Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-742-g35a1f1af79 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7829748422835701920, deterministic pregen: 1 Command line: /usr/games/crawl-git-35a1f1af79 -name greenredherring -rc /dgldir/rcfiles/crawl-git/greenredherring.rc -macro /dgldir/rcfiles/crawl-git/greenredherring.macro -morgue /dgldir/morgue/greenredherring/ -webtiles-socket /crawl-master/webserver/sockets/greenredherring:2025-09-07.14:51:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-35a1f1af79(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5dc4cd2c1fce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-35a1f1af79(_Z13do_crash_dumpv+0x43a) [0x5dc4cd2d008a]: do_crash_dump() /usr/games/crawl-git-35a1f1af79(_Z20crash_signal_handleri+0x1fa) [0x5dc4cd2c24aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7e32cc3a2330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7e32cc3986a2]: /usr/games/crawl-git-35a1f1af79(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5dc4cd4d82f8]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-35a1f1af79(_Z19fire_item_no_quiverP4dist+0x23f) [0x5dc4cd96d7bf]: fire_item_no_quiver(dist*) /usr/games/crawl-git-35a1f1af79(+0xc8d13a) [0x5dc4cda7213a]: /usr/games/crawl-git-35a1f1af79(+0xc8dcc5) [0x5dc4cda72cc5]: /usr/games/crawl-git-35a1f1af79(main+0x1f7) [0x5dc4cd1f6ca7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7e32cc3871ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7e32cc38728b]: /usr/games/crawl-git-35a1f1af79(_start+0x25) [0x5dc4cd1f7795]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007e32cc46d7a7 in __GI___wait4 (pid=466268, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007e32cc46d7a7 in __GI___wait4 (pid=466268, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005dc4cd2c267c in call_gdb (file=0x7e32cc5614e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 449102\000\000\000\000\000\000" #2 0x00005dc4cd2d00a8 in do_crash_dump () at dbg-asrt.cc:673 t = 1757259695 dir = "/dgldir/morgue/greenredherring/" name = "/dgldir/morgue/greenredherring/crash-greenredherring-20250907-154135.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7e32cc5614e0 <_IO_2_1_stderr_> #3 0x00005dc4cd2c24aa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007e32cc3986a2 in isspace (c=-1010) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-35a1f1af79/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-35a1f1af79/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-35a1f1af79/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 10 Level vaults: regret_index_arboreal_archives layout_long_grid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You start resting. Your orb has finished recharging its magic. You start resting. HP restored. You start waiting. You feel yourself speed up. Your hands stop glowing. You feel less fragile. There is an opulent altar of Gozag here. You see here a +0 club. Things that are here: 3 stones; a +0 short sword Things that are here: a +0 short sword; an orc skeleton; a polar bear skeleton There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. A yak is nearby! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +2 dagger of electrocution and quivering poisoned darts (wandering, hasn't noticed you, chance to affect: 62%) The kobold brigand looks drowsy... Your orb unleashes a flurry of shooting stars! The helpless kobold brigand fails to defend itself. You stick the kobold brigand like a pincushion!!! You kill the kobold brigand! Your life force feels restored. Things that are here: a +2 dagger of electrocution; 8 poisoned darts q - a +2 dagger of electrocution; n - 26 poisoned darts (gained 8) You unwield your +0 dagger of venom. Your +0 dagger of venom stops dripping with poison. You hear the crackle of electricity. q - a +2 dagger of electrocution (weapon) The shooting star hits the yak. The yak is lightly wounded. The yak is knocked back. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 62%) The yak resists with significant effort. Your shadow points at the rock wall and mumbles some strange words. The creeping shadows grasp the yak! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, ally target, chance to affect: 62%) The yak resists with significant effort. You hit the yak. The yak is heavily wounded. Your shadow hits the yak with a dagger! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, ally target, chance to affect: 62%) The yak resists with significant effort. The yak closely misses you. The yak barely misses you. You closely miss the yak. The yak is severely wounded. The yak completely misses you. The yak gores you but does no damage. You hit the yak but do no damage. Lightning courses through the yak! The yak is almost dead. The yak closely misses you. You hit the yak. Lightning courses through the yak! You kill the yak! The yak gores you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (ally target, chance to affect: 62%) The yak looks drowsy... The helpless yak fails to defend itself. You perforate the yak like a sieve!!! You kill the yak! Your shadow fades away. You feel the doom around you dissipate. Your orb has finished recharging its magic. Things that are here: a +0 troll leather armour; a troll skeleton You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an arcanist, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, chance to affect: 27%) The arcanist easily resists. The arcanist shouts! Your orb unleashes a flurry of shooting stars! The shooting star hits the arcanist. The arcanist is lightly wounded. