Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-882-g440696b903 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5614208466094005452, deterministic pregen: 1 Command line: /usr/games/crawl-git-440696b903 -name greenredherring -rc /dgldir/rcfiles/crawl-git/greenredherring.rc -macro /dgldir/rcfiles/crawl-git/greenredherring.macro -morgue /dgldir/morgue/greenredherring/ -webtiles-socket /crawl-master/webserver/sockets/greenredherring:2025-10-01.14:59:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-440696b903(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e4098113e9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-440696b903(_Z13do_crash_dumpv+0x43a) [0x5e409812207a]: do_crash_dump() /usr/games/crawl-git-440696b903(_Z20crash_signal_handleri+0x1fa) [0x5e409811437a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7d20a42db330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7d20a42d16a2]: /usr/games/crawl-git-440696b903(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5e409832a988]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-440696b903(_Z19fire_item_no_quiverP4dist+0x23f) [0x5e40987c1f1f]: fire_item_no_quiver(dist*) /usr/games/crawl-git-440696b903(+0xc9233a) [0x5e40988c633a]: /usr/games/crawl-git-440696b903(+0xc92ec5) [0x5e40988c6ec5]: /usr/games/crawl-git-440696b903(main+0x1f7) [0x5e4098047707]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d20a42c01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d20a42c028b]: /usr/games/crawl-git-440696b903(_start+0x25) [0x5e40980481f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d20a43a67a7 in __GI___wait4 (pid=386184, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007d20a43a67a7 in __GI___wait4 (pid=386184, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e409811454c in call_gdb (file=0x7d20a449a4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 369151\000\000\000\000\000\000" #2 0x00005e4098122098 in do_crash_dump () at dbg-asrt.cc:673 t = 1759334110 dir = "/dgldir/morgue/greenredherring/" name = "/dgldir/morgue/greenredherring/crash-greenredherring-20251001-155510.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7d20a449a4e0 <_IO_2_1_stderr_> #3 0x00005e409811437a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007d20a42d16a2 in isspace (c=-1010) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-440696b903/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-440696b903/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-440696b903/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = city, absdepth0 = 13 Level vaults: layout_regular_city basic_altar Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You pick up a book of Death and begin reading... You add the spells Animate Dead, Haunt and Infestation to your library. A black mamba comes into view. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a black mamba (asleep, empty space bonus: 3/8) The air twists around and strikes the black mamba! The black mamba is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a black mamba (moderately wounded, empty space bonus: 6/8) The open air twists around violently and strikes the black mamba!! You kill the black mamba! Sif Muna accepts your kill. Sif Muna grants you a gift! You pick up Sif Muna's Anthology of the Excruciating Edifice and begin reading... You add the spells Kiss of Death, Magic Dart, Iskenderun's Battlesphere, Arcjolt and Lehudib's Crystal Spear to your library. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'g'. Your memory of Static Discharge unravels. Okay, then. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? g - Arcjolt Adjust to which letter? b - Arcjolt You're already at the bottom of this branch! Your lightning spire fades away. Magic restored. v - a staff of conjuration t - 6 scrolls of teleportation (gained 1) A slime creature comes into view. You see here a parchment of Gell's Gavotte. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a slime creature (asleep, empty space bonus: 7/8) The open air twists around violently and strikes the slime creature!! The slime creature quivers. The slime creature is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a slime creature (moderately wounded, empty space bonus: 6/8) The open air twists around violently and strikes the slime creature! The slime creature is severely wounded. A slime creature comes into view. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a slime creature (severely wounded, empty space bonus: 5/8) The air twists around and strikes the slime creature!! The slime creature is almost dead. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (almost dead) Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! You hit the slime creature. The slime creature is almost dead. The slime creature hits you. A slime creature comes into view. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! x2 You hit the slime creature. The slime creature is poisoned. The slime creature is almost dead. The slime creature closely misses you. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. Nothing appears to happen. You kill the slime creature! Sif Muna accepts your kill. The slime creature hits your lightning spire! The slime creature completely misses your lightning spire. You see here a parchment of Gell's Gavotte. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge!! You kill the slime creature! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! You hit the slime creature. The slime creature is poisoned. The slime creature is severely wounded. The slime creature hits you but does no damage. You barely miss the slime creature. The slime creature is severely wounded. The slime creature hits you! Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! You hit the slime creature. The slime creature is almost dead. The slime creature hits you. A slime creature comes into view. Your lightning spire shoots out a bolt of lightning at the slime creature! The bolt of electricity hits the slime creature! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your lightning spire fades away. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a slime creature (almost dead, very poisoned, umbra, empty space bonus: 7/8) You miscast Airstrike. Nothing appears to happen. You kill the slime creature! Sif Muna accepts your kill. The slime creature attacks as it pursues you! The slime creature hits you! The slime creature is seared by the foul flame within you! The slime creature is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge!! The slime creature is almost dead. You hit the slime creature. The slime creature is almost dead. The slime creature barely misses you. You barely miss the slime creature. The slime creature is almost dead. The slime creature hits you. The slime creature is seared by the foul flame within you! You kill the slime creature! Sif Muna accepts your kill. HP restored. You pick up a parchment of Gell's Gavotte and begin reading... You add the spell Gell's Gavotte to your library. j - 5 scrolls labelled AZOREU UCOSMEM (gained 1) You see here an orb of mayhem. w - an orb of mayhem Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. i - 3 scrolls of identify (gained 1) A six-headed hydra comes into view. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 11% risk of failure) Press: ? - help, Dir - move target The six-headed hydra roars! The fungus is engulfed in freezing vapours. The fungus begins to die. The six-headed hydra is engulfed in freezing vapours. The six-headed hydra seems to slow down. Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (freezing vapour, moderately wounded, slow, empty space bonus: 7/8) The open air twists around violently and strikes the six-headed hydra!! The six-headed hydra is heavily wounded. The fungus is engulfed in freezing vapours. The six-headed hydra is engulfed in freezing vapours. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (freezing vapour, severely wounded, slow, empty space bonus: 7/8) The open air twists around violently and strikes the six-headed hydra!! You kill the six-headed hydra! Sif Muna accepts your kill. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. A nearby fungus withers and dies. You start resting. Magic restored. You see here a hydra corpse. A yak comes into view. A yak is nearby! A yak comes into view. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (wandering, hasn't noticed you, empty space bonus: 4/8) The air twists around and strikes the yak! The yak bellows! The yak is moderately wounded. The yak bellows! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 11% risk of failure) Press: ? - help, Dir - move target The yak is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A yak comes into view. The yak is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 11% risk of failure) Press: ? - help, Dir - move target The yak bellows! You are engulfed in freezing vapours. You resist. The yak is engulfed in freezing vapours. You kill the yak! Sif Muna accepts your kill. The yak is engulfed in freezing vapours. You kill the yak! Sif Muna accepts your kill. The yak is engulfed in freezing vapours. The yak is engulfed in freezing vapours. The yak is engulfed in freezing vapours. You kill the yak! Sif Muna accepts your kill. You start resting. Magic restored. You start waiting. Done waiting. x - a ring of flight i - 4 scrolls of identify (gained 1) y - a ring of protection from fire You open the door. You see here an orb of mesmerism. You now have 1119 gold pieces (gained 14). Found a chain mail. You open the door. There is an open door here. There is an open door here. Found an elf skeleton. A wolf comes into view. Found an elf skeleton. The wolf howls! A wolf is nearby! Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a wolf The wolf is engulfed in freezing vapours. The wolf is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The wolf is struck by an electric surge!! You kill the wolf! Sif Muna accepts your kill. You hear a howl! A wolf comes into view. The wolf howls! A wolf comes into view. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (empty space bonus: 7/8) The open air twists around violently and strikes the wolf!! The wolf is almost dead. The wolf howls! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (almost dead, empty space bonus: 5/8) The air twists around and strikes the wolf! You kill the wolf! Sif Muna accepts your kill. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (empty space bonus: 6/8) The open air twists around violently and strikes the wolf! The wolf is heavily wounded. A wolf comes into view. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (heavily wounded, empty space bonus: 4/8) The air twists around and strikes the wolf! The wolf is almost dead. The wolf is engulfed in freezing vapours. You hit the wolf. You kill the wolf! Sif Muna accepts your kill. You closely miss the wolf. The wolf is severely wounded. The wolf bites you. The wolf is seared by the foul flame within you!! You kill the wolf! Sif Muna accepts your kill. You see here a wolf corpse. HP restored. Magic restored. You see here a wolf corpse. Found a minotaur skeleton. 3 death yaks come into view. Found a naga skeleton and an elf skeleton. The death yak bellows! x2; You hear an angry growl. You hear a shout! A mountainshell comes into view. The death yak bellows! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. Nothing appears to happen. The death yak attacks as it pursues you! The death yak closely misses you. