Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 17320756776541519094 84 gray1213 the Conjurer (level 4, -1/33 HPs) Began as a Human Conjurer on Oct 15, 2025. Slain by a black bear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (2962 turns). gray1213 the Conjurer (Human Conjurer) Turns: 2962, Time: 00:02:20 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 45% Magic: 0/7 EV: 11 Int: 20 God: Gold: 267 SH: 0 Dex: 7 Spells: 5/8 levels left rFire + . . (50%) f - +2 short sword (flame) rCold + + + (20%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth +++ e - ring of see invisible HPRegen 0.25/turn d - ring "Huesyes" {rF+ rC+++ Will++ Dex-4 Stlth+} MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1171 gold pieces. You spent 904 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of venom f - a +2 short sword of flaming (weapon) Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery d - the ring "Huesyes" (worn) {rF+ rC+++ Will++ Dex-4 Stlth+} (You bought it in a shop on level 2 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. e - a ring of see invisible (worn) Wands c - a wand of iceblast (9) a - a wand of flame (10) Scrolls i - 2 scrolls of identify Potions g - a potion of magic b - 3 potions of brilliance d - a potion of curing {unknown} r - 3 potions of resistance k - 3 potions of heal wounds {unknown} Skills: + Level 1.8 Fighting + Level 2.8 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Stone Arrow Conj/Erth 22% 3d8 19% 3 Construct Spike Launche Frge 4% 2d3 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 267 gold pieces (gained 13). A black bear comes into view. A black bear is nearby! A black bear is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the black bear! The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear barely misses you. The black bear claws you. x2 The black bear closely misses you. x2 The black bear claws you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The black bear bites you! The black bear closely misses you. x2 The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear misses you. The black bear bites you. You die... #.#...... ##........ # #............ # #.# ..)..?... # #.# .)...... ##### #.###)....... ....########......# ... #............#....#..... #........)..<#.#@.....# #..............#h.#..... ##########'#####.....#.# #.# ...#.?# # #.. #..##.# ##. #... .# .. #.## # .. #.. .†. You could see a black bear (berserk). Vanquished Creatures Natasha (D:2) 2 adders 4 orcs (D:3) 6 hobgoblins 5 jackals 3 quokkas 7 ball pythons 6 bats 4 goblins A kobold (D:3) 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 6/20 MP: 1/5 302 | D:1 | Learned a level 2 spell: Searing Ray 942 | D:1 | Identified a scroll of acquirement 942 | D:1 | Acquired 1101 gold pieces 1188 | D:2 | Found Cuasm's One-of-a-Kind Rings. 1193 | D:2 | Bought the ring "Huesyes" {rF+ rC+++ Will++ Dex-4 Stlth+} | for 904 gold pieces 1423 | D:2 | Reached skill level 1 in Fighting 1692 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 2103 | D:2 | Noticed Natasha 2107 | D:2 | Killed Natasha 2228 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/7 2953 | D:3 | Noticed a black bear 2962 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, chequers_serial_rivers_micro_b, minmay_pentomino_t2 D:2: layout_loops_corners, kennysheep_small_spiral, nicolae_shop_unique_rings, serial_park_tiny_2, minmay_misc_feat_iff, uniq_natasha D:3: layout_basic, chequers_temple_overflow_statue_of_worship Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.8 Stealth | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | || 7 Melee: Dagger | 7 | || 7 Cast: Magic Dart | 39 | 26 || 65 Searing Ray | 3 | 2 || 5 Read: Identify | 1 | 1 || 2 Enchant weapon | 1 | || 1 Acquirement | 1 | || 1 Poison | 1 | || 1 Fear | | 1 || 1 Blinking | | 1 || 1 Armour: Robe | 13 | 7 || 20 Dodge: Dodged | 11 | 6 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2960 | 2858 | 102 | 393 | 2244 | 3 | 986.7 | Dungeon | 2960 | 2858 | 102 | 393 | 2244 | 3 | 986.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1389 daAuts D:1: 1074 daAuts D:3: 496 daAuts