gusrb771 Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 21, D:1) a bat corpse (skeletalised by now) (9, 31, D:1) a quokka corpse (skeletalised by now) (11, 2, D:1) a rat corpse (skeletalised by now) (11, 11, D:1) a +0 dagger (14, 9, D:1) a quokka skeleton (18, 4, D:1) a +1 dagger of venom a kobold skeleton (19, 14, D:1) a +0 dagger a stone (19, 19, D:1) a +0 short sword (21, 26, D:1) a rat corpse (skeletalised by now) (22, 19, D:1) a quokka skeleton (25, -8, D:1) a +0 club (40, 38, D:1) a quill talisman (54, 27, D:1) 2 flux baubles (55, 3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (24, 16, D:2) a +0 cloak (25, 15, D:2) a +0 spear a gnoll corpse (25, 18, D:2) 7 gold pieces a +0 club a gnoll corpse (27, 22, D:2) a +0 sling a +0 club (28, 12, D:2) the +4 flail "Macwir" {flame, rElec rC++ Will+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a hobgoblin corpse (29, 14, D:2) an inkwell talisman (32, 47, D:2) a +0 short sword 4 stones (38, 7, D:2) a +0 dagger (42, 4, D:2) a +0 whip 5 stones