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an arcanist, wielding a +0 dagger and wearing a +0 robe (lightly wounded, ally target, chance to affect: 27%) The arcanist easily resists. The shooting star hits the arcanist. The arcanist is moderately wounded. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an arcanist, wielding a +0 dagger and wearing a +0 robe (lightly wounded, chance to affect: 27%) The arcanist easily resists. The arcanist points at you and mumbles some strange words. The bolt of cold hits you!! You focus on the pain. You feel your power returning. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The arcanist hits you but does no damage. You hit the arcanist but do no damage. The arcanist appears confused. The arcanist is lightly wounded. Your shadow hits the arcanist with a dagger. The arcanist hits you but does no damage. You hit the arcanist. The arcanist is lightly wounded. The arcanist barely misses you. The arcanist hits itself with a +0 dagger. You hit the arcanist. The arcanist is moderately wounded. Your shadow hits the arcanist with a dagger. You hit the arcanist. The arcanist is moderately wounded. You hit the arcanist. The arcanist is heavily wounded. The arcanist hits itself with a +0 dagger. You completely miss the arcanist. The arcanist is heavily wounded. The arcanist closely misses you. You hit the arcanist. Lightning courses through the arcanist!! You kill the arcanist! Your Short Blades skill increases to level 7! Your shadow fades away. Things that are here: a +0 dagger; a +0 robe; a human corpse Your orb has finished recharging its magic. You now have 416 gold pieces (gained 19). You now have 421 gold pieces (gained 5). Found 2 potions of curing. i - 8 scrolls of identify (gained 1) c - 5 potions of curing (gained 2) Things that are here: a +0 dagger; a +0 robe; a human corpse There is an open door here. A troll and a howler monkey come into view. There is an open door here. The helpless howler monkey fails to defend itself. You stick the howler monkey like a pincushion!!! You kill the howler monkey! You see here a howler monkey corpse. The helpless troll fails to defend itself. You stick the troll like a pincushion!!! You kill the troll! Found a parchment of Cigotuvi's Putrefaction. A boulder beetle comes into view. Found 18 gold pieces. The boulder beetle bites you but does no damage. You see here a parchment of Cigotuvi's Putrefaction. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (chance to affect: 44%) The boulder beetle looks drowsy... Your orb unleashes a flurry of shooting stars! The helpless boulder beetle fails to defend itself. You spit the boulder beetle like a pig!!! Lightning courses through the boulder beetle! The boulder beetle is almost dead. The shooting star hits the boulder beetle but does no damage. The boulder beetle is almost dead. The boulder beetle is knocked back. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The shooting star hits the boulder beetle but does no damage. The boulder beetle is almost dead. The boulder beetle is knocked back. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. Your shadow hits the boulder beetle with a dagger. The boulder beetle leaps! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The boulder beetle leaps! You swap places. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You hit the boulder beetle but do no damage. The boulder beetle appears confused. The boulder beetle is almost dead. Your shadow fades away. The boulder beetle seems to be having trouble coordinating all six of its legs. You catch the helpless boulder beetle completely off-guard! You puncture the boulder beetle! Lightning courses through the boulder beetle! You kill the boulder beetle! You pick up a parchment of Cigotuvi's Putrefaction and begin reading... You add the spell Cigotuvi's Putrefaction to your library. You now have 439 gold pieces (gained 18). Your orb has finished recharging its magic. You see here a howler monkey corpse. There is an open door here. A wyvern is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The wyvern hisses angrily. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (chance to affect: 62%) The wyvern looks drowsy... Your orb unleashes a flurry of shooting stars! The helpless wyvern fails to defend itself. You spit the wyvern like a pig!!!! You kill the wyvern! You see here a wyvern corpse. Your orb has finished recharging its magic. Your shooting star dissipates. Your shooting star dissipates. A four-headed hydra is nearby! