Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6448736198578046003 397484 gud4544 the Metamorph (level 22, 0/204 HPs) Began as a White Draconian Shapeshifter on Aug 12, 2026. Was an Initiate of Gozag. Killed from afar by Frederick (29 damage) ... with a shooting star ... on level 5 of the Vaults on Aug 14, 2026. The game lasted 05:29:57 (84690 turns). gud4544 the Metamorph (DrSh) Turns: 84690, Time: 05:29:57 Health: 0/204 AC: 13 Str: 16 XL: 22 Next: 21% Magic: 37/38 EV: 45 Int: 20 God: Gozag Gold: 4230 SH: 0 Dex: 23 Spells: 22/45 levels left rFire . . . (100%) - Storm fists rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) u - melded +0 hat "Eseshrogh" {^Contam rC++ Slay+5} rPois ∞ (0%) l - melded +2 cloak {Stlth+} rElec + (33%) s - melded +2 pair of gloves {Dex+3} rCorr . (100%) W - melded +2 pair of boots {Rampage} SInv + i - amulet of wildshape Will +.... H - +4 ring of slaying Stlth ++++++ a - ring "Lityguk" {Int+7 Dex+3 SInv} HPRegen 0.54/turn p - storm talisman MPRegen 0.26/turn %: no passive effects @: storm-form, gold aura, flying, studying 4 skills A: electrical cleaving, evasive, blinkbolt, insubstantial, flying, (glacial breath), (AC +11), unfitting armour, (cold resistance 1), (cold-blooded), (armoured tail 1) }: 2/15 runes: serpentine, barnacled a: Blinkbolt (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were a lightning-filled tempest! You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Gauntlet and Volcano. You collected 19988 gold pieces. You spent 11083 gold pieces at shops. You paid 4675 gold pieces to Gozag. Inventory: Hand Weapons f - the +9 falchion of Sin {vamp, rN+ Dex+2} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. m - the +3 rapier of Blue Prudence {freeze, Dex+3 SInv} (You found it in the Necropolis) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. n - the +10 hand axe "Jeqieb" {freeze, rElec rN+ Will-- Stlth+} (You found it in the Necropolis) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will--: It greatly decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. t - the +11 whip of Goblin Mode {drain, rC+ Will-- Int+6} (You found it in the Necropolis) rC+: It protects you from cold. Will--: It greatly decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. w - the +7 rapier of Indignation {drain, rCorr Dex+4} (You found it on level 4 of the Shoals) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. O - the +4 rapier "Tidud" {speed, rN++} (You found it on level 5 of the Lair of Beasts) rN++: It greatly protects you from negative energy. It cannot be enchanted further. Q - the +0 dagger of the Histrionic God {venom, rPois rC+ Stlth+} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. R - the +6 dagger of Defence {flame, rElec rPois} (You found it on level 14 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. Missiles P - 3 throwing nets Armour l - a +2 cloak of stealth (melded) s - a +2 pair of gloves of dexterity (melded) u - the +0 hat "Eseshrogh" (melded) {^Contam rC++ Slay+5} (You acquired it on level 10 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. I - the +0 pair of gloves of Ekhleseb {*Silence rCorr Dex+3} (You found it on level 12 of the Dungeon) *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. T - the +0 pair of boots of Xecoxer {*Corrode Str+2 Slay+3} (You found it in a Gauntlet) *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. U - the +1 hat of Idealism {^Drain rCorr Str+4 SInv} (You found it in a Gauntlet) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. W - a +2 pair of boots of rampaging (melded) Jewellery a - the ring "Lityguk" (worn) {Int+7 Dex+3 SInv} (You acquired it on level 4 of the Vaults) [ring of see invisible] Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. c - a ring of resist