gree Level 1 of the Dungeon [Shop] Meurom's Magic Scroll Boutique a scroll of enchant weapon (97 gold) a scroll of immolation (52 gold) (0, 0, D:1) a rat skeleton (3, 9, D:1) 5 stones (10, 19, D:1) a +0 club a goblin skeleton (11, 18, D:1) a frilled lizard skeleton (11, 19, D:1) a jackal skeleton (12, -1, D:1) a rat corpse (skeletalised by now) (12, 20, D:1) a jackal skeleton (12, 22, D:1) a jackal skeleton (12, 23, D:1) a rat corpse (skeletalised by now) (21, 19, D:1) a ball python skeleton (22, -5, D:1) 8 stones (27, 19, D:1) a +0 leather armour (30, -1, D:1) a +0 club a gnoll corpse (skeletalised by now) (32, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, -1, D:1) a hobgoblin corpse (skeletalised by now) (34, 17, D:1) a +0 robe (38, -15, D:1) a rat skeleton (43, -9, D:1) 5 stones a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (0, 4, D:2) a +0 spear (4, -1, D:2) a bat skeleton (21, -5, D:2) 7 stones (36, -15, D:2) a jackal corpse (skeletalised by now) (38, 20, D:2) a +0 robe (39, 12, D:2) a frilled lizard skeleton (43, 45, D:2) a bat corpse (skeletalised by now) (49, 19, D:2) a jackal skeleton Level 3 of the Dungeon [Shop] Wyemosk's General Store a Grand Grimoire (408 gold) a potion of curing (36 gold) a flux talisman (300 gold) a +0 ring mail (48 gold) a +0 club (12 gold) 6 stones (7 gold) a scroll of amnesia (48 gold) the +2 leather armour of Terror {rC+ Str+2} (362 gold) Str+2: It affects your strength (+2). rC+: It protects you from cold. [Shop] Vuplon's General Store a wand of paralysis (13) (312 gold) a +0 robe (7 gold) a scroll of teleportation (30 gold) a +0 trident (35 gold) a potion of resistance (100 gold) a +0 spear (30 gold) the +0 buckler of the Shore {rElec Int+2} (227 gold) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. 2 potions of attraction (60 gold) [Shop] Wohat's Jewellery Shop the ring "Saimoc" {rF+ rN+ MP-5 Str-5 Int+6} (307 gold) [ring of positive energy] Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). a ring of poison resistance (240 gold) a ring of see invisible (180 gold) a flux talisman (300 gold) a ring of protection from fire (300 gold) a serpent talisman (360 gold) (0, 0, D:3) a +0 mace (2, 7, D:3) 6 stones (5, -1, D:3) a frilled lizard corpse (skeletalised by now) (8, 12, D:3) a +0 club a +0 leather armour a +0 club a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (9, -24, D:3) a rat corpse (skeletalised by now) (9, 12, D:3) a +0 whip a +0 war axe 3 boomerangs (16, -17, D:3) a bat skeleton (22, -24, D:3) 6 stones (22, -15, D:3) an adder skeleton (33, -5, D:3) a +0 leather armour (37, -13, D:3) a +0 leather armour (38, -3, D:3) a +0 dagger 2 stones (43, -9, D:3) a +0 club (43, -2, D:3) a +0 club (44, -24, D:3) a bat corpse (skeletalised by now) (55, -39, D:3) 3 boomerangs Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (5, -3, D:4) 2 stones (9, 8, D:4) a giant cockroach corpse (15, 0, D:4) a hobgoblin corpse