Dungeon Crawl Stone Soup version 0.34-a0-806-g8ccb4c9eb4 (webtiles) character file. Game seed: 6841605382687661139 34 gray1213 the Conjurer (level 3, -5/26 HPs) Began as a Human Conjurer on Sept 17, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (892 turns). gray1213 the Conjurer (Human Conjurer) Turns: 892, Time: 00:02:01 Health: -5/26 AC: 2 Str: 7 XL: 3 Next: 31% Magic: 2/6 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - 3 scrolls of noise {unknown} d - a scroll of immolation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 1.2 Fighting + Level 2.4 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. There is a stone staircase leading up here. You start resting. A gnoll is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 flail. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Found a scroll labelled ANECLU UJUAQ. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... #### #.# #j# #.# #.# #.# #.# ...########.###.## .........).......# ##.#####.......... ##.<.## #...####### ?####..j..###...# .......@...##.[.# #####.....###.... ##...#....... ##.##.###... #.# .# ... #.. ### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 206 | D:1 | Found Ydoiluna's Armour Emporium. 697 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:2 | Reached skill level 1 in Fighting 763 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 892 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, serial_shops, shop D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Unarmed || 41 Cast: Magic Dart || 35 Searing Ray || 2 Armour: Robe || 26 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 894 | 887 | 7 | 142 | 554 | 2 | 447.0 | Dungeon | 894 | 887 | 7 | 142 | 554 | 2 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 810 daAuts D:2: 84 daAuts