corrosion d - a ring of magical power e - a +5 ring of evasion g - a ring of protection from fire h - a +6 ring of intelligence i - an amulet of wildshape (worn) j - a ring of flight k - a +6 ring of dexterity o - a ring of magical power q - a ring of positive energy r - a ring of willpower v - an amulet of chemistry x - a +6 ring of intelligence A - a ring of protection from fire D - a +6 ring of dexterity H - a +4 ring of slaying (worn) M - a ring of poison resistance V - a ring of willpower Talismans b - a blade talisman p - a storm talisman (worn) y - a hive talisman z - a riddle talisman B - a blade talisman G - a sanguine talisman J - a granite talisman L - the serpent talisman of the Alphagorgon {Harm rF+ rC++} (You took it off Aizul on level 2 of the Vaults) [serpent talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC++: It greatly protects you from cold. Wands c - a wand of iceblast (4) (quivered) d - a wand of digging (4) b - a wand of light (4) g - a wand of flame (59) p - a wand of polymorph (15) e - a wand of paralysis (11) f - a wand of mindburst (7) Scrolls b - a scroll of blinking t - 12 scrolls of teleportation w - 11 scrolls of enchant weapon p - a scroll of poison x - 7 scrolls of amnesia g - 8 scrolls of fog T - 3 scrolls of torment a - 3 scrolls of enchant armour i - 23 scrolls of identify V - 9 scrolls of vulnerability f - 5 scrolls of fear S - 4 scrolls of silence s - 2 scrolls of butterflies r - 4 scrolls of revelation W - a scroll of brand weapon Potions L - 10 potions of lignification d - 4 potions of moonshine g - 6 potions of magic c - 14 potions of curing b - 2 potions of brilliance r - a potion of resistance m - 7 potions of might h - a potion of haste A - 4 potions of attraction w - 2 potions of heal wounds i - a potion of invisibility e - 6 potions of enlightenment M - 10 potions of mutation C - 2 potions of cancellation a - 2 potions of ambrosia B - 2 potions of berserk rage Miscellaneous h - a +1 condenser vane (inert) i - a +1 phial of floods j - a +0 lightning rod (4/4) k - a +0 sack of spiders (inert) l - a +1 phantom mirror (inert) Baubles a - 3 flux baubles Skills: + Level 18.8 Fighting + Level 13.0 Dodging - Level 14.0 Stealth * Level 17.2 Unarmed Combat + Level 12.2 Spellcasting - Level 10.0 Translocations - Level 4.0 Ice Magic - Level 14.0 Evocations + Level 20.0(25.0) Shapeshifting You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 1% 2 b - Frozen Ramparts Ice 56% 1d9 3% 3 c - Maxwell's Portable P Tloc 51% (3-9)d6 1% 3 d - Apportation Tloc 100% N/A 1% 1 e - Passage of Golubria Tloc 51% N/A 1% 4 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Ensorcelled Hibernat Hex/Ice 40% N/A 3% 2 h - Dispersal Tloc 25% N/A 14% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Volatile Blastmotes Fire/Tloc 64% 2d15 2% 3 Ozocubu's Armour Ice 28% N/A 3% 3 Foxfire Conj/Fire 48% 2x1d6 5% 1 Kinetic Grapnel Frge 48% 1d5 5% 1 Kiss of Death Conj/Necr 48% 2d9 5% 1 Magic Dart Conj 48% 1d5 5% 1 Sandblast Erth 24% 2d8 5% 1 Vhi's Electric Charge Tloc/Air 64% N/A 7% 4 Call Imp Summ 24% N/A 9% 2 Grave Claw Necr 24% 2d8 9% 2 Scorch Fire 24% 2d6 9% 2 Searing Ray Conj 24% 2d5 9% 2 Static Discharge Conj/Air 24% 3-4/arc 9% 2 Sublimation of Blood Necr 12% N/A 9% 2 Confusing Touch Hex 12% N/A 17% 3 Fugue of the Fallen Necr 12% N/A 17% 3 Inner Flame Hex/Fire 12% N/A 17% 3 Passwall Erth 12% N/A 17% 3 Stone Arrow Conj/Erth 24% 3d8 17% 3 Tukima's Dance Hex 12% N/A 17% 3 Vampiric Draining Necr 12% 2d6 17% 3 Summon Forest Summ/Tloc 16% N/A 21% 5 Anguish Hex/Necr 6% N/A 50% 4 Cause Fear Hex 6% N/A 50% 4 Cigotuvi's Putrefaction Necr/Air 12% N/A 50% 4 Dispel Undead Necr 12% 3d9 50% 4 Flame Wave Conj/Fire 12% 2d6 50% 4 Forge Blazeheart Golem Fire/Frge 12% N/A 50% 4 Ignite Poison Fire/Alch 12% N/A 50% 4 