Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 15665117774610335692 74050 greenredherring the Jinx (level 15, 0/90 HPs) Began as a Demonspawn Enchanter on Sept 20, 2025. Was the Champion of Dithmenos. Slain by a seven-headed hydra (4 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:51:44 (19359 turns). greenredherring the Jinx (Demonspawn Enchanter) Turns: 19359, Time: 00:51:45 Health: 0/90 AC: 11 Str: 8 XL: 15 Next: 5% Magic: 0/28 EV: 22 Int: 17 God: Dithmenos [******] Gold: 580 SH: 0 Dex: 20 Spells: 19/32 levels left rFire . . . (100%) E - +1 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) s - +1 troll leather armour rPois . (100%) (no helmet) rElec . (100%) y - +1 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... e - amulet of regeneration Stlth ++++++ c - +4 ring of protection HPRegen 1.95/turn d - +5 ring of evasion MPRegen 0.42/turn %: guardian spirit @: no status effects A: hooves 2, magic shield, magic regeneration, demonic magic 3, weakness stinger 2, demonic touch 2 a: Renounce Religion, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 5 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was exalted by your worship. You visited 2 branches of the dungeon, and saw 20 of its levels. You also visited: Ossuary. You collected 1479 gold pieces. You spent 899 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger l - a +4 heavy dagger A - a +3 long sword of electrocution E - a +1 dagger of electrocution (weapon) Missiles f - 21 poisoned darts o - 16 throwing nets {!f} p - 11 curare-tipped darts (quivered) {!f} Armour b - a +0 robe k - a +1 leather armour of willpower m - a +0 cloak n - a +2 robe of willpower s - a +1 troll leather armour (worn) u - the +0 leather armour of Relativism {MP+6 Str+3 Stlth+} (You found it on level 11 of the Dungeon) MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. y - a +1 cloak of stealth (worn) Magical Staves i - a staff of conjuration t - a staff of air z - a staff of cold Jewellery c - a +4 ring of protection (worn) d - a +5 ring of evasion (worn) e - an amulet of regeneration (worn) h - a +6 ring of intelligence j - a ring of wizardry q - a +4 ring of protection r - an amulet of the acrobat v - a +4 ring of slaying w - a ring of positive energy x - a ring of magical power B - an amulet of faith C - an amulet of wildshape D - a ring of willpower Talismans g - a maw talisman Wands e - a wand of charming (6) d - a wand of digging (24) p - a wand of polymorph (17) b - a wand of quicksilver (9) c - a wand of iceblast (19) a - a wand of flame (21) f - a wand of mindburst (14) Scrolls t - 5 scrolls of teleportation c - a scroll of revelation {unknown} p - 3 scrolls of poison a - 3 scrolls of enchant armour g - 4 scrolls of fog N - 3 scrolls of noise w - 4 scrolls of enchant weapon x - 3 scrolls of amnesia i - 6 scrolls of identify V - 2 scrolls of vulnerability Potions i - 2 potions of invisibility f - 3 potions of moonshine b - 6 potions of brilliance e - a potion of enlightenment c - 12 potions of curing M - 3 potions of mutation r - a potion of resistance j - 2 potions of lignification {unknown} t - 4 potions of haste {unknown} C - 4 potions of cancellation m - 2 potions of might A - a potion of attraction l - a potion of berserk rage {unknown} Miscellaneous g - a +0 tin of tremorstones (2/2) Skills: + Level 9.5 Short Blades - Level 6.0 Armour + Level 9.5 Dodging + Level 10.7 Stealth + Level 9.4 Spellcasting * Level 14.1 Hexes + Level 9.4 Invocations + Level 7.8 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 64% N/A 1% 2 b - Confusing Touch Hex 54% N/A 1% 3 c - Jinxbite Hex 100% 2d4 1% 2 d - Tukima's Dance Hex 54% N/A 1% 3 e - Gloom Hex/Necr 64% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 32% N/A 1% 3 Sigil of Binding Hex 54% N/A 1% 3 Summon Small Mammal Summ 28% N/A 12% 1 Blink Tloc 14% N/A 19% 2 Lesser Beckoning Tloc 14% N/A 19% 2 Scorch Fire 14% 2d5 19% 2 Static Discharge Conj/Air 14% 3-4/arc 19% 2 Sublimation of Blood Necr 7% N/A 19% 2 Launch Clockwork Bee Frge 7% N/A 36% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 36% 3 Ozocubu's Armour Ice 7% N/A 36% 3 Stone Arrow Conj/Erth 14% 3d7 36% 3 Summon Ice Beast Ice/Summ 7% N/A 36% 3 Brom's Barrelling Bould Conj/Erth 7% 2d4 77% 4 Ignite Poison Fire/Alch 7% N/A 77% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 77% 4 Passage of Golubria Tloc 7% N/A 77% 4 Rending Blade Conj/Frge 7% 2d6 77% 4 Sticky Flame Fire/Alch 7% 2d4 77% 4 Fireball Conj/Fire 3% 3d4 98% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 98% 5 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Summon Cactus Giant Summ 3% N/A 100% 6 Spellspark Servitor Conj/Frge 3% N/A 100% 7 Ignition Fire 3% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Orc (0/2) D:9 Vaults (0/5) D:14 Ossuary (visited) Slime: Lair:4-5 Depths: D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Sif Muna Trog Xom Yredelemnul Shops: D:5 (? D:7 * D:10 [ Innate Abilities, Weirdness & Mutations You have hoof-like feet. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Spells you cast and wands you use may paralyse nearby enemies. You have a tail ending in a sharp stinger. Your touch may inflict irresistible damage on your foes. Message History Press: ? - help, Shift-Dir - straight line Aim: a seven-headed hydra (chance to affect: 27%) The seven-headed hydra easily resists. Malevolent energies surge around you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. x3 The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. The seven-headed hydra misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The seven-headed hydra attacks as it pursues you! The seven-headed hydra misses you. The seven-headed hydra completely misses you. The seven-headed hydra misses you. The seven-headed hydra bites you! The seven-headed hydra barely misses you. The seven-headed hydra closely misses you. The seven-headed hydra barely misses you. The seven-headed hydra attacks as it pursues you! The seven-headed hydra barely misses you. The seven-headed hydra closely misses you. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra closely misses you. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra misses you. You feel better. The seven-headed hydra misses you. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra closely misses you. The seven-headed hydra bites you. You die... ......# #....###### ########### ####....#....###..##...P.# .........................# ....................#....# .......†..#.........#..<.# .......†††..........P....# .......††..†$............## ..........†...