greenredherring Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 10, D:1) a +0 club a goblin skeleton (11, -18, D:1) a +0 mace (20, 14, D:1) a ball python corpse (skeletalised by now) (22, -12, D:1) a +0 dagger (22, -11, D:1) a +0 club (28, 1, D:1) a +0 sling (36, 4, D:1) a gnoll skeleton (36, 6, D:1) a dwarf skeleton (36, 7, D:1) a felid skeleton (38, 9, D:1) a human skeleton (39, 16, D:1) a +0 dagger (46, 15, D:1) a ball python corpse (skeletalised by now) (47, 29, D:1) a +0 dagger (48, 0, D:1) a quokka skeleton (48, 5, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 1, D:2) a frilled lizard skeleton (9, 22, D:2) a +0 dagger (10, 12, D:2) a +0 mace (16, 33, D:2) an inkwell talisman (18, 30, D:2) a +0 leather armour (23, 18, D:2) a +0 dagger (40, 26, D:2) a +0 chain mail (42, 28, D:2) a +0 whip a kobold corpse (skeletalised by now) (43, 29, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 short sword "Teoschat" {freeze, *Corrode rC+ Will++} (6780 gold) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. the +1 robe of the Wereyak {rElec rC+ Dex+4} (3530 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the +12 spear "Huico" {elec, Int+3} (8080 gold) Int+3: It affects your intelligence (+3). the +1 hat of Haragay {rF+} (2300 gold) rF+: It protects you from fire. the +2 hand axe of Cuqigewo {speed, Int+3 Dex+3} (3860 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the +1 leather armour of Ignis's Vengeance {rF+ rC++} (3850 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. the ring of Nineim {rF+ rCorr MP+9 Str-5 Stlth+} (3190 gold) [ring of magical power] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. the +6 sling "Newtslayer" {speed, rElec} (4850 gold) rElec: It insulates you from electricity. the ring "Texoir" {^Drain rC++ rN+ SInv} (4180 gold) [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. the amulet "Malie" {Dissipate Str-4 Int+3 Slay+5} (5590 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +4 short sword of Defence {flame, Int+4} (4080 gold) Int+4: It affects your intelligence (+4). the +0 ring mail of Fortification {-Tele rF+ Will+ Dex+3} (2290 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +3 leather armour of Alanuer {Harm *Silence Regen+} (1840 gold) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. the sanguine talisman "Jepp" {rPois Will+ MP-5} (5700 gold) [sanguine talisman] rPois: It protects you from poison. Will+: It increases your willpower. MP-5: It affects your magic capacity (-5). the fire staff of the Realm of Zot {rF+ rCorr Str+6 Fire} (5020 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. the conjuration staff "Avaplof" {rN+ rCorr Str+3 Conj Air} (5370 gold) [staff of conjuration] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +1 robe of Fortification {rPois rC+ Dex+2 Archmagi} (4230 gold) rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. the +3 cloak of Okawaru's Condemnation {Fly rElec rC- Stlth+} (3140 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. the alchemy staff of Drought {rPois rN+ Dex+3 Alch} (4250 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the amulet of Xenib {Wildshape +Inv rN+ Will+ Dex+2} (5800 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (6, -15, D:3) a +0 robe (11, 2, D:3) a +0 leather armour (12, -23, D:3) an adder skeleton (13, -16, D:3) a +0 short sword (24, 0, D:3) a +0 robe (28, -1, D:3) a +2 hand axe of flaming (29, 0, D:3) a +0 falchion a +0 chain mail a +0 dagger a +0 robe a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, -18, D:3) a quokka skeleton (42, -25, D:3) a +0 whip 4 stones (43, -21, D:3) a hobgoblin corpse (skeletalised by now) (49, -28, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (1, -1, D:4) a hobgoblin skeleton (3, -10, D:4) a +0 short sword a kobold skeleton (15, -21, D:4) a +0 club (17, -8, D:4) a +0 hand axe (23, -23, D:4) a hound corpse (skeletalised by now) (41, -18, D:4) a black bear skeleton (41, 16, D:4) a +0 ring mail (42, -25, D:4) a +0 robe (42, 28, D:4) a +0 dagger a goblin corpse (skeletalised by now) (43, 13, D:4) a ring of resist corrosion (50, -22, D:4) a howler monkey corpse (skeletalised by now) (52, -21, D:4) a +0 short sword a kobold corpse (skeletalised by now) (53, 23, D:4) a +0 flail a +0 whip a +0 mace a +0 scale mail Level 5 of the Dungeon (2, -5, D:5) a +0 mace (6, -14, D:5) a +0 scale mail (10, -4, D:5) a hound corpse (17, -16, D:5) a black bear corpse (19, 3, D:5) a +0 trident (20, 19, D:5) a +0 short sword 3 stones a kobold corpse (20, 21, D:5) a +0 robe (21, 18, D:5) a poisoned dart (21, 19, D:5) a +0 short sword (22, 15, D:5) a +0 whip 4 stones a kobold corpse (23, 14, D:5) a poisoned dart (25, -15, D:5) a +0 club an orc corpse (25, 12, D:5) a poisoned dart (26, -15, D:5) a +0 falchion (26, -14, D:5) a +0 hand axe a +0 scale mail an orc corpse (29, -4, D:5) 8 gold pieces (30, -6, D:5) 5 gold pieces