gusrb771 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -24, D:1) a +0 ring mail (6, -8, D:1) a +0 short sword (8, -14, D:1) a hobgoblin skeleton (14, -21, D:1) a +0 whip (15, -20, D:1) a +0 dagger (15, 3, D:1) a +0 buckler (18, -2, D:1) a ball python skeleton (21, -25, D:1) a rat skeleton a jackal skeleton (21, -24, D:1) a jackal skeleton (25, -41, D:1) a +0 hand axe (29, -15, D:1) a jackal skeleton (30, -17, D:1) a +0 dagger a goblin skeleton (34, -15, D:1) a +0 club a kobold skeleton (34, -7, D:1) an inkwell talisman (37, -22, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a rimehorn talisman (18, 5, D:2) a +0 club a goblin corpse (skeletalised by now) (18, 6, D:2) a rat skeleton (18, 8, D:2) a +0 spear (20, -25, D:2) a +0 hand axe (21, 4, D:2) a +0 dagger (21, 33, D:2) a hobgoblin corpse (skeletalised by now) (22, -13, D:2) a +0 short sword (23, -2, D:2) a rat skeleton (23, -1, D:2) a +0 whip an orc corpse (skeletalised by now) (24, 25, D:2) a +0 helmet (32, 25, D:2) a +0 ring mail (36, 0, D:2) a +0 dagger 3 stones a kobold skeleton (54, -2, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (2, -6, D:3) a hobgoblin skeleton (3, -6, D:3) a rat skeleton (4, -5, D:3) a +0 club (24, 6, D:3) a hobgoblin skeleton (26, -15, D:3) an adder skeleton a frilled lizard skeleton (27, -4, D:3) a +0 dagger (36, 10, D:3) a +0 ring mail (36, 12, D:3) a +0 leather armour (40, 7, D:3) an adder corpse (skeletalised by now) (43, -8, D:3) an inkwell talisman (49, -28, D:3) a +0 club a goblin corpse (skeletalised by now) (49, 12, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Vopsoll" {Rampage Fly Regen+ RegenMP+ Dex-4} (3070 gold) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Dex-4: It affects your dexterity (-4). the air staff of the Eternal Warrior {rElec Ice Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the ring "Zitoxkih" {rPois Will+} (3620 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. the +0 leather armour of Nemar {Rampage rPois Dex+4 SInv} (2580 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 morningstar of protection (920 gold) the sanguine talisman of Philately {+Blink rC+} (11370 gold) [sanguine talisman] +Blink: It lets you blink. rC+: It protects you from cold. the +0 robe of the Storm King {Regen+} (790 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +7 dagger "Orb Guardian's Curse" {vamp, rF- rC++ rCorr Int+2} (6830 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the spider talisman of Jiamp {*Slow rElec Will+ SInv} (4370 gold) [spider talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. the amulet "Viomug" {Reflect rCorr Str+6 SH+5} (5520 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SH+5: It affects your SH (+5). the ring of Sacic {MP+9 Dex+2} (3120 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). the conjuration staff "Xintekk" {rC+ Int-2 Conj Tloc Alch} (4600 gold) [staff of conjuration] rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +0 mace of Indomitability {spect, *Slow rN++ Str+4} (2780 gold) *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the +7 whip of Action {flame, Will+ Str+3} (5840 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the hive talisman "Rutom" {rElec rC- Int+4 Dex+2} (10970 gold) [hive talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the death talisman of a treasure trove {Dex+5 Stlth+} (13560 gold) [talisman of death] Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the cold staff "Vyruh" {*Corrode rC+ Dex+3 SInv Conj Ice} (4250 gold) [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +3 ring mail of Duck's Teeth {Str+4} (3440 