talisman of Plasticity {Harm +Inv rF-} [quill talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. (39, 18, D:2) a +0 robe (45, -3, D:2) a +0 spear Level 3 of the Dungeon (2, 5, D:3) a bat corpse (5, -7, D:3) 5 poisoned darts