Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 15451135978924996897 378117 greenredherring the Blinker (level 20, -24/178 HPs) Began as a Demigod Warper on Nov 4, 2025. Shot with a bolt by a yaktaur captain (35 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults. The game lasted 02:31:53 (71261 turns). greenredherring the Blinker (Demigod Warper) Turns: 71261, Time: 02:31:54 Health: -24/178 AC: 20 Str: 12 XL: 20 Next: 94% Magic: 5/43 EV: 2 Int: 50 God: Gold: 577 SH: 0 Dex: 21 Spells: 1/47 levels left rFire + + . (33%) Y - +4 scimitar (flame) rCold + . . (50%) R - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + + + (0%) t - +0 acid dragon scales rPois + (33%) H - +2 helmet {Int+3} rElec + (33%) r - +2 hat {Stlth+} rCorr + (50%) g - scarf {rC+ rF+} SInv + q - +0 pair of gloves {Infuse} Will +.... A - +2 pair of boots "Juoq" {rPois Regen+ Dex+3} Stlth ++ V - macabre finger necklace {Ring+ rN+ HP+7} HPRegen 1.29/turn j - +6 ring of intelligence MPRegen 0.28/turn Q - ring "Hellahot" {rElec rF+ Int+6 Dex-3} l - ring "Niegemnexe" {^Drain rElec rPois rN+ SInv} %: infuse magic (1 MP) @: paralysed, weak-willed, studying 2 skills A: high MP 1, forlorn, divine attributes }: 2/15 runes: decaying, gossamer a: no special abilities You were on level 5 of the Vaults. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited the Abyss 1 time. You also visited: Ice Cave. You collected 3885 gold pieces. You spent 3308 gold pieces at shops. Inventory: Hand Weapons i - the +7 hand cannon "Mule" {flame, backblast, rF+} (You found it on level 3 of the Elven Halls) rF+: It protects you from fire. It cannot be enchanted further. k - a +2 double sword w - the +7 executioner's axe "Feup" {holy, rElec Dex+4} (You took it off a deep elf zephyrmancer on level 2 of the Elven Halls) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. x - a +2 great sword of venom M - the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (You found it on level 2 of the Elven Halls) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. P - a +2 great sword of electrocution Y - a +4 scimitar of flaming (weapon) Missiles a - 2 atropa-tipped darts c - a dart of disjunction (quivered) v - 2 throwing nets {!f} z - 10 curare-tipped darts {!f} Armour b - the +0 hat of the Aged Xalams {rElec} (You found it on level 4 of the Spider Nest) rElec: It insulates you from electricity. It cannot be enchanted further. d - a +0 hat of see invisible g - a scarf of resistance (worn) p - a +0 cloak of corrosion resistance q - a +0 pair of gloves of infusion (worn) r - a +2 hat of stealth (worn) t - +0 acid dragon scales (worn) A - the +2 pair of boots "Juoq" (worn) {rPois Regen+ Dex+3} (You found it on level 12 of the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. C - a +2 pair of gloves E - an orb of glass G - +0 ice dragon scales H - a +2 helmet of intelligence (worn) L - the orb "Ygeaxurch" {Energy, rF++} (You took it off Frederick on level 2 of the Vaults) rF++: It greatly protects you from fire. It cannot be enchanted further. N - a +2 pair of boots of rampaging R - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it on level 2 of the Elven Halls) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. T - a +2 pair of gloves U - +0 swamp dragon scales Z - a scarf of repulsion Magical Staves S - a staff of fire W - the cold staff of Yteledem {rElec rC+ Dex+5 Ice} (You found it on level 3 of the Elven Halls) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. Jewellery e - a ring of positive energy f - the amulet of the Skies Above {+Blink rC+ RegenMP+} (You took it off a yaktaur captain on level 2 of the Vaults) [amulet of magic regeneration] +Blink: It lets you blink. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. j - a +6 ring of intelligence (worn) l - the ring "Niegemnexe" (worn) {^Drain rElec rPois rN+ SInv} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of positive energy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. n - the ring of Xom's Facetiousness {rCorr Dex+3} (You found it on level 6 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). o - an amulet of magic regeneration u - a +4 ring of protection y - a ring of positive energy B - a +4 ring of slaying D - a ring of flight F - the ring "Filaeboe" {rF- MP+9 Dex+4 SInv} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of magical power] rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. I - a ring of protection from cold J - an amulet of reflection O - a ring of magical power Q - the ring "Hellahot" (worn) {rElec rF+ Int+6 Dex-3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of intelligence] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). V - the macabre finger necklace (worn) {Ring+ rN+ HP+7} (You bought it in a shop on level 5 of the Dungeon) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). Talismans X - the maw talisman of the Fisher {rElec Dex+3} (You found it on level 4 of the Spider Nest) [maw talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Wands f - a wand of mindburst (29) d - a wand of digging (17) b - a wand of quicksilver (3) a - a wand of flame (43) e - a wand of charming (22) c - a wand of warping (14) p - a wand of polymorph (8) Scrolls