Dungeon Crawl Stone Soup version 0.34-a0-845-g6ef1f922e4 (webtiles) character file. Game seed: 10732148347688037375 8433 gray1213 the Destroyer (level 11, -5/102 HPs) Began as a Human Conjurer on Sept 25, 2025. Was a Follower of Vehumet. Shot with an arrow by a centaur (7 damage) ... on level 11 of the Dungeon. The game lasted 00:19:41 (15604 turns). gray1213 the Destroyer (Human Conjurer) Turns: 15604, Time: 00:19:42 Health: -5/102 AC: 29 Str: 8 XL: 11 Next: 30% Magic: 18/22 EV: 2 Int: 23 God: Vehumet [*.....] Gold: 1028 SH: 0 Dex: 11 Spells: 22/25 levels left rFire . . . (100%) i - +3 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) r - melded +4 ring mail {rPois} rPois + (33%) d - melded +1 helmet {Int+3} rElec . (100%) b - melded scarf "Ukiwis" {rC+ rF+, rElec Dex+4} rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +4 ring of protection HPRegen 0.37/turn h - ring of wizardry MPRegen 0.18/turn %: wizardry (x1) @: tree-form, spiked, studying Shields A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, explore regen a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were a tree. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Sewer, Ossuary and Bailey. You collected 1028 gold pieces. Inventory: Hand Weapons i - a +3 dagger of venom (weapon) Missiles q - 8 datura-tipped darts Armour b - the scarf "Ukiwis" (melded) {rC+ rF+, rElec Dex+4} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). c - quicksilver dragon scales d - a +1 helmet of intelligence (melded) g - a +0 cloak of air k - a +0 chain mail of fire resistance o - a +1 chain mail of willpower r - a +4 ring mail of poison resistance (melded) Jewellery a - a ring of resist corrosion f - a ring of protection from cold h - a ring of wizardry (worn) j - a +4 ring of protection (worn) m - a ring of protection from cold n - a ring of see invisible Wands a - a wand of flame (7) b - a wand of acid (37) f - a wand of mindburst (5) Scrolls f - a scroll of fear x - a scroll of amnesia r - 3 scrolls of revelation b - 2 scrolls of blinking w - 2 scrolls of enchant weapon a - a scroll of enchant armour g - a scroll of fog t - 6 scrolls of teleportation Potions M - 2 potions of mutation b - 8 potions of brilliance e - 4 potions of enlightenment B - 3 potions of berserk rage C - a potion of cancellation n - 6 potions of moonshine L - a potion of lignification m - 2 potions of might g - a potion of magic d - a potion of haste {unknown} f - a potion of ambrosia {unknown} Miscellaneous g - a +0 phantom mirror Skills: - Level 5.0 Armour - Level 8.1 Dodging - Level 2.0 Stealth + Level 7.9 Spellcasting * Level 12.5 Conjurations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Poisonous Vapours Alch/Air 36% 1d2 2% 1 Sandblast Erth 18% 2d7 2% 1 Slow Hex 36% N/A 2% 1 Soul Splinter Necr 36% N/A 2% 1 Summon Small Mammal Summ 36% N/A 2% 1 Fulminant Prism Conj/Alch 19% 3d11 2% 4 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 (+2d4 2% 4 Rending Blade Conj/Frge 38% 2d(9+2*) 2% 4 Ensorcelled Hibernation Hex/Ice 18% N/A 4% 2 Sublimation of Blood Necr 9% N/A 4% 2 Arcjolt Conj/Air 19% 1d29 6% 5 Confusing Touch Hex 9% N/A 9% 3 Launch Clockwork Bee Frge 9% N/A 9% 3 Sigil of Binding Hex 9% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 9% 3 Tukima's Dance Hex 9% N/A 9% 3 Cause Fear Hex 4% N/A 26% 4 Cigotuvi's Putrefaction Necr/Air 9% N/A 26% 4 Vhi's Electric Charge Tloc/Air 18% N/A 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (0/5) D:10 Sewer (visited) Ossuary (visited) Bailey (visited) Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. The searing ray misses the centaur. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. The manticore flicks its tail. The volley of spikes misses you. You turn into a tree. Your +1 helmet of intelligence, scarf "Ukiwis" {rC+ rF+, rElec Dex+4} and +4 ring mail of poison resistance meld into your body. You feel stupid. You feel hot and cold all over. You no longer feel resistant to poison. Your roots penetrate the ground. You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The manticore flicks its tail. The volley of spikes skewers you but does no damage. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (lightly wounded, 90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... ..... ## #....## . ... ....... ...#. .......##.#.... ..!.....#.....[ ......#...... ##.......... ##..#