Iskenderun's Battlesphe Conj/Frge 12% 2d8 50% 4 Leda's Liquefaction Alch/Erth 6% N/A 50% 4 Martyr's Knell Necr/Summ 12% N/A 50% 4 Petrify Alch/Erth 6% N/A 50% 4 Rending Blade Conj/Frge 12% 2d(7+1*) 50% 4 Hoarfrost Cannonade Ice/Frge 10% 3d6/3d13 56% 5 Manifold Assault Tloc 25% N/A 61% 7 Arcjolt Conj/Air 6% 1d16 83% 5 Curse of Agony Necr 12% N/A 83% 5 Detonation Catalyst Fire/Alch 12% 2d20 83% 5 Fireball Conj/Fire 6% 3d5 83% 5 Lee's Rapid Deconstruct Erth 6% 3d6* 83% 5 Nazja's Percussive Temp Frge 6% 4d5 83% 5 Silence Hex/Air 6% N/A 83% 5 Summon Mana Viper Hex/Summ 12% N/A 83% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Eringya's Noxious Bog Alch 6% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 6% 4d6 100% 6 Plasma Beam Fire/Air 6% 2x1d16 100% 6 Orb of Destruction Conj 6% 9d6 100% 7 Ozocubu's Refrigeration Ice 14% 4d10 100% 7 Rimeblight Ice/Necr 10% 2d5 (prima100% 7 Ignition Fire 6% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Shatter Erth 6% 3d9* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:1 ? D:3 [ D:5 (? D:11 ***= Orc:1 * Orc:2 [[*::: Elf:1 :* Shoals:1 [:* Snake:2 [ Vaults:4 :[:(? Annotations: D:3 1 runed translucent door, exclusion: door, Crazy Yiuf D:4 1 transporter D:8 2 transporters, Sprozz Elf:1 exclusions: ice statue and orange crystal statue Elf:2 exclusion: door Vaults:3 2 transporters, exclusion: obsidian statue Vaults:5 Frederick Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. You can turn into living lightning. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are flying. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe waves of cold which freeze foes solid.)) ((Your icy white scales are hard. (AC +11))) You cannot fit into any form of body armour or wear helmets. (You are cold resistant. (rC+)) (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History The vault guard is knocked back. The shooting star hits Frederick!! Frederick is knocked back. The undying armoury arms its allies with +5 vampiric triple crossbows. Frederick misses the undying armoury. The titan barely misses you. The undying armoury closely misses Frederick. The undying armoury hits Frederick! The undying armoury hits Frederick!! The ancient lich completely misses you. The vault guard leaves your sight. The ancient lich attacks as it pursues you! The ancient lich completely misses you. Frederick casts a spell at the undying armoury. The iron shot hits the undying armoury!!! The undying armoury is destroyed! Frederick is knocked back by the blast. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The vault guard hits you with a +8 vampiric double sword! * * * LOW HITPOINT WARNING * * * Frederick casts a spell. Frederick forges a servant imbued with his destructive magic! Frederick's orb unleashes a flurry of shooting stars! You hear a shout! Blink to where? Press: ? - help, Dir - move target You encounter an entropy weaver, a titan and a sea snake. As you read the scroll of blinking, it crumbles to dust. You feel ready to blink again. The titan shouts! The shooting star hits your shooting star!! Your shooting star is knocked back. The shooting star hits Frederick!! Frederick is knocked back. The shooting star hits the titan!! The titan is knocked back. The vault guard completely misses you. The shooting star hits your spellspark servitor!! Your spellspark servitor is knocked back. The shooting star hits your spellspark servitor! Your spellspark servitor is knocked back. Your shooting star dissipates. The shooting star hits you!! You die... Frederick sighs, "Another waste of time." Your body crumbles into a pile of gold. #..# #....#..# .### #....#..############ .#.##....#.............. #...#....#C.$.Q....=)... #........S............. #####..@.9...############# ........°$B........ .....°°v