Dungeon Crawl Stone Soup version 0.34-a0-840-g9d19f5fe6d (webtiles) character file. Game seed: 6706426336766809668 92 gray1213 the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on Sept 22, 2025. Slain by Edmund ... wielding a +2 flail of protection (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (3098 turns). gray1213 the Conjurer (Human Conjurer) Turns: 3098, Time: 00:02:38 Health: 0/30 AC: 8 Str: 14 XL: 4 Next: 60% Magic: 1/8 EV: 11 Int: 20 God: Gold: 208 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) f - +0 rapier rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +3 leather armour {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) a - +0 pair of gloves SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons f - a +0 rapier (weapon) Armour a - a +0 pair of gloves (worn) b - a +3 leather armour of cold resistance (worn) e - a +0 pair of boots (worn) Jewellery d - a +6 ring of strength (worn) Scrolls t - a scroll of teleportation a - 2 scrolls of enchant armour i - a scroll of identify Potions C - 2 potions of cancellation Skills: + Level 1.5 Armour + Level 2.8 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 56% 4 Awaken Armour Erth/Frge 4% N/A 87% 4 Dimensional Bullseye Hex/Tloc 1% N/A 87% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Annotations: D:3 Edmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic courses through your body. Edmund closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you but does no damage. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +2 flail of protection. The searing ray hits Edmund. Edmund is heavily wounded. Edmund gestures with his flail. Edmund hits you with a +2 flail of protection. The searing ray misses Edmund. You finish channelling your searing ray. Edmund hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You feel better. Edmund hits you with a +2 flail of protection. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you but does no damage. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +2 flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ########## #........# #.######.# #.# #.# #.# #.# #.# #(# #.# #.# #############.######.####### ..............>@@..........# #############†.#####.###.### #..#####.#.#.# #..........#.# ##.#####.#.#.# ## #.# #.#.#.# .# #.# #.#.#.# .# #.# #.#.#.# .## #.# #.#.#.# You could see Edmund. Vanquished Creatures Jessica (D:3) Terence (D:3) 2 dart slugs (D:1) A ribbon worm (D:3) An orc (D:3) 5 endoplasms 5 hobgoblins A quokka (D:2) 6 ball pythons 5 bats 3 frilled lizards (D:1) 3 goblins A kobold (D:3) 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 211 | D:1 | Learned a level 2 spell: Searing Ray 852 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1072 | D:2 | Found a faded altar of an unknown god. 2345 | D:3 | Noticed Terence 2368 | D:3 | Killed Terence 2369 | D:3 | Reached skill level 1 in Armour 2369 | D:3 | Reached XP level 4. HP: 27/30 MP: 0/7 2512 | D:3 | Noticed Jessica 2515 | D:3 | Killed Jessica 2630 | D:3 | Found an opulent altar of Gozag. 3033 | D:4 | Noticed Edmund 3098 | D:3 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, grunt_decor_resistance, dk_noncrumbling_3, minmay_tromino_v4_b D:2: layout_basic, ebering_ecumenical_altar_abandoned, nrook_mini_backslash, minivault_5 D:3: layout_basic, nicolae_gozag_cash_rules_everything_around_me, uniq_jessica, uniq_terence D:4: layout_layer_cave, grunt_temple_overflow_lords_of_destruction, nicolae_overflow_hallway_of_the_gods, serial_shops, shop, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.5 Dodging | | 2.8 Stealth | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | || 23 Melee: Unarmed | 16 | || 16 Club | 7 | || 7 Cast: Magic Dart | 62 | 11 || 73 Searing Ray | 1 | 5 || 6 Drink: Curing | | 2 || 2 Magic | | 1 || 1 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Enchant armour | | 1 || 1 Torment | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Armour: Leather armour | 15 | 16 || 31 Dodge: Dodged | 20 | 9 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3096 | 2839 | 257 | 46 | 2522 | 4 | 774.0 | Dungeon | 3096 | 2839 | 257 | 46 | 2522 | 4 | 774.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1221 daAuts D:1: 969 daAuts D:3: 898 daAuts D:4: 7 daAuts