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge. The death yak is lightly wounded. The death yak is struck by an electric surge! The death yak is lightly wounded. The plant is struck by an electric surge! The plant begins to die. The plant is lightly damaged. The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. The death yak closely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge!! The death yak is heavily wounded. The death yak is struck by an electric surge. The death yak is lightly wounded. The plant is struck by an electric surge! The plant is lightly damaged. The plant is struck by an electric surge!! The plant is moderately damaged. The death yak gores you! The death yak gores you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge!! The death yak is almost dead. The death yak is struck by an electric surge!! The death yak is heavily wounded. The death yak is struck by an electric surge!! The death yak is heavily wounded. The plant is struck by an electric surge! The plant is lightly damaged. The plant is struck by an electric surge. The plant is moderately damaged. The death yak gores you!! The death yak gores you! The mountainshell stomps its heavy feet. The seismic shockwave hits you!! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The death yak gores you. x2 * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. x2 Your surroundings suddenly seem different. You start resting. A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The cane toad croaks. The cane toad stings the plant!! The plant begins to die. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (ally target, empty space bonus: 1/8) The confined air twists around weakly and strikes the cane toad. The cane toad is lightly wounded. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! A cane toad is nearby! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (moderately wounded, ally target, umbra, empty space bonus: 5/8) The air twists around and strikes the cane toad. The cane toad is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (heavily wounded, ally target, umbra, empty space bonus: 5/8) The air twists around and strikes the cane toad! The cane toad is severely wounded. The cane toad barely misses you. x2 Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The cane toad is struck by an electric surge!! You kill the cane toad! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. Magic restored. You start waiting. Done waiting. There is an open door here. Things that are here: a black bear skeleton; a rime drake skeleton You see here a draconian skeleton. You see here an elf skeleton. An elephant comes into view. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the bush but does no damage. The bush is lightly damaged. You hear a trumpeting! You hear a roar! You hear a trumpeting! You hear an angry growl. You hear a bellow! You see here an elf skeleton. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! You hear a trumpeting! Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! The bolt of electricity hits the fungus! The fungus begins to die. The bolt of electricity hits the fungus! The bolt of electricity hits the elephant! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, empty space bonus: 8/8) The open air twists around violently and strikes the elephant!! You kill the elephant! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. Magic restored. You start waiting. Done waiting. You see here an elf skeleton. An elephant comes into view. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The elephant trumpets! You hear a trumpeting! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (ally target, empty space bonus: 7/8) The open air twists around violently and strikes the elephant!! The elephant is moderately wounded. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (heavily wounded, ally target, empty space bonus: 7/8) The open air twists around violently and strikes the elephant! The elephant is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (heavily wounded, ally target, empty space bonus: 5/8) The air twists around and strikes the elephant!! The elephant is almost dead. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! The elephant dies! Sif Muna accepts your kill. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. You see here an elf skeleton. You start resting. An elephant comes into view. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! An elephant is nearby! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (lightly wounded, ally target, empty space bonus: 6/8) The open air twists around violently and strikes the elephant. The elephant is lightly wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (lightly wounded, ally target, empty space bonus: 7/8) The open air twists around violently and strikes the elephant! The elephant is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (moderately wounded, ally target, empty space bonus: 5/8) The air twists around and strikes the elephant! The elephant is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (severely wounded, empty space bonus: 8/8) The open air twists around violently and strikes the elephant!! You kill the elephant! Sif Muna accepts your kill. You hit the fungus but do no damage. The fungus is poisoned. You start resting. The fungus begins to die. You start resting. A nearby fungus withers and dies. Magic restored. You start waiting. Done waiting. You see here an elf skeleton. An elephant comes into view. The elephant trumpets! You hear a trumpeting! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire cannot move out of your way! (Use ctrl+direction or * direction to deconstruct it instead.) Unknown command. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant. x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. You see here an elf skeleton. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Freezing Cloud. Your hands feel numb with cold. You resist. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! Casting: Freezing Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, empty space bonus: 4/8) The air twists around and strikes the elephant! The elephant is severely wounded. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (almost dead, ally target, empty space bonus: 3/8) The air twists around and strikes the elephant! The elephant is almost dead. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! The elephant dies! Sif Muna accepts your kill. You start resting. You start resting. Magic restored. You see here an elf skeleton. You see here an elephant corpse. Found a merfolk skeleton. An elephant comes into view. An elephant is nearby! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (wandering, hasn't noticed you, empty space bonus: 5/8) The open air twists around violently and strikes the elephant! The elephant trumpets! The elephant is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (moderately wounded, ally target, empty space bonus: 8/8) The open air twists around violently and strikes the elephant!! The elephant is heavily wounded. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (severely wounded, ally target, empty space bonus: 8/8) The open air twists around violently and strikes the elephant! The elephant is severely wounded. Your lightning spire shoots out a bolt of lightning at the elephant! The bolt of electricity hits the elephant! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (almost dead, ally target, empty space bonus: 7/8) The open air twists around violently and strikes the elephant. You kill the elephant! Sif Muna accepts your kill. Okay, then. You see here an elephant corpse. There are monsters nearby! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The death yak bellows! You hear a bellow! x2; You hear an angry growl. You hear a roar! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! The bolt of electricity hits the fungus! The fungus begins to die. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (moderately wounded, ally target, empty space bonus: 3/8) The air twists around and strikes the death yak! The death yak is heavily wounded. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The death yak completely misses your lightning spire. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge! The death yak is heavily wounded. You hear a bellow! The death yak gores you!! The death yak is seared by the foul flame within you! The death yak is severely wounded. You hear an angry growl. You hear a roar! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge!! You kill the death yak! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. HP restored. You start resting. Magic restored. You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. v - a staff of conjuration (weapon) A six-headed hydra comes into view. The mountainshell growls angrily. You hear a bellow! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire cannot move out of your way! (Use ctrl+direction or * direction to deconstruct it instead.) Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! Your lightning spire shoots out a bolt of lightning at the six-headed hydra! The bolt of electricity hits the death yak! The bolt of electricity hits the six-headed hydra! You see here an elephant corpse. The six-headed hydra bites your lightning spire but does no damage. x2 The six-headed hydra bites your lightning spire. The six-headed hydra bites your lightning spire but does no damage. x2 The six-headed hydra bites your lightning spire! Something bites your lightning spire. x2 Something bites your lightning spire but does no damage. Something bites your lightning spire! Your lightning spire is destroyed! You see here an elephant corpse. You see here an elf skeleton. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The plant is engulfed in freezing vapours. The plant begins to die. The death yak is engulfed in freezing vapours. A death yak is nearby! Casting: Freezing Cloud (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (freezing vapour, moderately wounded, empty space bonus: 7/8) The open air twists around violently and strikes the death yak. The death yak is moderately wounded. The plant is engulfed in freezing vapours. The death yak is engulfed in freezing vapours. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (freezing vapour, heavily wounded, umbra, empty space bonus: 8/8) The open air twists around violently and strikes the death yak but does no damage. The plant is engulfed in freezing vapours. The death yak is engulfed in freezing vapours. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, umbra, empty space bonus: 7/8) The open air twists around violently and strikes the death yak! The death yak is severely wounded. The plant is engulfed in freezing vapours. The death yak gores you! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The death yak is struck by an electric surge!! The death yak is almost dead. You hear a roar! The plant is engulfed in freezing vapours. A nearby plant withers and dies. The death yak barely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The death yak is struck by an electric surge! You kill the death yak! Sif Muna accepts your kill. You start resting. HP restored. You start resting. A death yak is nearby! A death yak is nearby! The death yak bellows! There is an open door here. You close the door. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (umbra) Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The death yak is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The death yak is struck by an electric surge. The death yak is lightly wounded. The death yak is engulfed in freezing vapours. The death yak gores you! The death yak is seared by the foul flame within you! The death yak is heavily wounded. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The death yak is struck by an electric surge. The death yak is heavily wounded. The death yak is engulfed in freezing vapours. The death yak gores you! The death yak is seared by the foul flame within you! The death yak is almost dead. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the death yak but do no damage. You blast the death yak. The death yak is almost dead. The death yak is engulfed in freezing vapours. You kill the death yak! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. You see here a black bear skeleton. You see here an elf skeleton. You see here an elephant skeleton. The mountainshell growls angrily. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The mountainshell is engulfed in freezing vapours. The mountainshell is warded from harm. Casting: Freezing Cloud (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The mountainshell is struck by an electric surge!! The mountainshell is heavily wounded. You hear a roar! A deep troll shaman comes into view. The mountainshell barely misses you. