Dungeon Crawl Stone Soup version 0.34-a0-858-g87a9c9a43c (webtiles) character file. Game seed: 198936022572758322 65 greenredherring the Gusty (level 3, 0/24 HPs) Began as a Demonspawn Air Elementalist on Sept 28, 2025. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:44 (2232 turns). greenredherring the Gusty (DsAE) Turns: 2232, Time: 00:02:44 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 92% Magic: 1/6 EV: 11 Int: 17 God: Gold: 175 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) d - +5 Force Lance {heavy, knockback} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -6), wreathed by umbra A: ignite blood 1, foul shadow 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration Scrolls c - a scroll of summoning {unknown} e - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of lignification {unknown} j - a potion of ambrosia {unknown} l - a potion of curing {unknown} Skills: + Level 0.9 Armour - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 2.5 Conjurations * Level 3.3 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 5% 1 b - Static Discharge Conj/Air 22% 3-4/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 13% N/A 14% 3 Freeze Ice 4% 1d3 19% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 28% 2 Stone Arrow Conj/Erth 12% 3d7 32% 3 Inner Flame Hex/Fire 1% N/A 50% 3 Airstrike Air 6% 2d(1-17) 43% 4 Flame Wave Conj/Fire 6% 2d5 73% 4 Sticky Flame Fire/Alch 1% 2d4 88% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The zap hits the water moccasin. The water moccasin is lightly wounded. The zap hits the water moccasin. The water moccasin is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. The water moccasin closely misses you. The water moccasin bites you but does no damage. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is moderately wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. The water moccasin is heavily wounded. The lightning grounds out. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. The lightning grounds out. You feel very sick. The water moccasin bites you. The water moccasin is seared by the foul flame within you. The water moccasin is almost dead. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! You die... +...).+.........>.# #.....###.#.#.....# #.....# #...#.#...# ###...#######.#...# # #)#.#.. ..##.## ..).#.#.# # ###.# ....#.#.# #.# ..#.....##### #.# #.....S@..# #.# #...#####.# #.# ..... #.####.# .#.. #......# #. #..##### # #......... #...#####. #...# >...# You could see a water moccasin. Vanquished Creatures 2 adders (D:2) 3 dart slugs 4 orcs (D:3) 5 endoplasms 4 hobgoblins 3 quokkas (D:1) 5 ball pythons 7 bats 3 frilled lizards A goblin (D:1) A kobold (D:1) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | greenredherring the Demonspawn Air Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 363 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 519 | D:1 | Learned a level 2 spell: Static Discharge 612 | D:1 | Reached skill level 3 in Air Magic 1216 | D:2 | Found a faded altar of an unknown god. 1365 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1365 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1800 | D:2 | Found the +5 Force Lance {heavy, knockback} 1808 | D:2 | Got the +5 Force Lance {heavy, knockback} 2094 | D:3 | Noticed a water moccasin 2232 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_basic, basic_ecumenical_altar, kennysheep_donut, minmay_pentomino_x2 D:3: layout_basic, nicolae_ashenzari_skybound, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_l, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 3 | 3.3 Conjurations | 2 | 2.5 Armour | | 0.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 55 Melee: Short sword || 48 Lance || 11 Cast: Shock || 77 Static Discharge || 2 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2237 | 2190 | 47 | 0 | 1873 | 3 | 745.7 | Dungeon | 2237 | 2190 | 47 | 0 | 1873 | 3 | 745.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1200 daAuts D:2: 711 daAuts D:3: 325 daAuts