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (wandering, hasn't noticed you, chance to affect: 27%) Okay, then. Throw: 26 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a four-headed hydra (wandering, hasn't noticed you, 76% to hit) You throw a poisoned dart. The poisoned dart hits the four-headed hydra. The four-headed hydra roars! Throw: 25 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a four-headed hydra (76% to hit) You throw a poisoned dart. The poisoned dart hits the four-headed hydra. Throw: 24 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a four-headed hydra (76% to hit) You throw a poisoned dart. The poisoned dart hits the four-headed hydra. Throw: 23 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a four-headed hydra (76% to hit) You throw a poisoned dart. The poisoned dart hits the four-headed hydra. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (chance to affect: 27%) The four-headed hydra easily resists. Your orb unleashes a flurry of shooting stars! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (ally target, chance to affect: 27%) The four-headed hydra easily resists. The shooting star hits the four-headed hydra. The four-headed hydra is lightly wounded. The four-headed hydra is knocked back. The shooting star hits the four-headed hydra. The four-headed hydra is lightly wounded. The four-headed hydra is knocked back. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (lightly wounded, chance to affect: 27%) The four-headed hydra looks drowsy... The helpless four-headed hydra fails to defend itself. You skewer the four-headed hydra like a kebab!!! You kill the four-headed hydra! You see here a hydra corpse. There is a stone staircase leading down here. n - 23 poisoned darts (gained 1) Your orb has finished recharging its magic. n - 24 poisoned darts (gained 1) n - 25 poisoned darts (gained 1) n - 26 poisoned darts (gained 1) There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 robe; a human corpse Found 4 atropa-tipped darts. A tengu warrior comes into view. It is wielding a +2 great sword. Found 4 curare-tipped darts. You see here 4 atropa-tipped darts. The helpless tengu warrior fails to defend itself. You spit the tengu warrior like a pig!!!! Lightning courses through the tengu warrior! You kill the tengu warrior! a - 11 curare-tipped darts {!f} (gained 4) Things that are here: a +2 great sword; a +0 leather armour; a tengu corpse You see here 4 atropa-tipped darts. u - 4 atropa-tipped darts There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. You hear a shout! x5; You hear two shouts! Found a club, a scroll labelled DEUKOCK CIRO and a lumpy coppery potion. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start waiting. A gnoll bouda is nearby! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (chance to affect: 62%) The gnoll bouda resists with significant effort. Your orb unleashes a flurry of shooting stars! The shooting star hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda is knocked back. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (moderately wounded, ally target, chance to affect: 62%) The gnoll bouda resists with significant effort. The shooting star hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda is knocked back. You hit the gnoll bouda but do no damage. Lightning courses through the gnoll bouda! You kill the gnoll bouda! Things that are here: a +0 club; a +0 leather armour Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (chance to affect: 45%) The two-headed ogre looks drowsy... Your shadow casts a spell at the two-headed ogre. The two-headed ogre seems to slow down. The two-headed ogre is no longer moving slowly. The helpless two-headed ogre fails to defend itself. You perforate the two-headed ogre like a sieve!!! You kill the two-headed ogre! Your shadow fades away. Your Dodging skill increases to level 4! You have reached level 12! You feel agile. Your demonic ancestry asserts itself... Sharp scales spread over more of your body. Things that are here: a +0 giant club; a +0 giant spiked club The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You feel very sick. The kobold brigand zaps a wand. You resist with some effort. You feel very sick. The kobold brigand zaps a wand. You resist with some effort. The kobold brigand zaps a wand. You resist with some effort. You feel very sick. The kobold brigand zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart misses you. The kobold brigand zaps a wand. Your will is overpowered! You are more confused. The sentinel's mark upon you fades away. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. You're too confused to cast spells. You are too confused! You feel sick. The kobold brigand hits you but does no damage. The kobold brigand zaps a wand. You resist with some effort. You closely miss the kobold brigand. Your shadow hits the kobold brigand with a dagger! You feel sick. The kobold brigand zaps a wand. Your will is overpowered! You are more confused. You feel sick. You are no longer poisoned. The kobold brigand zaps a wand. You resist with some effort. You're too confused to cast spells. You are too confused! The kobold brigand closely misses you. x2 You hit the kobold brigand but do no damage. The kobold brigand is moderately wounded. Your shadow fades away. The kobold brigand hits you with a +0 whip. The kobold brigand hits you but does no