Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 1140949728353089062 53 gray1213 the Conjurer (level 3, -5/24 HPs) Began as a Human Conjurer on Sept 24, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1489 turns). gray1213 the Conjurer (Human Conjurer) Turns: 1489, Time: 00:01:42 Health: -5/24 AC: 2 Str: 7 XL: 3 Next: 89% Magic: 1/6 EV: 11 Int: 20 God: Gold: 94 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) c - +1 short sword (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons c - a +1 short sword of flaming (weapon) Armour a - a +0 robe (worn) Scrolls t - 3 scrolls of teleportation c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of attraction {unknown} j - 2 potions of heal wounds {unknown} k - a potion of moonshine {unknown} l - 2 potions of curing {unknown} n - 2 potions of resistance {unknown} o - a potion of might {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The ball python bites you but does no damage. The ball python constricts you. The adder bites you. You escape the ball python's grasp. You feel sick. You barely miss the adder. The adder is heavily wounded. You feel sick. The adder completely misses you. You feel sick. The ball python attacks as it pursues you! The ball python misses you. The ball python barely misses you. The adder attacks as it pursues you! The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 81% to hit) Okay, then. You feel sick. The ball python attacks as it pursues you! The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, constricting you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. You are no longer poisoned. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... .#.###..ß. .#........ #......#.# ....##.... #)........ ....# ). #.......# # ....# #....... .# ....# ##.....# #.### ....# #......#.....#.....# ....## #......#######.....# .....## #..@...~≈≈≈≈≈~....$# ......## #......#######.....# .####..# # #...j..# ....#.....# .#####.# # #.#......###.###.....# .......#.###.#........#.#.......# .####................†#.#..!..... ......########.######.....#....†. ...............# #.#####...... ...............# #.# #..†.?.. You could see a gnoll. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons 3 bats (D:1) A bat zombie (D:2) 6 endoplasms (D:1) 4 frilled lizards 5 goblins 4 kobolds (D:1) 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 329 | D:1 | Learned a level 2 spell: Searing Ray 733 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1489 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_close_crescents D:2: layout_basic, serial_undead, serial_undead_d, serial_undead_a, serial_undead_b, serial_undead_e, grunt_decor_cap, minmay_tromino_v4_a, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 24 Melee: Short sword || 24 Cast: Magic Dart || 70 Searing Ray || 1 Read: Teleportation || 1 Fog || 1 Armour: Robe || 33 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1488 | 1429 | 59 | 27 | 1189 | 2 | 744.0 | Dungeon | 1488 | 1429 | 59 | 27 | 1189 | 2 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1173 daAuts D:2: 314 daAuts