t - 2 scrolls of teleportation w - 5 scrolls of enchant weapon V - 7 scrolls of vulnerability a - 4 scrolls of enchant armour r - 10 scrolls of revelation T - a scroll of torment W - 2 scrolls of brand weapon p - 5 scrolls of poison g - 2 scrolls of fog I - 6 scrolls of immolation S - 3 scrolls of silence s - a scroll of summoning x - 3 scrolls of amnesia Potions e - 4 potions of enlightenment A - 7 potions of attraction r - 4 potions of resistance b - 6 potions of brilliance m - 7 potions of might L - 3 potions of lignification c - 15 potions of curing h - 5 potions of haste B - 2 potions of berserk rage i - a potion of invisibility M - 6 potions of mutation Miscellaneous h - a +1 phial of floods i - a +0 sack of spiders (inert) g - a +1 phantom mirror Skills: + Level 13.2 Fighting + Level 14.9 Long Blades - Level 2.6 Throwing + Level 12.7 Armour + Level 14.4 Dodging + Level 14.1 Spellcasting + Level 12.0 Summonings * Level 17.7 Translocations + Level 11.8 Alchemy - Level 6.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 0% 2 b - Maxwell's Portable P Tloc 100% (3-9)d9 0% 3 c - Lesser Beckoning Tloc 100% N/A 0% 2 d - Summon Forest Summ/Tloc 55% N/A 1% 5 e - Mercury Arrow Conj/Alch 100% 2d11 1% 2 f - Gell's Gavotte Tloc 59% 2d(38-56) 1% 6 g - Manifold Assault Tloc 59% N/A 1% 7 h - Malign Gateway Summ/Tloc 55% N/A 1% 7 i - Passage of Golubria Tloc 100% N/A 0% 4 j - Disjunction Tloc 59% N/A 3% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Teleport Other Tloc 100% N/A 0% 3 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 70% 2d7 1% 2 Sublimation of Blood Necr 35% N/A 1% 2 Mephitic Cloud Conj/Alch/Air 65% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Dimensional Bullseye Hex/Tloc 44% N/A 1% 4 Eringya's Surprising Cr Summ 100% N/A 1% 4 Fulminant Prism Conj/Alch 38% 3d17 1% 4 Iskenderun's Mystic Bla Conj/Tloc 89% 2d17 (+2d91% 4 Olgreb's Toxic Radiance Alch 100% N/A 1% 4 Petrify Alch/Erth 38% N/A 1% 4 Sticky Flame Fire/Alch 76% 2d12 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Detonation Catalyst Fire/Alch 76% 2d10 1% 5 Irradiate Conj/Alch 38% 3d24 1% 5 Eringya's Noxious Bog Alch 50% 4d6 1% 6 Confusing Touch Hex 35% N/A 2% 3 Fugue of the Fallen Necr 35% N/A 2% 3 Inner Flame Hex/Fire 35% N/A 2% 3 Ozocubu's Armour Ice 35% N/A 2% 3 Sigil of Binding Hex 35% N/A 2% 3 Stone Arrow Conj/Erth 70% 3d11 2% 3 Swiftness Air 35% N/A 2% 3 Tukima's Dance Hex 35% N/A 2% 3 Vampiric Draining Necr 35% 2d8 2% 3 Anguish Hex/Necr 17% N/A 8% 4 Awaken Armour Erth/Frge 70% N/A 8% 4 Brom's Barrelling Bould Conj/Erth 35% 2d7 8% 4 Cause Fear Hex 17% N/A 8% 4 Cigotuvi's Putrefaction Necr/Air 35% N/A 8% 4 Dispel Undead Necr 35% 3d15 8% 4 Forge Lightning Spire Air/Frge 35% 3d6 8% 4 Iskenderun's Battlesphe Conj/Frge 35% 2d10 8% 4 Rending Blade Conj/Frge 35% 2d(8+1*) 8% 4 Curse of Agony Necr 35% N/A 22% 5 Fireball Conj/Fire 17% 3d9 22% 5 Freezing Cloud Conj/Ice/Air 17% 6-21 22% 5 Nazja's Percussive Temp Frge 17% 4d6 22% 5 Sphinx Sisters Hex/Summ 38% N/A 50% 7 Death Channel Necr 17% N/A 75% 6 Plasma Beam Fire/Air 17% 2x1d29 75% 6 Fulsome Fusillade Conj/Alch 38% (3-5)d14 99% 8 Orb of Destruction Conj 17% 9d7 100% 7 Ozocubu's Refrigeration Ice 17% 4d11 100% 7 Infestation Necr 17% N/A 100% 8 Platinum Paragon Frge 17% 4d13 100% 9 Polar Vortex Ice 17% 12d2* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:5 = D:13 ? Orc:2 *::* Elf:1 :**:! Elf:2 : Elf:3 :( Vaults:2 :[ Vaults:3 [!*=:? Vaults:4 *: Portals: Hell: Lair:5 Annotations: Lair:2 exclusion: 2 oklob plants Swamp:3 Mara, Mlioglotl Vaults:5 Sojobo Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The yaktaur captain hits you! * * * LOW HITPOINT WARNING * * * A guardian sphinx comes into view. It is wearing a +1 cloak of corrosion resistance. The ironbound convoker shouts! The merfolk changes into a meliai! The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. Sojobo mumbles some strange words. A vault sentinel comes into view. It is wielding a +0 morningstar. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You hear a shout! x2 Things that are here: a +0 long sword; a +0 plate armour A fire giant, a deep elf annihilator and 2 yaktaurs come into view. The fire giant is wielding a +0 great sword of flaming. The yaktaur shouts! You hear a shout! The air elemental attacks as it pursues you! The air elemental closely misses you. A yaktaur comes into view. The vault sentinel blows a loud note on a signal horn! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The deep elf annihilator gestures wildly while chanting. The deep elf annihilator blinks! A titan comes into view. The guardian sphinx casts a spell. You suddenly lose the ability to move! The yaktaur captain unwields a +0 arbalest. The yaktaur captain hits you but does no damage. The air elemental hits you. * * * LOW HITPOINT WARNING * * * The air elemental fires a burst of electricity at you. The stunning burst hits the air elemental. The air elemental completely resists. The stunning burst hits you. You resist. * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!! You die... #....#..# §. . #....#..#.C. .. #....#..#c.# ...#....#..cc C.....))p.p. ##....).c.##########♣♣## ...H.<<)y))........)...) ....<.)@cv..).....)§[.). .....<