Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 11971737072980436085 144 gray1213 the Conjurer (level 5, -5/33 (35) HPs) Began as a Human Conjurer on Sept 23, 2025. Slain by a wight ... wielding a +0 flail (13 damage) ... on level 4 of the Dungeon. The game lasted 00:03:45 (3833 turns). gray1213 the Conjurer (Human Conjurer) Turns: 3833, Time: 00:03:46 HP: -5/33 (35) AC: 2 Str: 8 XL: 5 Next: 26% MP: 3/9 EV: 11 Int: 20 God: Gold: 107 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lightly drained A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of wildshape Scrolls b - a scroll of blinking t - 2 scrolls of teleportation I - a scroll of immolation Potions g - 2 potions of magic h - 2 potions of haste f - 2 potions of moonshine w - a potion of heal wounds M - 2 potions of mutation Skills: + Level 3.0 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 14% 1 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Shops: D:1 = D:4 ! Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight is lightly damaged. The wight hits you with a +4 hand axe! You stop channelling your searing ray. The wight attacks as it pursues you! The wight misses you. The wight barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (lightly damaged, 79% to hit) Okay, then. The wight attacks as it pursues you! The wight hits you with a +0 flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 hand axe and wearing a +0 robe (moderately damaged, 79% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. x2 The wight is moderately damaged. (Press . to maintain the ray.) The wight barely misses you. The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +0 flail! You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +0 flail! You die... ......# #......# .∩....# ##)..#########. ......## #.<#.#......... )......########.##zz......... ..#.......†...<.##........$.. ........)..#..####........... .........#.#...###........... ..............zz.#.........!. ...##.......####@#........... ...#.........# #..#..".....[. ...#............#............ .....................##...... .....................# ...### .....................# ##... #....................# #... #.........#..........# ... ....... .. You could see 2 wights. Vanquished Creatures A clockroach (D:3) An iguana (D:4) An orc wizard (D:3) 5 ribbon worms 2 dart slugs 4 orcs 6 endoplasms 4 hobgoblins 2 jackals (D:2) A quokka (D:3) 10 ball pythons 7 bats A frilled lizard (D:2) 4 goblins 5 kobolds 8 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 271 | D:1 | Learned a level 2 spell: Searing Ray 504 | D:1 | Found Iqeixuh's Jewellery Shop. 1355 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 2563 | D:3 | Reached XP level 4. HP: 23/30 MP: 1/7 2997 | D:3 | Reached skill level 5 in Conjurations 3316 | D:3 | Found a hazy altar of Hepliaklqana. 3579 | D:4 | Found Idaredy's Distillery. 3673 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/9 3833 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_broadway_c, co_window_unsneaky_path_d, co_window_corner_b, glass_columns_a, glass_columns_a, glass_columns_b, serial_shops, shop D:2: layout_basic, minmay_tiny_reverse_x D:3: layout_loops_cross, mainiacjoe_overflow_brackets D:4: layout_rooms, general_overflow_altar, serial_shops, nicolae_stop_n_shop_1, serial_bayou_pond_d, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Dodging | 3 | 3.0 Stealth | | 2.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 3 || 12 Melee: Dagger | 9 | 3 || 12 Cast: Magic Dart | 63 | 42 || 105 Searing Ray | 5 | 5 || 10 Drink: Magic | 1 | || 1 Read: Identify | 1 | 3 || 4 Immolation | 1 | || 1 Blinking | 1 | || 1 Fog | 1 | || 1 Noise | 1 | || 1 Poison | 1 | || 1 Teleportation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 11 | 8 || 19 Dodge: Dodged | 13 | 11 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3831 | 3767 | 64 | 327 | 3118 | 4 | 957.8 | Dungeon | 3831 | 3767 | 64 | 327 | 3118 | 4 | 957.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1234 daAuts D:2: 1199 daAuts D:3: 1143 daAuts D:4: 253 daAuts