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +3 sling of Misconduct {freeze, *Slow Int+2 Dex+6} (3590 gold) *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the fire staff of Arrival {rF+ rN+ Dex+3 Fire} (4250 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (12, -6, D:4) a +0 falchion (17, -11, D:4) a +0 short sword (27, -25, D:4) a +0 club a jackal corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (28, -25, D:4) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (28, -24, D:4) a +0 club (36, 8, D:4) a +0 club (42, 0, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Akloj's Assorted Antiques an amulet of faith (1200 gold) a +3 chain mail of death (840 gold) a potion of curing (90 gold) the +10 sling "Migiusho" {heavy, Dex+3} (1980 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 mace (90 gold) a tin of tremorstones (2/2) (1200 gold) a scroll of identify (60 gold) a +0 mace (90 gold) a phial of floods (1200 gold) (0, 0, D:5) a +0 leather armour (10, 36, D:5) an orb of glass (21, -3, D:5) a +0 flail (24, 22, D:5) a +2 hand axe of flaming (34, 31, D:5) a quokka corpse (skeletalised by now) (37, 3, D:5) an orb of guile Level 6 of the Dungeon [Shop] Fidoef's Antique Armour Boutique (Shop contents are unknown) (11, 0, D:6) a black bear skeleton (19, -8, D:6) a +0 giant club an ogre skeleton (21, 20, D:6) a +0 giant spiked club (22, 2, D:6) a +0 robe (22, 6, D:6) a +0 giant club (25, 31, D:6) a +0 ring mail (29, -9, D:6) a +0 robe (29, -2, D:6) a +0 dagger (30, -2, D:6) an adder skeleton (36, 16, D:6) a +0 barding (39, 14, D:6) an iguana skeleton (41, -5, D:6) an iguana skeleton (46, 0, D:6) a +2 devious short sword 3 stones a +0 whip a curare-tipped dart a kobold skeleton a kobold skeleton (47, 0, D:6) a +0 dagger a +0 dagger (48, 0, D:6) a +0 dagger a +0 dagger 5 stones a +0 dagger a kobold skeleton a kobold skeleton (52, 30, D:6) a +0 hammer (53, 27, D:6) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 7 of the Dungeon (0, 23, D:7) a ring of see invisible (0, 28, D:7) a +3 leather armour (3, 29, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (8, 35, D:7) a +0 ring mail (9, 17, D:7) a stone (10, -21, D:7) 6 large rocks a cyclops corpse (skeletalised by now) (12, 18, D:7) a large rock (13, 11, D:7) a large rock (13, 12, D:7) a stone (13, 37, D:7) a +0 robe (15, 10, D:7) a stone (15, 11, D:7) a large rock (15, 24, D:7) a +0 flail a +0 chain mail (15, 25, D:7) a +0 hand axe a +0 club an orc corpse (skeletalised by now) (15, 26, D:7) a +0 club (18, 35, D:7) a +0 robe (24, -10, D:7) a +0 leather armour (26, -6, D:7) a +0 short sword (33, 31, D:7) a +0 flail (34, -11, D:7) a +0 falchion (35, -8, D:7) a +0 robe (36, 33, D:7) a +0 pair of boots (38, 31, D:7) a +0 spear a gnoll corpse (skeletalised by now) (39, 34, D:7) a +0 mace (40, 32, D:7) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (42, -9, D:7) a bullfrog skeleton (45, -6, D:7) a +0 scale mail (47, -7, D:7) a +0 long sword (50, 8, D:7) a +0 whip (50, 15, D:7) a +0 hand axe (51, 14, D:7) a +0 club a +0 hand axe an orc skeleton an orc skeleton (51, 15, D:7) a +4 whip a +0 leather armour a +0 scimitar a +0 plate armour an orc skeleton an orc skeleton (60, 27, D:7) a +0 short sword Level 8 of the Dungeon (5, 22, D:8) a +0 dagger a kobold corpse (5, 23, D:8) a +0 dagger a +2 heavy quarterstaff a +0 sling a +0 leather armour the human corpse of Joseph (6, 22, D:8) a +0 short sword a +3 short sword 3 stones a kobold corpse (6, 24, D:8) a +0 short sword (7, 22, D:8) a +0 short sword a kobold corpse (13, 5, D:8) a killer bee corpse (17, 17, D:8) a ring of poison resistance