gud4544 Level 1 of the Dungeon (0, 0, D:1) a staff of air (1, 4, D:1) a +0 leather armour (7, -5, D:1) a bat corpse (skeletalised by now) (16, 15, D:1) a +0 scale mail (18, -5, D:1) a +0 robe (24, 28, D:1) a frilled lizard skeleton (27, 7, D:1) a bat skeleton (27, 9, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (37, -3, D:1) a +0 club (37, -2, D:1) a +0 robe (39, -2, D:1) a +0 dagger a goblin skeleton (46, 18, D:1) an orb of energy (47, 22, D:1) a +0 dagger (47, 23, D:1) a +0 club (48, 35, D:1) a +0 hand axe (51, -5, D:1) a +0 pair of gloves of dexterity (53, 3, D:1) a ball python corpse (skeletalised by now) (59, 24, D:1) a +0 scale mail Level 2 of the Dungeon (0, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (8, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, 12, D:2) a hobgoblin corpse (skeletalised by now) (9, 21, D:2) a ball python skeleton (11, 12, D:2) a +0 short sword (17, 29, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (23, 3, D:2) a +0 dagger a goblin skeleton (24, -5, D:2) a +0 dagger a goblin skeleton (24, 4, D:2) a quokka skeleton (27, 14, D:2) a hobgoblin skeleton (39, 11, D:2) a +0 short sword 4 stones a kobold skeleton (46, 32, D:2) a +0 club a goblin corpse (skeletalised by now) (46, 33, D:2) a hobgoblin corpse (skeletalised by now) (52, -5, D:2) a hobgoblin corpse (skeletalised by now) (66, -8, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -14, D:3) a ball python corpse (skeletalised by now) (2, -34, D:3) a hobgoblin corpse (3, -5, D:3) an orb of glass (4, -19, D:3) a quill talisman (13, -12, D:3) an adder corpse (skeletalised by now) (16, -14, D:3) a +0 robe (28, -7, D:3) a +0 club a goblin corpse (37, -2, D:3) a hobgoblin corpse (39, -25, D:3) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse an orc corpse (40, -26, D:3) a +0 hand axe (42, -15, D:3) a scroll of identify (43, -17, D:3) a scroll of fear (44, -15, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (45, -17, D:3) a potion of magic (46, -26, D:3) 12 gold pieces (46, -15, D:3) a potion of enlightenment