Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 15307732647000012279 35 gray1213 the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Sept 24, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1594 turns). gray1213 the Conjurer (Human Conjurer) Turns: 1594, Time: 00:01:20 Health: 0/24 AC: 4 Str: 7 XL: 3 Next: 33% Magic: 0/6 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . (50%) c - staff of conjuration rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) b - +2 hat rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: resistant A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 hat (worn) Magical Staves c - a staff of conjuration (weapon) Jewellery d - a ring of willpower Scrolls i - 3 scrolls of identify d - 3 scrolls of fear {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} Skills: + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence bares his teeth. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence barely misses you. A quokka comes into view. You hit Terence but do no damage. Terence closely misses you. Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail! Okay, then. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled BAUMEBLIGAPE, it crumbles to dust. It is a scroll of brand weapon. You aren't carrying any weapons that can be branded. Terence barely misses you. You feel protected. The quokka closely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (85% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray misses the quokka. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The quokka bites you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The quokka barely misses you. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .... #.###.#.......... #...####.....#.......... #........##.##.......... #.........####.......... #..............######### ###.....##..### #.....# #.# .. #.....# ... .. #....@# #.. .. #...@r#####.. .. ###.........# .. ............+ .. ....#.......# ....#.......# # ... #.......# .###. .. #.......##.....? #...........# You could see Terence and a quokka. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:2) 6 hobgoblins A quokka (D:1) 2 ball pythons 3 bats A goblin (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 273 | D:1 | Learned a level 2 spell: Searing Ray 675 | D:1 | Found Eshuufus's Information Kiosk. 1021 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1576 | D:2 | Noticed Terence 1594 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, nicolae_shop_information_kiosk, nicolae_hexahallways, hangedman_glass_teeth, corexii_hall_statues_s, st_stairs_5, minmay_misc_feat_tower D:2: layout_basic, minmay_misc_feat_square, nrook_campfire, uniq_terence Action || total ---------------------------++------- Attack: Normal || 10 Melee: Staff || 10 Cast: Magic Dart || 45 Searing Ray || 3 Drink: Resistance || 1 Read: Identify || 1 Brand weapon || 1 Armour: Robe || 9 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1595 | 1573 | 22 | 57 | 1353 | 2 | 797.5 | Dungeon | 1595 | 1573 | 22 | 57 | 1353 | 2 | 797.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1243 daAuts D:2: 351 daAuts