damage. The kobold brigand closely misses you. You puncture the kobold brigand! The kobold brigand is heavily wounded. You feel yourself speed up. The kobold brigand closely misses you. The kobold brigand zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. You are too confused! You're too confused to move! The kobold brigand barely misses you. The kobold brigand attacks as it pursues you! The kobold brigand hits you with a +0 whip. You hit the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand hits you but does no damage. You closely miss the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand hits you but does no damage. You hit the kobold brigand but do no damage. Lightning courses through the kobold brigand!! You kill the kobold brigand! a - 12 curare-tipped darts {!f} (gained 1) e - a wand of charming (2) You see here a +0 whip. Your orb has finished recharging its magic. z - a +0 whip You feel less confused. You drop a +0 whip. You start waiting. Done waiting. You can't go down here! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (chance to affect: 62%) The wyvern looks drowsy... Your orb unleashes a flurry of shooting stars! The shooting star hits the wyvern. The wyvern is lightly wounded. The wyvern is knocked back. A centaur comes into view. The wyvern barely misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The wyvern closely misses you. The shooting star hits the wyvern but does no damage. The wyvern is lightly wounded. The wyvern is knocked back. The wyvern closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (chance to affect: 62%) The wyvern is unaffected. The wyvern bites you. You barely miss the wyvern. The wyvern is lightly wounded. Your shadow hits the wyvern with a dagger! The wyvern misses you. The centaur shoots an arrow. The arrow completely misses your shadow. The arrow hits the wyvern! A kobold comes into view. It is wielding a +0 club. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you. The centaur shoots an arrow. The arrow completely misses your shadow. The arrow closely misses the wyvern. The arrow hits you but does no damage. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you! The centaur shoots an arrow. The arrow closely misses your shadow. The arrow barely misses the wyvern. The arrow hits you. You hit the wyvern. Lightning courses through the wyvern!! You kill the wyvern! The centaur shoots an arrow. The arrow misses your shadow. The arrow misses you. The centaur shoots an arrow. The arrow misses your shadow. The arrow hits you but does no damage. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (ally target, chance to affect: 62%) The centaur resists with significant effort. The centaur shoots an arrow. The arrow misses your shadow. The arrow hits you. The centaur shoots an arrow. The arrow hits your shadow! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (ally target, chance to affect: 62%) The centaur looks drowsy... Your shadow fades away. The helpless centaur fails to defend itself. You perforate the centaur like a sieve!!!! You kill the centaur! Found a chain mail. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (chance to affect: 78%) The kobold barely resists. You hit the kobold but do no damage. Lightning courses through the kobold! You kill the kobold! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (chance to affect: 45%) The two-headed ogre looks drowsy... A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone hits you but does no damage. The two-headed ogre wakes up again. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The two-headed ogre shouts in stereo! The kobold throws a stone. The stone closely misses you. You hit the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant club!! A kobold demonologist comes into view. It is wielding a +0 dagger and wearing a +1 robe of willpower. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The kobold is enveloped in gloom. The kobold demonologist shouts! The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 dire flail! The two-headed ogre barely misses you. You see here a +0 club. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The two-headed ogre is enveloped in gloom. The kobold is enveloped in gloom. The two-headed ogre closely misses you. The two-headed ogre barely misses you. You hit the two-headed ogre. The two-headed ogre is lightly wounded. Your shadow hits the two-headed ogre with a dagger! You hit the two-headed ogre but do no damage. The two-headed ogre is moderately wounded. The kobold demonologist mumbles some strange words. You hit the two-headed ogre but do no damage. Lightning courses through the two-headed ogre! The two-headed ogre is heavily wounded. Your shadow hits the two-headed ogre with a dagger. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You feel much better. The two-headed ogre is no longer blind. The kobold throws a stone. The stone barely misses the two-headed ogre. The stone barely misses you. The kobold demonologist miscasts a cantrip. The drude hits you but does no damage. The drude hits you. Your doom draws closer. