Dungeon Crawl Stone Soup version 0.35-a0-42-g52370782d7 (webtiles) character file. Game seed: 10471981543674819483 501794 gusrb771 the Merry Demigod (level 22, -1/222 HPs) Began as a Demigod Hunter on Feb 5, 2026. Slain by a vault guard ... wielding a +0 halberd (6 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults. The game lasted 01:34:51 (51609 turns). gusrb771 the Merry Demigod (Demigod Hunter) Turns: 51609, Time: 01:34:51 Health: -1/222 AC: 12 Str: 14 XL: 22 Next: 97% Magic: 0/32 EV: 2 Int: 12 God: Gold: 7676 SH: 0 Dex: 54 Spells: 21/21 levels left rFire + + + (20%) l - +9 longbow (elec) rCold + . . (50%) [offhand occupied] rNeg + + . (20%) s - +5 robe of Night {Dark Will+ SInv} rPois + (33%) c - +0 helmet "Akorihiw" {Regen+ Int+1 SInv} rElec + (33%) H - scarf "Mopos" {Repulsion, rElec rF+++ Str+3 Int-5} rCorr . (100%) g - +0 pair of gloves {Dex+3} SInv + p - +2 pair of boots {Fly} Will ++++. M - brooch of Shielding {Spirit SH+8} Stlth ++++ A - ring "Ena Burgh" {^Contam rPois rN++ Dex-2 SInv} HPRegen 1.37/turn e - ring of Kuyb {rC+ MP+6 Int+6 Dex+4} MPRegen 0.23/turn %: repel missiles, guardian spirit @: paralysed, flying, slowed, studying 3 skills A: high MP 1, forlorn, divine attributes, agile 1, strong-willed 1, mutation resistance 1, sturdy frame 1 }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 8 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ossuary, Gauntlet, Ice Cave and Desolation. You collected 8039 gold pieces. You spent 363 gold pieces at shops. Inventory: Hand Weapons j - a +2 antimagic longbow l - a +9 longbow of electrocution (weapon) q - a +3 antimagic hand cannon J - the +7 hand cannon "Mule" {flame, backblast, rF+} (You found it on level 2 of the Vaults) rF+: It protects you from fire. It cannot be enchanted further. Missiles K - a throwing net Armour c - the +0 helmet "Akorihiw" (worn) {Regen+ Int+1 SInv} (You found it in a treasure trove) Regen+: It increases your rate of health regeneration. Int+1: It affects your intelligence (+1). SInv: It lets you see invisible. It cannot be enchanted further. f - the +0 cloak of the Thief {Quiet SInv Stlth+} (You found it on level 2 of the Depths) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. g - a +0 pair of gloves of dexterity (worn) h - a +1 robe of resistance p - a +2 pair of boots of flying (worn) s - the +5 robe of Night (worn) {Dark Will+ SInv} (You took it off a vampire mage on level 2 of the Depths) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. H - the scarf "Mopos" (worn) {Repulsion, rElec rF+++ Str+3 Int-5} (You acquired it on level 1 of the Elven Halls) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Jewellery a - a ring of protection from fire b - the ring "Niomou" {rF++ Will++ Str-2} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of protection from fire] rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). d - a ring of poison resistance e - the ring of Kuyb (worn) {rC+ MP+6 Int+6 Dex+4} (You found it in a treasure trove) [ring of intelligence] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). i - a ring of positive energy k - an amulet of the acrobat m - a ring of protection from cold n - the ring of Uchogof {Will++ Wiz Stlth+} (You took it off a servant of whispers in the Desolation of Salt) [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. o - a ring of protection from cold r - the amulet "Orpheatz" {Spirit Will+} (You found it on level 4 of the Lair of Beasts) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. t - a ring of willpower v - a ring of wizardry w - the ring of Dulaci Zaur {rF+ rN+ Will+} (You found it on level 4 of the Shoals) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. x - an amulet of magic regeneration z - the ring "Ucootan" {Fly rC+ Will+ Int+6} (You took it off a salamander mystic on level 2 of the Snake Pit) [ring of intelligence] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). A - the ring "Ena Burgh" (worn) {^Contam rPois rN++ Dex-2 SInv} (You found it in the Desolation of Salt) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. B - the ring "Tecak" {^Contam Will- Int+6 Dex+9 SInv} (You found it in the Desolation of Salt) [ring of intelligence] ^Contam: It causes magical contamination when unequipped. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. C - the ring of Undoing {rElec rF+ rC+} (You found it in the Desolation of Salt) [ring of protection from cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. D - the ring of Equilibrium {rCorr Int+5} (You found it in the Desolation of Salt) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). E - a ring of resist corrosion F - a ring of magical power G - the ring of Dusk {rPois rC- Dex+2 Slay+4} (You took it off a servant of whispers in the Desolation of Salt) [ring of slaying] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). I - an amulet of regeneration L - a ring of see invisible M - the brooch of Shielding (worn) {Spirit SH+8} (You found it on level 5 of the Vaults) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). Talismans u - a granite talisman y - a talisman of death Wands a - a wand of flame (123) e - a wand of paralysis (37) p - a wand of polymorph (9) c - a wand of roots (31) d - a wand of digging (23) f - a wand of mindburst (15) b - a wand of quicksilver (7) Scrolls I - 11 scrolls of immolation p - 7 scrolls of poison b - 7 scrolls of blinking x - 3 scrolls of amnesia a - 9 scrolls of enchant armour g - 5 scrolls of fog N - 13 scrolls of noise S - 5 scrolls of silence s - 5 scrolls of summoning r - 3 scrolls of revelation t - 5 scrolls of teleportation f - 8 scrolls of fear W - 3 scrolls of brand weapon i - 15 scrolls of identify w - 7 scrolls of enchant weapon V - 4 scrolls of vulnerability Potions M - 5 potions of mutation b - 6 potions of brilliance c - 20 potions of curing C - 3 potions of cancellation B - 7 potions of berserk rage e - 4 potions of enlightenment L - 4 potions of lignification h - 6 potions of haste A - 6 potions of attraction a - 5 potions of ambrosia g - 5 potions of magic w - 6 potions of heal wounds r - 4 potions of resistance m - 6 potions of might d - 2 potions of invisibility {unknown} Miscellaneous g - a +3 phial of floods h - a +0 lightning rod (4/4) i - a +0 sack of spiders j - a +0 phantom mirror Skills: + Level 24.1 Fighting O Level 27 Ranged Weapons + Level 21.7 Dodging - Level 0.8 Stealth You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 32% 1 Kinetic Grapnel Frge 0% 1d4 32% 1 Kiss of Death Conj/Necr 0% 2d5 32% 1 Magic Dart Conj 0% 1d3 32% 1 Poisonous Vapours Alch/Air 0% 1d1 32% 1 Sandblast Erth 0% 2d4 32% 1 Slow Hex 0% N/A 32% 1 Soul Splinter Necr 0% N/A 32% 1 Summon Small Mammal Summ 0% N/A 32% 1 Blink Tloc 0% N/A 45% 2 Mercury Arrow Conj/Alch 0% 2d5 45% 2 Scorch Fire 0% 2d5 45% 2 Searing Ray Conj 0% 2d4 45% 2 Sublimation of Blood Necr 0% N/A 45% 2 Call Canine Familiar Summ 0% N/A 69% 3 Confusing Touch Hex 0% N/A 69% 3 Frozen Ramparts Ice 0% 1d1 69% 3 Fugue of the Fallen Necr 0% N/A 69% 3 Hailstorm Conj/Ice 0% 3d5 69% 3 Inner Flame Hex/Fire 0% N/A 69% 3 Launch Clockwork Bee Frge 0% N/A 69% 3 Ozocubu's Armour Ice 0% N/A 69% 3 Passwall Erth 0% N/A 69% 3 Stone Arrow Conj/Erth 0% 3d7 69% 3 Swiftness Air 0% N/A 69% 3 Teleport Other Tloc 0% N/A 69% 3 Tukima's Dance Hex 0% N/A 69% 3 Vampiric Draining Necr 0% 2d6 69% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 69% 3 Awaken Armour Erth/Frge 0% N/A 97% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 97% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 97% 4 Dimensional Bullseye Hex/Tloc 0% N/A 97% 4 Flame Wave Conj/Fire 0% 2d4 97% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 97% 4 Forge Lightning Spire Air/Frge 0% 3d4 97% 4 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Ignite Poison Fire/Alch 0% N/A 97% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 97% 4 Leda's Liquefaction Alch/Erth 0% N/A 97% 4 Martyr's Knell Necr/Summ 0% N/A 97% 4 Rending Blade Conj/Frge 0% 2d6 97% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 97% 4 Vhi's Electric Charge Tloc/Air 0% N/A 97% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d8 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d7 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:3 ( D:5 ? D:6 : D:10 (( Orc:2 :=***[ Elf:1 *(:=(( Elf:3 * Vaults:1 :* Vaults:3 :=!* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:3 Annotations: Depths:3 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are agile. (Dex +4, Str/Int -1) You are strong-willed. (Will+) You are somewhat resistant to further mutation. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a vault guard, wielding a +0 great sword and wearing a +0 chain mail (severely wounded, 84% to hit) You shoot an arrow. The arrow barely misses the vault guard. The vault guard misses you. The guardian sphinx mumbles some strange words. You suddenly lose the ability to move! The frost giant hits you with a +1 battleaxe of freezing!! The frost giant freezes you. The deep troll earth mage bites you! * * * LOW HITPOINT WARNING * * * The deep troll earth mage claws you. * * * LOW HITPOINT WARNING * * * The deep troll earth mage claws you! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. You feel your willpower return. The guardian sphinx bites you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you but does no damage. The vault guard hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The deep troll earth mage bites you but does no damage. The deep troll earth mage claws you. * * * LOW HITPOINT WARNING * * * The deep troll earth mage claws you but does no damage. The vault guard hits you with a +0 great sword. * * * LOW HITPOINT WARNING * * * The vault sentinel blows a loud note on a signal horn! You hear a shout! x4 The guardian sphinx bites you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you. * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 halberd! You die... ,,,,,,,,,,...p)pp