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The mountainshell is struck by an electric surge! The mountainshell is almost dead. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The mountainshell is struck by an electric surge!!! You kill the mountainshell! Sif Muna accepts your kill. You see here a merfolk skeleton. You see here an elephant skeleton. You see here an elf skeleton. Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep troll shaman (ally target, empty space bonus: 8/8) The open air twists around violently and strikes the deep troll shaman!! The deep troll shaman is heavily wounded. Your lightning spire shoots out a bolt of lightning at the deep troll shaman! The bolt of electricity hits the deep troll shaman! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep troll shaman (severely wounded, ally target, empty space bonus: 8/8) The open air twists around violently and strikes the deep troll shaman! You kill the deep troll shaman! Sif Muna accepts your kill. Your lightning spire fades away. You see here an elf skeleton. You see here an elephant skeleton. Found a troll skeleton. Found a gnoll skeleton and a merfolk skeleton. Found a minotaur skeleton. Found a scroll of fear. Found a glowing ring mail. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The six-headed hydra roars! The six-headed hydra bites your lightning spire but does no damage. The six-headed hydra bites your lightning spire! The six-headed hydra bites your lightning spire but does no damage. The six-headed hydra bites your lightning spire. The six-headed hydra bites your lightning spire but does no damage. The six-headed hydra barely misses your lightning spire. The six-headed hydra bites your lightning spire. x2 Your lightning spire is destroyed! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (ally target, empty space bonus: 7/8) The open air twists around violently and strikes the six-headed hydra!! The six-headed hydra is moderately wounded. Your lightning spire shoots out a bolt of lightning at the six-headed hydra! The bolt of electricity hits the six-headed hydra! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (moderately wounded, ally target, umbra) You feel a surge of power! The fireball explodes! The fireball engulfs the six-headed hydra!!! The six-headed hydra is almost dead. Casting: Fireball (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the six-headed hydra!! You kill the six-headed hydra! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. Magic restored. You start waiting. Done waiting. Found a sling. Found a human skeleton and a leather armour. f - 4 scrolls of fear (gained 1) i - 5 scrolls of identify (gained 1) You now have 1151 gold pieces (gained 32). z - a +0 pair of boots of flying You pick up a parchment of Summon Forest and begin reading... You add the spell Summon Forest to your library. q - 2 murky brown potions (gained 1) A - a +6 ring of dexterity You see here a +0 leather armour. You see here a +3 ring mail of poison resistance. You see here a wolf skeleton. You see here a +0 short sword of venom. Done exploring. Done exploring. You start putting on your armour. You continue putting on your +0 pair of boots of flying. x5 You finish putting on your +0 pair of boots of flying. You fly up into the air. You see here an orb of mesmerism. B - an orb of mesmerism As you read the scroll of identify, it crumbles to dust. f -> b - a potion of brilliance As you read the scroll of identify, it crumbles to dust. k -> S - 3 scrolls of silence As you read the scroll of identify, it crumbles to dust. l -> s - a scroll of summoning As you read the scroll of identify, it crumbles to dust. q -> A - 2 potions of attraction Done exploring. Done exploring. Done exploring. You're already at the bottom of this branch! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-882-g440696b903 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [greenredherring] Species: Demonspawn Job: Air Elementalist HP: 93/93; mods: 0/0 MP: 26/26; mod: 0 Stats: 9 21 13 Position: (20, 13), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 12 | 8 | 2356 | 216/535 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 11 | 8 | 2437 | 297/535 Conjurations | X | 2 | 22 | 12 | 4511 | 461/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 11 | 9 | 3053 | 378/625 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 22 | 11 | 4729 | 716/803 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 11 | 8 | 1250 | 180/267 Evocations | X | 1 | 11 | 8 | 2125 | 325/450 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 1 #114: 20 Attributes: #12: 1151 #22: 1 #23: 9958 #24: -1336258315 #49: 1192 #73: 260725 Mutations: slimy green scales: 3 (innate) robust: 1 magic shield: 1 (innate) magic regeneration: 1 (innate) bedevilling: 1 (innate) foul shadow: 2 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #4: +2 leather armour of cold resistance eq slot #4, inv slot #17: +1 helmet eq slot #10, inv slot #6: amulet of regeneration eq slot #9, inv slot #9: ring of see invisible eq slot #9, inv slot #13: ring of protection from fire eq slot #8, inv slot #14: +1 cloak of willpower eq slot #1, inv slot #21: staff of conjuration eq slot #6, inv slot #25: +0 pair of boots of flying }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ### ##.## ### #####.###### ##.#.########.######.##P.##.##. #.............................. #.................##.###......# #..####.#..........#.##......## ##.# ##..#.#..........#......# #..# ###..........#...##......# ##.###....###.@...##.........## #..#.....##......##..#......## #........###.....#...##......# #........# #.....##.###.....## #.#.##.#.###.....#.##........# ##..######.#P.................. #.<.###.###....(............... ##...................รท......... ##............................. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>