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavily wounded, ally target, chance to affect: 47%) Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre hits you with a +0 giant club. The kobold throws a stone. The stone hits the two-headed ogre. The drude hits you. Your doom draws closer. The drude hits you but does no damage. The kobold misses your shadow. The kobold closely misses your shadow. The kobold hits your shadow with a +0 dagger. The two-headed ogre closely misses you. The two-headed ogre barely misses you. The drude barely misses you. The drude completely misses you. Your surroundings suddenly seem different. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. HP restored. Found a leather armour. A kobold demonologist comes into view. It is wielding a +0 dagger and carrying a wand of polymorph. You start waiting. A two-headed ogre is nearby! You start waiting. You can no longer mislead enemies by swapping places with your shadow. You start waiting. Done waiting. You start waiting. Done waiting. Found a parchment of Apportation. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. Okay, then. You can now mislead enemies by swapping places with your shadow. A kobold comes into view. It is wielding a +0 club. The kobold demonologist shouts! The kobold shouts! The kobold demonologist mumbles some strange words. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You start waiting. A drude is nearby! Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (summoned, chance to affect: 45%) The drude resists with some effort. Your orb unleashes a flurry of shooting stars! You hit the drude. Lightning courses through the drude! The drude is severely wounded. Your shadow barely misses the drude. The drude closely misses you. The drude hits you. Your doom draws closer. The shooting star hits the drude. The drude is severely wounded. The drude is knocked back. You closely miss the drude. The drude is severely wounded. The shooting star hits the drude. The drude is almost dead. The drude is knocked back. The shadow imp shouts, "Slither home, thou plume-plucked wibble-sucking tiddler!" You hear a shout! The drude barely misses you. x2 You closely miss the drude. The drude is almost dead. The drude hits you. Your doom draws closer. The drude barely misses you. The crimson imp hits your shadow. You barely miss the drude. The drude is almost dead. The drude hits you but does no damage. The drude barely misses you. You miss the drude. The drude is almost dead. The crimson imp blinks! The drude hits you but does no damage. The drude misses you. You hit the drude. You kill the drude! The drude disappears in a puff of smoke! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The shadow imp is enveloped in gloom. The kobold demonologist is enveloped in gloom. Your shadow fades away. The shadow imp hits you but does no damage. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You barely miss the shadow imp. The shadow imp barely misses you. The crimson imp blinks! The kobold demonologist barely misses you. You completely miss the kobold demonologist. The shadow imp hits you but does no damage. You hit the kobold demonologist. The kobold demonologist is lightly wounded. You hit the kobold demonologist but do no damage. The kobold demonologist is lightly wounded. The shadow imp is no longer blind. The kobold demonologist is no longer blind. The shadow imp misses you. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a shadow imp (summoned, chance to dazzle: 74%) The shadow imp is enveloped in gloom. The kobold demonologist is enveloped in gloom. The shadow imp barely misses you. The kobold demonologist looks satisfied for a moment. The kobold demonologist closely misses you. You closely miss the kobold demonologist. You hit the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist miscasts a cantrip. The kobold demonologist closely misses you. You hit the kobold demonologist but do no damage. Lightning courses through the kobold demonologist! The kobold demonologist is heavily wounded. The kobold demonologist barely misses you. The kobold demonologist closely misses you. You hit the kobold demonologist. The kobold demonologist is severely wounded. You hit the kobold demonologist. The kobold demonologist is severely wounded. The shadow imp is no longer blind. The crimson imp closely misses you. The kobold demonologist mumbles some strange words. The kobold demonologist hits you but does no damage. You miss the kobold demonologist. The kobold demonologist is severely wounded. The crimson imp blinks! The kobold demonologist closely misses you. You strike the helpless kobold demonologist from behind! You impale the kobold demonologist!! You kill the kobold demonologist! The shadow imp disappears in a puff of smoke! Your shadow hits the ufetubus with a dagger. The ufetubus misses you. The ufetubus hits you but does no damage. The shadow imp barely misses you. Your Stealth skill increases to level 12! You hit the kobold demonologist but do no damage. Lightning courses through the kobold demonologist! The kobold demonologist is heavily wounded. The ufetubus hits you but does no damage. The ufetubus closely misses you. The kobold demonologist barely misses