Dungeon Crawl Stone Soup version 0.34-a0-806-g8ccb4c9eb4 (webtiles) character file. Game seed: 15354092200895302917 108 gray1213 the Conjurer (level 4, 0/33 HPs) Began as a Human Conjurer on Sept 17, 2025. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (2550 turns). gray1213 the Conjurer (Human Conjurer) Turns: 2550, Time: 00:02:51 Health: 0/33 AC: 3 Str: 7 XL: 4 Next: 87% Magic: 1/8 EV: 11 Int: 20 God: Gold: 91 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) d - +1 whip (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +1 dagger d - a +1 whip of freezing (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery c - a ring of willpower (worn) e - an amulet of guardian spirit Scrolls t - a scroll of teleportation c - a scroll of revelation {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of lignification {unknown} l - 3 potions of mutation {unknown} j - a potion of enlightenment {unknown} o - a potion of cancellation {unknown} k - a potion of curing {unknown} p - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: + Level 1.8 Fighting + Level 3.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 22% 2 Grave Claw Necr 4% 2d7 22% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 84% to hit) You miscast Searing Ray. Nothing appears to happen. Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. An endoplasm comes into view. Terence screams, "Get out, before I make you get out!" Terence hits you from afar with a +0 trident! Terence barely misses you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #. #.# ######### #. #.# ##........ ####.## #.# #......... .>....# #÷# #.#.≈≈≈≈≈≈ ###.#.########.# #...≈..... .. #........#.#########...≈.#### #. ###.####.............#.≈.#... # #..........##J#...#..#.≈.#._. .#....#.#..#@@.#.#>#....≈..... #........#..#...#...#..#.≈.#### ###.........#...#####....≈..... #...#####.##..#####.##.≈≈≈≈≈≈ #...# #...........##....... #...# ####....#######.####. #...########.............. #. #####...##.......##.##........ #. ...............#.##.##.<...... #. You could see Terence and an endoplasm. Vanquished Creatures An iguana (D:3) 4 adders A dart slug (D:2) A ribbon worm (D:2) 2 orcs (D:3) 11 endoplasms 2 quokkas 7 ball pythons 7 bats 3 frilled lizards 6 goblins 4 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 460 | D:1 | Learned a level 2 spell: Searing Ray 1093 | D:2 | Reached skill level 1 in Fighting 1095 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2030 | D:3 | Found a radiant altar of Vehumet. 2106 | D:3 | Reached XP level 4. HP: 30/32 MP: 1/7 2527 | D:3 | Noticed Terence 2550 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic D:2: layout_rooms, chequers_serial_rivers_micro_e, nicolae_elevator_lobby_plus D:3: layout_loops_cross, grunt_gozag_statues, grunt_dithmenos_smoke, mainiacjoe_overflow_brackets, mainiacjoe_overflow_surrounded_room, minmay_diced_spiral, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.0 Stealth | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 18 | 9 || 27 Melee: Unarmed | 10 | || 10 Dagger | 6 | || 6 Whip | 2 | 9 || 11 Cast: Magic Dart | 87 | 22 || 109 Searing Ray | | 2 || 2 Read: Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Vulnerability | 1 | || 1 Butterflies | 1 | || 1 Immolation | 1 | || 1 Armour: Robe | 10 | 13 || 23 Dodge: Dodged | 19 | 11 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2548 | 2489 | 59 | 200 | 1952 | 3 | 849.3 | Dungeon | 2548 | 2489 | 59 | 200 | 1952 | 3 | 849.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1054 daAuts D:2: 878 daAuts D:3: 615 daAuts