grijmCC

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(3, 6, D:1)
  a +0 short sword
(3, 14, D:1)
  a +0 club
(7, 18, D:1)
  a +0 mace
(10, 4, D:1)
  a +0 dagger
(11, 31, D:1)
  a +0 club
(15, 21, D:1)
  a +0 club
(24, 28, D:1)
  a +0 dagger
(25, 29, D:1)
  a +0 dagger
(27, 2, D:1)
  a +0 ring mail
(36, 5, D:1)
  229 sling bullets
(40, 15, D:1)
  a +0 club
(46, 27, D:1)
  a +0 club

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 robe
(5, -24, D:2)
  a cursed +0 hand axe
(9, -26, D:2)
  a +0 hand axe
(11, -26, D:2)
  70 poisoned needles
(15, -35, D:2)
  a +0 leather armour
(18, -13, D:2)
  a +0 dagger
(26, 9, D:2)
  179 arrows
(26, 15, D:2)
  114 bolts
(37, 3, D:2)
  a +0 leather armour
(44, -4, D:2)
  a +0 robe
(45, -27, D:2)
  132 bolts
(54, -4, D:2)
  a +0 robe
(55, -29, D:2)
  a +0 dagger
(55, 0, D:2)
  a +0 whip
(56, -29, D:2)
  a +0 plate armour

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 club
  a hobgoblin skeleton
(6, -6, D:3)
  a quokka skeleton
(9, -25, D:3)
  the +7 whip of the Hills {slash, Fragile rC+ Dex+4}
    It will always inflict at least some extra damage. This minimum extra damage
    increases with your current reserve of magical power.
    
    It affects your dexterity (+4).
    It protects you from cold.
    It will be destroyed if unequipped.
(15, -8, D:3)
  a +0 hand axe
  a +0 leather armour
(16, -32, D:3)
  a +0 club
(22, -35, D:3)
  a +0 dagger
  a kobold corpse (skeletalised by now)
(38, -27, D:3)
  150 bolts
(42, -12, D:3)
  a +0 club
(44, -2, D:3)
  117 bolts
(45, -27, D:3)
  a +0 falchion
(45, -13, D:3)
  a +0 club
(46, -12, D:3)
  a +0 dagger
(52, -32, D:3)
  a +0 hand axe
  a +0 leather armour

Level 4 of the Dungeon
(0, 0, D:4)
  a scroll of fear
(3, 6, D:4)
  a scroll of noise
(8, 3, D:4)
  a +0 club
(16, 4, D:4)
  122 bolts
(16, 7, D:4)
  8 gold pieces
(16, 8, D:4)
  a ration