Dungeon Crawl Stone Soup version 0.34-a0-831-g757fed6239 (webtiles) character file. Game seed: 16240778987604773040 22 gray1213 the Conjurer (level 2, 0/19 HPs) Began as a Human Conjurer on Sept 21, 2025. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (606 turns). gray1213 the Conjurer (Human Conjurer) Turns: 606, Time: 00:01:07 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 1/5 EV: 11 Int: 18 God: Gold: 47 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) d - +2 dagger (pain) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +2 dagger of pain (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 19% 1 Maxwell's Portable Pile Tloc 2% (3-9)d2 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Ignite Poison Fire/Alch 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Found a golden potion. The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 whip. There are monsters nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. An endoplasm comes into view. The magic dart hits the gnoll. The gnoll is heavily wounded. The endoplasm quivers. A dart slug comes into view. The hobgoblin hits you. You are out of magic! The hobgoblin attacks as it pursues you! The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You die... .............###...#♣.... #..###.#.###.......#...♣. #. #.#.# #.......#♣.... # #.#.###.......#..... ..#...........##.... #######†......##.... #............#∩#.. #.###......... ##♣ #@# #...#...... # #j# #...#....... # #.J....J........ .. # #....#.........#. . .... ........... . w.. ............. .. ......†..... . ............. .....#!....... You could see a gnoll and an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 4 jackals (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 244 | D:1 | Learned a level 2 spell: Searing Ray 606 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, minmay_misc_feat_cross Action || total ---------------------------++------- Attack: Normal || 34 Melee: Dagger || 34 Cast: Magic Dart || 38 Armour: Robe || 29 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 605 | 605 | 0 | 93 | 375 | 1 | 605.0 | Dungeon | 605 | 605 | 0 | 93 | 375 | 1 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 605 daAuts