you. The kobold barely misses you. x2 You hit the kobold demonologist. The kobold demonologist is heavily wounded. The ufetubus misses you. x2 The shadow imp hits you but does no damage. You completely miss the kobold demonologist. The kobold demonologist is heavily wounded. Your shadow hits the kobold demonologist with a dagger! The ufetubus completely misses you. The ufetubus hits you but does no damage. The kobold demonologist hits you but does no damage. The kobold closely misses you. The kobold hits you but does no damage. The shadow imp hits you but does no damage. You hit the kobold demonologist. Lightning courses through the kobold demonologist! You kill the kobold demonologist! The iron imp disappears in a puff of smoke! The shadow imp disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! You hit the kobold but do no damage. Lightning courses through the kobold! You kill the kobold! The kobold hits you with a +0 dagger. You closely miss the kobold. The kobold hits you but does no damage. You miss the kobold. You miss the kobold. Your shadow hits the kobold with a dagger! You kill the kobold! Things that are here: a +0 dagger; a +1 robe of willpower You now have 461 gold pieces (gained 22). Things that are here: a +0 club; 4 stones Things that are here: a +0 dagger; a +1 robe of willpower z - a +1 robe of willpower Your shadow fades away. Your orb has finished recharging its magic. p - a wand of polymorph (9) (gained 2 charges) Items here: ( )) [ †. Found a stone staircase leading down. Found a bubbling blue potion. p - a bubbling blue potion As you read the scroll of identify, it crumbles to dust. k -> b - 3 potions of brilliance As you read the scroll of identify, it crumbles to dust. n -> a - 2 scrolls of enchant armour As you read the scroll of identify, it crumbles to dust. o -> x - 2 scrolls of amnesia As you read the scroll of identify, it crumbles to dust. q -> p - 2 scrolls of poison As you read the scroll of identify, it crumbles to dust. d -> e - 2 potions of enlightenment Okay, then. d - a scroll labelled DEUKOCK CIRO b - 4 potions of brilliance (gained 1) Found two stone staircases leading up. You now have 471 gold pieces (gained 10). A two-headed ogre is nearby! Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (wandering, hasn't noticed you, chance to affect: 45%) The two-headed ogre looks drowsy... Your orb unleashes a flurry of shooting stars! You see here a wand of charming (2). The shooting star hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! The two-headed ogre is knocked back. The shooting star hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is knocked back. You see here a wand of charming (2). e - a wand of charming (4) (gained 2 charges) Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You hit the two-headed ogre but do no damage. The two-headed ogre appears confused. The two-headed ogre is lightly wounded. Your shadow hits the two-headed ogre with a dagger! You hit the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre closely misses you. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. Lightning courses through the two-headed ogre! The two-headed ogre is severely wounded. You strike the helpless two-headed ogre from behind! You impale the two-headed ogre!! You kill the two-headed ogre! Things that are here: a +0 dire flail; a +0 giant club Okay, then. Your shadow fades away. Your orb has finished recharging its magic. You see here a +0 leather armour. A centaur comes into view. An acid dragon comes into view. Found 16 gold pieces. A rakshasa comes into view. It is wielding a +0 trident. The centaur closely misses you. The centaur kicks you but does no damage. You hit the centaur. Lightning courses through the centaur! The centaur is severely wounded. Your shadow hits the centaur with a dagger! You kill the centaur! An efreet comes into view. It is wielding a +4 scimitar of flaming. The acid dragon roars! The rakshasa blinks! The acid dragon spits acid at you. The splash of acid hits you! The acid corrodes you! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (catching its breath, ally target, chance to affect: 62%) The acid dragon resists with significant effort. Your orb unleashes a flurry of shooting stars! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (ally target, chance to affect: 62%) The acid dragon looks drowsy... Your shadow fades away. The shooting star hits the acid dragon. The acid dragon is lightly wounded. The acid dragon is knocked back. The helpless acid dragon fails to defend itself. You spit the acid dragon like a pig!!!! You kill the acid dragon! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The shooting star hits the efreet but does no damage. The efreet is knocked back. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an efreet, wielding a +4 scimitar of flaming (chance to affect: 73%) The +4 scimitar of flaming dances into the air! Your shadow casts a spell at the efreet. The efreet seems to slow down. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You hit the efreet but do no damage. The efreet appears confused. Your shadow hits the efreet with a dagger. You catch the helpless efreet completely off-guard! You impale the efreet!! The efreet is severely wounded. The rakshasa is no longer moving slowly. The efreet is no longer moving slowly. Your +4 scimitar of flaming is engulfed in blazing flames. Your +4 scimitar of flaming hits the efreet! The efreet dies! Your +4 scimitar of flaming is engulfed in blazing flames. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow brighter. Your +4 scimitar of flaming hits the rakshasa but does no damage. Your +4 scimitar of flaming hits the rakshasa. Your +4 scimitar of flaming burns the rakshasa. The rakshasa is engulfed in blazing flames. The rakshasa hits your +4 scimitar of flaming with a +0 trident!! Your +4 scimitar of flaming falls from the air. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Your shadow fades away. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, chance to confuse on hit: 0%, chance to affect: 0%) The rakshasa resists with almost no effort. You are no longer corroded. The rakshasa blinks! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, chance to confuse on hit: 0%, chance to affect: 0%) The rakshasa resists with almost no effort. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, chance to confuse on hit: 0%, chance to affect: 0%) The rakshasa resists with almost no effort. Your shadow points at the rakshasa and mumbles some strange words. The rakshasa seems to slow down. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, slow, ally target, chance to confuse on hit: 0%, chance to affect: 0%) Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, slow, ally target, chance to confuse on hit: 0%, will become a hell hog, a zykzyl, or a sun demon, chance to affect: 0%) Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, slow, ally target, chance to confuse on hit: 0%, chance to affect: 0%) Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line The bolt of acid hits the rakshasa! The rakshasa is moderately wounded. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow brighter. The rakshasa closely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Your shadow fades away. The rakshasa is no longer moving slowly. The rakshasa hits you with a +0 trident! You see here a +4 scimitar of flaming. You hit the rakshasa but do no damage. The rakshasa is moderately wounded. You hit the rakshasa but do no damage. The rakshasa is moderately wounded. The rakshasa gestures at you. The lance of force hits you. You are knocked back by the lance of force. You slam into the rock wall! A komodo dragon comes into view. Throw: 12 darts (curare) {!f} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, chance to confuse on hit: 0%, 41% to hit) You throw a curare-tipped dart {!f}. The curare-tipped dart {!f} misses the rakshasa. Throw: 11 darts (curare) {!f} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (moderately wounded, chance to confuse on hit: 0%, 41% to hit) You throw a curare-tipped dart {!f}. The curare-tipped dart {!f} hits the rakshasa. The rakshasa is moderately wounded. The rakshasa gestures at you. The lance of force hits you!! You are knocked back by the lance of force. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-742-g35a1f1af79 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [greenredherring] Species: Demonspawn Job: Enchanter HP: 38/74; mods: 0/0 MP: 13/23; mod: 0 Stats: 10 22 14 Position: (14, 17), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 1 | 17 | 7 | 1927 | 263/476 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 17 | 4 | 688 | 94/297 Stealth | X | 2 | 34 | 12 | 4201 | 151/750 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 16 | 7 | 2012 | 348/476 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 16 | 11 | 3669 | 294/675 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #12: 57 #213: 40 Attributes: #12: 820 #13: 349 #23: 10758 #24: -458338307 #49: 836 #71: 30 #73: 106666 Mutations: claws: 1 (innate) powered by pain: 2 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) magic link: 1 (innate) sharp scales: 2 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #7: +0 pair of gloves eq slot #9, inv slot #5: ring of wizardry eq slot #6, inv slot #3: +0 pair of boots eq slot #9, inv slot #4: +4 ring of protection eq slot #2, inv slot #23: orb of stardust eq slot #10, inv slot #2: amulet of magic regeneration eq slot #4, inv slot #6: +1 hat of Ijiygygiell {Int+3} eq slot #8, inv slot #19: +0 cloak eq slot #3, inv slot #12: +0 troll leather armour eq slot #1, inv slot #16: +2 dagger of electrocution }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############################ #........................... #........................... #.......###.#####.#####...## #.......# #.# #.# #...# #.......# #.# #.# #...# #.......# #.# #.# #...# #.......# #@# #.# #...# #.......# #.# #.# #...# #.......# #.# #.# #...# #.......# #.# #.# #...# #.......# #.# #.# #...# #.......# #.#####.#####...## #)......# #R................ #.......# #.......#####..... #....)..###..####.# #...## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< serial_glass_tile: dngn_transparent_wall >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>