Dungeon Crawl Stone Soup version 0.34-a0-847-g9e89a6c8f2 (webtiles) character file. Game seed: 13344472569393313153 17 gray1213 the Conjurer (level 2, -11/19 HPs) Began as a Human Conjurer on Sept 26, 2025. Mangled by Terence ... wielding a +0 heavy flail (21 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1220 turns). gray1213 the Conjurer (Human Conjurer) Turns: 1220, Time: 00:01:09 Health: -11/19 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 18 God: Gold: 45 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +2 kite shield Scrolls c - a scroll of acquirement {unknown} e - a scroll of identify {unknown} Potions d - a potion of haste {unknown} f - a potion of enlightenment {unknown} j - a potion of might {unknown} Skills: + Level 2.2 Dodging - Level 2.0 Stealth + Level 0.6 Shields + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +0 chain mail (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 heavy flail! Ouch! That really hurt! You hit Terence but do no damage. Terence is moderately wounded. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 heavy flail!! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .......)..# ##.###.# ..###.#...# ##...##.# #....## #.......# #.#### #....#### ### #)# ### #.#.## .....##.######.## #.#.# #.........†...## #.#.# #...#.####.#.#.####.#.# #.......# #.....@..##.#.# ..###.### ##.#.#@#.##.#.# # #. #....##.##.#.. # #....## ##.# ...#..# #.# ##....# #.# #.# ..>. #)######.# .## #....).#.# ######.#.# You could see Terence. Vanquished Creatures A dart slug (D:2) A hobgoblin (D:1) 2 quokkas (D:1) 4 bats An endoplasm (D:1) 4 goblins 4 kobolds 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 710 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 713 | D:1 | Learned a level 2 spell: Searing Ray 1051 | D:2 | Found a faded altar of an unknown god. 1208 | D:2 | Noticed Terence 1220 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_box, minmay_quadrilaterals, uniq_terence Action || total ---------------------------++------- Attack: Normal || 6 Melee: Quarterstaff || 5 Dagger || 1 Cast: Magic Dart || 39 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1220 | 1154 | 66 | 0 | 1035 | 2 | 610.0 | Dungeon | 1220 | 1154 | 66 | 0 | 1035 | 2 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:2: 307 daAuts